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Topic: Beyond more developer-friendly hardware, what can Nintendo do to assure 3rd party support on the NX?

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iKhan

Most of us understand that offering underpowered hardware and/or not having enough button inputs can deter 3rd parties, but fixing that is only the first step. Coming off the Wii U, Nintendo is basically starting from zero (assuming it's a home console), so what other steps can Nintendo take to assure 3rd party support.

One thing I think is key is that Nintendo NEEDS to advertise 3rd party games on their system. I'm not saying that they should put out their own CoD ads, but they do need to show CoD in their system advertisements. Nintendo is usually okay about this at launch, even with the Wii U, but they need to continue it into their system's life.

Edited on by iKhan

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King_Boo

Pay for them. If you're looking for a sure thing, Nintendo needs to pay for the games in some way. Then they would be financially responsible to push the games to sell.

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Blast

Make sure certain 3rd party games have a cool exclusive Nintendo feature. Like... A Link costume for Cloud in Final Fantasy 7 remake.

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Vee_Flames

iKhan wrote:

One thing I think is key is that Nintendo NEEDS to advertise 3rd party games on their system.

They even had to do this with the Wii U, even if some of the games came out earlier on other systems. But nah. Nintendo refuses to aggressively advertise their consoles.
On topic, I think Nintendo must approach third parties and woo them to produce exclusive third party games. Don't wait for them to either release or not release on the system.

Edited on by Vee_Flames

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IceClimbers

There's not much they can do. The games won't sell well, so they'll drop the platform immediately once they realize this. Much like how no amount of advertising can save the Wii U now, no amount of advertising can reverse the 3rd party issue.

@iKhan They can't advertise CoD at all, and neither can Microsoft. That's under contract with Sony.

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iKhan

IceClimbers wrote:

There's not much they can do. The games won't sell well, so they'll drop the platform immediately once they realize this. Much like how no amount of advertising can save the Wii U now, no amount of advertising can reverse the 3rd party issue.

They can't advertise CoD at all, and neither can Microsoft. That's under contract with Sony.

My bad on CoD.

The reason the games don't sell well is because they aren't advertised and the traditional exclusive base on Nintendo platforms is only interested in Nintendo games. If Nintendo advertises that they have every major 3rd party multiplat on their next system and then some, then the Nintendo exclusive base will greatly expand to include people with a more general interest in 3rd party games.

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TromboneGamer

Nintendo, for the most part, doesn't care to cater or nurture 3rd party support. Where Microsoft and Sony are constantly communicating with them Nintendo wants 3rd parties to reach out to them instead which they do by producing highly successful hardware. If that hardware is not successful it won't get support. If the hardware is successful 3rd parties will do what they can to develop for it, but the lengths they go to do so are almost entirely dependent on the demographic and ease of production.

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Syntech

they can pay them for first dibs on updates like microsoft? lol!

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WebHead

I think Nintendo will focus on Indies, obtaining exclusives, and collaboration titles.

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spizzamarozzi

Sell a lot of consoles - that's it.
The WiiU was proof that you can have agreements with anybody and their uncle, but if you don't sell consoles, developers will jump ship. On the other hand, the Wii was incredibly underpowered, yet in some form or another, every producer has released something on it, from EA to Rockstar. Same with DS.
I really believe you can make an 8-bit machine and if you sell 50 million units, every producer would want to jump on it. Nintendo just needs to make sure they sell it a lot, and to the right audience, the rest will come automatically.

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iKhan

spizzamarozzi wrote:

Sell a lot of consoles - that's it.
The WiiU was proof that you can have agreements with anybody and their uncle, but if you don't sell consoles, developers will jump ship. On the other hand, the Wii was incredibly underpowered, yet in some form or another, every producer has released something on it, from EA to Rockstar. Same with DS.
I really believe you can make an 8-bit machine and if you sell 50 million units, every producer would want to jump on it. Nintendo just needs to make sure they sell it a lot, and to the right audience, the rest will come automatically.

Kind of. The Wii got great 3rd Party support, but it was limited to mostly spinoffs and E-rated games. And part of the reason the Wii got so many 3rd Party exclusives is an intriguing controller.

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jump

iKhan wrote:

spizzamarozzi wrote:

Sell a lot of consoles - that's it.
The WiiU was proof that you can have agreements with anybody and their uncle, but if you don't sell consoles, developers will jump ship. On the other hand, the Wii was incredibly underpowered, yet in some form or another, every producer has released something on it, from EA to Rockstar. Same with DS.
I really believe you can make an 8-bit machine and if you sell 50 million units, every producer would want to jump on it. Nintendo just needs to make sure they sell it a lot, and to the right audience, the rest will come automatically.

Kind of. The Wii got great 3rd Party support, but it was limited to mostly spinoffs and E-rated games. And part of the reason the Wii got so many 3rd Party exclusives is an intriguing controller.

I'd say it's more to do with the Wii's weaker specs so they couldn't simply port over games.

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rallydefault

They need to be willing to shell out the dough to get the timed exclusives and such. It seems like the days of true, permanent 3rd-party console exclusives MAY be coming to an end (what with that new Tomb Raider already being slated for PS4 down the line after exclusivity...new Titanfall losing exclusivity...), but a timed exclusive of 1 year is pretty darn good to consumers that tend to be a bit...erm... impatient, shall we say, to put things nicely lol

And yea, the recent Project Cars honesty about the Wii U's specs just not slicing the bread. If Nintendo wants third-party games, they've gotta get those specs up, or said 3rd-parties will have their hands tied in what types of games they can actually make for the system, if any, depending on eventual install base (I'm sure if the base gets high enough they'll develop the games begrudgingly). We could be back in another Wii scenario of lots of 3rd-party games, yes, but the vast majority being party games, little vinette or "teaser"-type games (don't know how to exactly describe that one, please bear with me lol) to more full experiences available on the other consoles.

rallydefault

iKhan

arronishere wrote:

iKhan wrote:

spizzamarozzi wrote:

Sell a lot of consoles - that's it.
The WiiU was proof that you can have agreements with anybody and their uncle, but if you don't sell consoles, developers will jump ship. On the other hand, the Wii was incredibly underpowered, yet in some form or another, every producer has released something on it, from EA to Rockstar. Same with DS.
I really believe you can make an 8-bit machine and if you sell 50 million units, every producer would want to jump on it. Nintendo just needs to make sure they sell it a lot, and to the right audience, the rest will come automatically.

Kind of. The Wii got great 3rd Party support, but it was limited to mostly spinoffs and E-rated games. And part of the reason the Wii got so many 3rd Party exclusives is an intriguing controller.

I'd say it's more to do with the Wii's weaker specs so they couldn't simply port over games.

I'd say it was a combination. They wanted to make money off the Wii audience and wanted to take advantage of the key feature, and unlike the PS360, the Wii's key feature was it's controller, so you got stuff like Dead Space Extraction and Silent Hill: Shattered Memories.

Edited on by iKhan

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Syntech

I don't quite the developers but the publishers you need to go after. There were alot of devs that stated they would love to work on the Wii and Wii use for the game pad and motion controls. They would just start sprouting ideas of that they could be used for. Some port games that made it over used the systems very well and were good games where as others seemed like an after thought. Some non-port games made good use of the unique feature where most were just shovelware. You could make a replica of the PS4 amd publisher's still wouldn't let devs make games for it. They would find some other BS excuse why not to. Look at PC! A huge PC base just sits out there but "someone" started the whole "all PC gamers are pirates" and publishers jumped ship on PC but Valve was still raking in money dispite all of the alleged piracy. Funny fact, when you pirate PC games you have to crack them and it makes them unstable, and you run the risk of virus/malware every cracked game you download. When pirate console games, you just need to hack the console then burn/download copies of games and they run perfectly. The only way Nintendo is going to get the approval is to insure them somehow they are going to make money, and let them do all the nasty little things they do to their customers like on the PS and XB.

Syntech

spizzamarozzi

Another thing I want to add: releasing the new console in late 2016 would be a terrible mistake.
I think it's pretty clear that Nintendo desperately needs to have as much 3rd party companies on board as it possibly can when the console launches. It's also obvious that it needs the right games - as in "games people are actually interested in playing" - and not just any game that a 3rd party has to offer.
Apparently Nintendo has just begun presenting the new system to 3rd parties after E3 this year, at least in the west - and if the new console is really only 1 and a half year away, is this enough time to come up with something interesting?
God knows nobody wants the new machine to repeat the WiiU experience and launch with a port of a two years old action game, a port of a 2 years old driving game, a port of a two years old adventure game etc etc...
I'm all for ports, but at least something current or something very old in a remastered form.

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crimsontadpoles

If the NX matched the power of current consoles, then it would be easier for developers to port over their games to the NX. Since Nintendo doesn't seem interested in the power race, they could try approaching developers and paying for exclusivity.

The biggest problem is selling enough consoles so the the user base is big enough to appeal to third parties. Lots of advertisements for the NX could help to reduce this issue. Nintendo creates plenty of awesome first party games, but it's not enough without third party support.

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rallydefault

@spizzamarozzi: It's going to happen holiday 2016. But take comfort in the fact that a year and half is a decent amount of time to make a good game (not optimal, but decent), and most of the bigger studios have enough staff to make that sort of timetable quite realistic, especially if you're really just looking at ports (hopefully current port, like you said).

Actually, yea, quite decent the more I think about it. If they aren't making games from scratch and are (probably) just doing ports for the NX release, 1.5 years is more than enough time.

Edited on by rallydefault

rallydefault

kyuubikid213

@iKhan: Let's not forget that hardware didn't stop Activision from making a version of practically every Call of Duty for the DS.

For the DS and Wii...but now they're skipping Wii U? Sales.

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iKhan

kyuubikid213 wrote:

@iKhan: Let's not forget that hardware didn't stop Activision from making a version of practically every Call of Duty for the DS.

For the DS and Wii...but now they're skipping Wii U? Sales.

Yes, because CoD sells over 10M units every time and the DS/Wii had ridiculous install bases. Even if a small fraction of Wii owners buy a small fraction of CoD games, porting the game is still justified. Not all games sell over 10M units.

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