@Spoony_Tech
I know nothing about that game nor any of the No More Heroes/Suda51 stuff, so can't answer that question.
But to use an analogy that i am familiar with, isn't Super Mario World a sequel to Super Mario 3? Isn't Super Mario 64 a sequel to Super Mario World? Isn't Ocarina of Time a sequel to Link to the Past?
I think it's pretty clear that Playtonic's point is just that the new game won't be a "storyline" sequel.
@the_shpydar It being a sequel would imply that it's the direction they want to take the series in going forward despite it being a major departure from the previous game. They aren't worried about "canon," people are worried about the possibility that they're no longer interested in making 3D platformers.
@CanisWolfred
Yeah, i get that. Perhaps the "not a sequel" marketing-speak is more to that point then; that they want to make sure people know that they'll still be developing a 3D platformer.
@CanisWolfred
Yeah, i get that. Perhaps the "not a sequel" marketing-speak is more to that point then; that they want to make sure people know that they'll still be developing a 3D platformer.
@CanisWolfred
Yeah, i get that. Perhaps the "not a sequel" marketing-speak is more to that point then; that they want to make sure people know that they'll still be developing a 3D platformer.
But regardless, it's still a sequel.
Or a spin-off. That's a thing, you know.
True. But i don't think a game where you play as the same characters, doing the same basic moves, fighting the same type of enemies, in the same type of environments would be a spin-off.
Though perhaps we're just getting hung up on terminology. It reminds me of how Hollywood is constantly interchangeably and incorrectly using the terms "reboot", "remake", "revival" and "reimagining" these days.
@j-a8-9 Yeah, I wouldn't mind seeing a 3D platformer sequel to Yooka-Laylee. Even though Impossible Lair got good ratings, I can't get excited for 2d style platforming. https://www.playtonicgames.com/
@j-a8-9 like @WoomyNNYes said, New Super Lucky’s Tale is great if you want a somewhat similar experience. I would personally recommend A Hat In Time. It did the classic collectathon much more justice than Yooka-Laylee in my opinion.
Without having read the article, how does their game get to be the spiritual successor to Banjo given they have neither the name nor any association with the earlier games?
It's made up of former Banjo devs, and they even have the original Banjo composer working for them. You don't need the name to be a spiritual successor, that's why it's called a spiritual successor. It's pretty much a legal way of making a sequel to a game franchise you don't own anymore
You mean Grant Kirkhope, the original Banjo composer
Bought the Impossible Lair around the time of its launch last year, played it very briefly and didn't come back to it until last weekend. Can't believe I let this game sit for so long, as I've found it to be really enjoyable so far.
I think what put me off initially was going back to 2D platforming after I'd really enjoyed the likeness of the first game to Banjo-Kazooie's 3D collect-a-thon platforming.
Really enjoying this game for what it is though and can see why it's likened to Donkey Kong Country.
@Tendo64
It's one of my favorite 2D platformers in recent memory. I was hesitant at first because I wasn't a fan of the original game's controls, but they really nailed the 2D controls and the weight of the characters really does remind you of DKC, like you mention. And the little overworld exploration and light puzzle solving is really fun. Some of the best money you can spend on the Switch if you're a platforming fan.
I finally got around to playing this. I haven't finished yet, but I am in the last world.
It's got mixed feelings for me. It's a great throwback to the n64 era of collectathons and I do enjoy it. It's a very pretty game, bright and colourful. The controls are good and as recall them being in games from that era (except when flying, that's a bit wonky). Has some good characters and designs. I like the worlds and how you can expand them.
The only thing I don't like is how they didn't just take the good parts of those n64 games, they also took the bad. Camera is weird sometimes and I can't always see what I need to, which is weird for a modern game. And some of the tropes of those games, like the chasing a moving pagie (like the rabbit in Mario64), or the quizzes of stuff I don't about (how many of x object in that room? and so forth).
They could've trimmed some of the fat from that type of game, but all in all, it's a good modern take on the n64 style of collectathon.
I have Impossible Lair as well, but haven't even started it yet. I have a feeling I may enjoy it more as I hear it's very DKC like and I love those games.
@Shadowthrone
Impossible Lair is AWESOME. I absolutely loved it.
This game... was a struggle for me to finish. Not in terms of difficulty but just in terms of enjoyment. Yea, the spirit of the N64 3D adventure games is certainly there, but for me the fundamentals were kind of broken in Yooka Laylee. The controls, in my opinion, were just awful. Yooka felt way too loose in his movements and the jumping felt floaty. The hit detection and pathing were a nightmare for me; the worst combination of control floatiness and camera wonkiness was when full flying with Laylee, so you can imagine how fun that made the final boss for me lol I just didn't feel any weight to anything, like spinning into an enemy or something just felt floaty and weird.
I've gone back and played Banjo Kazooie since, and the controls there are definitely much tighter. They're still not perfect, but the Banjo has some weight to him and jumps are way easier to eyeball.
Aside from the fatal flaw of the controls, I just didn't dig how few worlds there were in the game. There were like... 5, I think? Banjo Kazooie had almost double that. And I really didn't enjoy the casino or the space worlds or even the hub world that much.
@rallydefault I'm not stoked to hear I'm going to need that flying for the final boss. The control and camera for that is truly awful. The Casino level is also my least favourite of the actual worlds, but the hub is the worst area. I think it's just too big for no real reason, given there's only 5 worlds it needs to connect.
I liked the other worlds, though. The first one was my favourite.
I'm liking the game enough to want to finish it, but nowhere near enough to want to 100% it. Once I get the pagies needed for the final boss, that'll be it for me.
@Shadowthrone
Yea, the hub world is so needlessly large. The first world was my favorite, too - definitely feels like the classic N64 worlds.
I also raced to the final boss as soon as I had the bare minimum number of pagies. I had zero desire to collect more lol I even considered doing the exploit that can glitch you through the tower wall to get to the final boss before you collect the pagies you need haha.
Anyway, Impossible Lair was the total opposite experience for me. I played that game like it was my job. So much fun! I think they learned a lot of lessons from the first game about innovating their systems and gameplay yet keeping the charm of a 3D/2D platformer rather than slavishly following a formula.
I finished the first game. The final boss wasn't too bad....until that flying portion. Ugh......they had to have known how awful that controls and then forced it to be used for aiming?
Have the second one installed and will probably be starting it soon. I have much higher hopes for it based on what I've heard.
As a backer when this first launched on Kickstarter I got an email from Playtonic saying they are having a rebranding. Anyone got any idea what they are on about?
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