Forums

Topic: Can NX compete against Project Scorpio?

Posts 41 to 52 of 52

erv

WebHead wrote:

To think we were probably supposed to finally see this darn thing today.

Yeah. That sucks.

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

Nintendo Network ID: genet1c

WebHead

@erv Zelda better impress.

As for the topic...too many unknown variables for anyone to have a definitive answer.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

DjLewe78

I wander if they have a secret room ????

1 up !

SuperPaperLuigi

Hypothetically they should have no problem creating something that can equal or exceed it in performance. The real question is how much money they want to gamble on it taking off, even if it could do everything better than the existing market leaders...and it's not a certainty it would take off even if it were quite substantially more powerful...

...the only way they could beat them with sheer processing power is by far exceeding whatever the other companies are going to produce (say maybe by at least 25+% getting towards being a lock) and that probably really would mean "betting the farm".

I think they need to tap the mainstream to hedge their bets and then work hard on getting on par with Sony and Microsoft in terms of support of third-party titles.

Also, commitment to backwards compatibility through e-shop in the form of HD remakes, potentially in stereoscopic 3D, of a range of third-party stuff that they'd not supported before could also go some way to mitigating the risk, but first and foremost, they need to be on even footing with the other consoles, and not just technologically speaking but in terms of service and 3rd party content deals.

Can they "beat" microsoft? ...possibly, especially in Japan. Can they "beat" Sony? Asked in those terms my answer would be 'no' but I don't think they need to, they just need to maintain a viable business model...ultimately with Nintendo it's the games that are the main draw and I'm sure there'll always be people wanting to play them, especially if they're restricted to a single console purchase but suddenly get the opportunity to purchase Nintendo for their chosen platform.

Edited on by SuperPaperLuigi

"I try to put good out into the world, that way I can believe it's out there". --CKN

juljortiz

Nintendo NX doesn't have to compete with either XBOX or PlayStation to be successful because historically Nintendo has never approached the market that way. Nintendo has always built their hardware to support their own games. Consumers buy Nintendo consoles to play Nintendo games, because you can't play them on other hardware.

juljortiz

WebHead

I feel like the early announcement is ms trying to lure neo and nx out if you will.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Octane

@juljortiz However we've seen with the Wii U that a Nintendo-only box just doesn't work anymore. They have to compete or chase a different crowd. I think the latter is riskier than the former. Look at what happened to the Wii U, they kinda expected the Wii crowd to buy the Wii U en masse, but most of them already forgot they owned a Wii by the time the Wii U came out.

Octane

Nintensity

If Nintendo is rolling with AMD with the home console version of NX, I expect them to compete in terms of power with about 3-5 TFLOPS. Maybe not enough for 4K @60 fps, but enough for 1080P @60 fps. The main thing Nintendo needs on top of this is 3rd party support and great online multiplayer.

Edited on by Nintensity

Nintensity

GrailUK

If Nintendo can increase productivity of titles like Zelda (oh god imagine what the next Metroid is gonna be like!!!) then they seriously will not need to compete. They will have their fan base with their attach rate that makes Sony and Microsoft so envious as to copy everything they do lol. The onus is on third parties to be able to create entertainment for a console, not a console maker to make a console so third parties don't need to be imaginative.

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

UGXwolf

Socar wrote:

Octane wrote:

Of course it can. Scorpio is powerful, but it'll come with a hefty price tag, the real question is, can it compete against the XOne S? Still, if Nintendo markets and prices the NX accordingly, they have a chance. The power isn't the biggest problem, marketing and price are (and games of course).

If that is the problem, then why does Nintendo have a hard time with third parties then?

I'm just gonna sneak into this thread and reiterate something I've been saying for a long time. Third parties have been outright lying to you. The power of Nintendo systems very rarely is what's actually keeping them from porting or giving it a weak port. In particular, the Wii U isn't getting ports because there's not a big enough install base to guarantee a return on even a lazy port. And when there IS a good install base, like with the Wii, it usually doesn't do so well with the demographics those games are actually targeting.

But even that isn't the biggest problem. The biggest problem, IMO, is that no one wants to compete with Nintendo on a Nintendo system. The early adopters for Nintendo consoles will inevitably be big fans of Nintendo and their games. It only makes sense that faced with a choice between Far Cry 3 and Super Mario 3D World, Mario is gonna get most of the people choosing. (On the Wii U, of course.) This means that when the install base is weak, the interest of gamers is low, and you have to contend with Nintendo for sales on their own console, you're probably not gonna do so hot. Probably not even enough to warrant the cheapest of porting jobs.

Now, don't get me wrong, power DOES factor in, but when developers use that as an explanation for why they won't dev on Wii U, I find it's more often than not because they simply don't want to admit that it's because they see the U as too much of a risk with too little promise of reward. [/rant]

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

skywake

@UGXwolf
I think the issue with talking about Nintendo and third parties is that people lump all of Nintendo's consoles into a box. As if they all existed at the same time and had the same problems. The truth is that they didn't so that sort of simplification doesn't work.

I'd argue that the lack of horsepower on the Wii was the only reason third parties didn't jump on board. With the Wii U it's a bit of horsepower and a bit of install base. If you go back to the Gamecube then maybe you can blame the "Nintendo games" factor but that was also a different era for game devs entirely. When the Gamecube was out there were far less multi-platform releases.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Nintensity

Couple ways to attract 3rd parties are to fund some exclusive spin-offs of popular games like Splinter Cell and Crysis, revive some old franchises like Silent Hill and Capcom's Powerstone, and have some timed exclusives on couple upcoming games.

Nintensity

This topic has been archived, no further posts can be added.