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Topic: Achievements?

Posts 321 to 340 of 398

Azooooz

Achievements should be something that really rewards you when you complete a task like in-game items that you could really use, not some sort of medal or trophy that you can only brag your friends with. Example: see Super Smash Bros. for Wii U/3DS. I like achievements, but only when it's done right.

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Grumblevolcano

I think the best usage of achievements is the Sakurai approach. So like Kirby Air Ride, SSBB, Kid Icarus Uprising and Smash Wii U/3DS.

If there ends up being a system wide achievements setup for Switch I'd want it to follow that approach.

Grumblevolcano

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rallydefault

Well, if we're going whole hog back into this thing, I think system-wide achievements would draw a lot of people in, as much as you may disagree or agree with that.

People just objectively want achievements on their gaming systems these days. Evidence: every other gaming system/platform aside from Nintendo. Even gosh-dang Uplay has achievements lol

Like it or not, it would be a great move to continue the momentum of the Switch. You're gonna have A LOT of hold-out gamers taking a serious look at the Switch this holiday season if Odyssey turns out to be good, and toting system-wide achievements like they're used to on their PS, XBox, Steam, etc. will be something that nudges those people toward a purchase, as pathetic as that may sound.

I've always said, I think Nintendo has the best achievement currency they could go with: coins. But yea, that would be kinda weird playing something on my Switch and just hearing that coin pick-up sound and seeing an achievement pop up just like on my other systems. Kinda like my favorite band selling out when I was a teenager... sniffle sniffle lol

rallydefault

Jaybee23

Personally I like the trophy/achievement system PS4 have, its essentially displaying your accomplishments and monitoring your progress during a game. At the same time, I find it a great incentive once you've completed a story or campaign. I think if Nintendo apply the profile achievement/trophy tool, more audiences would be interested.

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NaviAndMii

@Jaybee23 Only in certain cases though...

Red Dead Redemption had some well thought out post-game challenges as 'Trophies/Achievements' - and they really helped to extend the life of the game for me...but such instances are few and far between.

In most cases, the trophies are little more than 'Complete Level 1', 'Complete Level 2' etc - pointless (and lazily implemented by the developer) ..in other cases, a game is so wide and varied already (eg. Skyrim or GTAV) that I, personally, find it far more enjoyable to set my own targets/challenges than chase some meaningless 'accolade'

When they're good, they're good - but more often than not they just...aren't.

...but that's just me - and probably comes as a consequence of having grown up in the 'pre-Achievement' era of gaming (where we just enjoyed games for what they were )

I will concede though, as @rallydefault was saying, that the Switch missing 'industry standard' features could perhaps be a bit of a turn-off to some - which is the biggest reason why I feel that Nintendo should consider adding such a system to Switch...and Nintendo being Nintendo, they'd probably find a way to make them more fun - and I'd be as curious as anyone to see the kind of imaginative spin that I'm sure that they'd put on them

I suggested a few pages back that Nintendo could perhaps swap 'Trophies' for 'Stickers' that you could customise your Home Screen/Profile with - or add to some kind of digital 'Scrap Book' that you could document your gaming history with - something like that, that'd bring a bit of fun/creativity to the system, could be really appealing (even for oldies like me! )

..but adding a like-for-like Achievement system identical to those on rival platforms wouldn't really appeal to me - with the exception of those rare instances (eg. Red Dead, as mentioned above) where they offer fun and well-considered post-game challenges to prolong the life of a game, they're largely insignificant to my gaming experience

I'd still be in favour of them coming though, because they are standard on other platforms - and a lot of people clearly miss having such a system on Switch...if they bring them for the masses of people that want them, I don't have a problem - I'll just ignore them like I do on PS4/Steam (..unless, of course, they put a fun and typically-Nintendo spin on them )

Edited on by NaviAndMii

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Grumblevolcano

@NaviAndMii The complete level trophies/achievements are the best ones because you'll unlock them by playing the game normally anyway so it's almost like the trophies/achievements don't exist.

Grumblevolcano

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NaviAndMii

@Grumblevolcano Haha! Yeah, I can imagine that trophies that you don't even have to think about are particularly attractive to trophy hunters!

I just always remember playing Red Dead Redemption (one of the first games I ever played which had trophy support) to completion - but still not feeling ready to put it down - and how the interesting trophy challenges felt like a really fun extension of the game...it was very satisfying!

I just can't really recall any other instance where they've added to my experience in a significant way - but if I was more of a trophy collector and I was planning on 'completing level 2' in a game anyway () it'd be a nice little 'double-win' I guess!

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Splatoon 2 (L: 63, CB: A, RM: A, SZ: A, TC: A)
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Grumblevolcano

@NaviAndMii It's also good for those who don't like achievements/trophies because you get to enjoy the game whatever way you want and not be penalized.

Grumblevolcano

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NaviAndMii

@Grumblevolcano I dunno...I just largely ignore them to be honest - and don't really feel penalised for doing so either.

I played hundreds of hours of Skyrim - and over a thousand hours of GTAV - and was never tempted to go for the platinum...even though (in GTAV in particular) I only had a couple of relatively straightforward things left to do - I could just never be bothered and always felt that there was something more fun I could be doing with my time!

Edited on by NaviAndMii

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Ryzaerian

I personally really hope to see achievements with the introduction of the paid service in September.

Look, if it’s not for you, I respect that. They’re optional.

But for many players (I’d venture the majority), myself included, they add another dimension and more replay value to the games. Simply put, they make gaming more fun for us, and that’s ultimately what it’s all about, isn’t it?

I think it’s time for Nintendo to catch up to the rest of the consoles with a persistent achievement system on the Switch. I personally know of folks who are put off by the lack of one.

And ultimately, there’s only things to gain, especially in the form of new players. There is no downside.

Edited on by Ryzaerian

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Grumblevolcano

Minecraft Nintendo Switch Edition is the first Switch game to get achievements though don't expect this to become the norm as it's associated with your Xbox Live account, not the Switch itself.

Grumblevolcano

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Snadertjuh

I don't know how the achievement system works on the Xbox or Playstation. If Nintendo introduce a system I think the replayability of games will be big. For example, I think I will play BotW again if there are achievements like kill XX (insert number) Bokoblins.
The same goes for other games I already finished. I really like to complete achievements and that could be a reason to pick up the games I played again.
It should also be fun to compare achievements with friends or share them on social media. It will be free marketing for (Nintendo) games.

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Ryzaerian

Aside from a couple of salty kids who have some irrational beef with achievements, and have decided they’re gonna do their best to ruin it for everyone else as well, there is absolutely no downside to the addition of an achievement system.

More fun, cross-game completion-tracking, new challenges, tons of added replayability, etc...

Really hoping to see Nintendo catch up. In this regard, they’re a decade behind.

Edited on by Ryzaerian

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Ryzaerian

MarcelRguez wrote:

Ryzaerian wrote:

Aside from a couple of salty kids who have some irrational beef with achievements

"No downsides"

That is genuinely one of the stupidest things I’ve ever read.

We should avoid achievements because they’re too much fun to pursue, and weak-minded snails like the “author” of that terrible high school diary entry can’t resist the compulsion.

Some clown’s inability to exhibit self-control will not stop me from hoping for a system already adopted by every other serious gaming platform. Why do you think that is, btw? Because people hate achievements?

Stop it. If you’re in the tiny minority of people who think added fun, content, and replayability are a bad idea, so be it. I have no control over your stupidity.

But please, don’t act like you have a legitimate argument, and stop trying to ruin it for the rest of us.

Edited on by Ryzaerian

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MarcelRguez

Ryzaerian wrote:

But please, don’t act like you have a legitimate argument

Let's play a fun game: go all the way back to post #150 and start reading from there.

I'll also let you know that this bad internet dude persona of yours doesn't add anything of worth to your posts. Neither does the name-calling, Mr. 38 years-old, it's not a substitute for an actual argument. Either debate your position or let the actual adults talk.

MarcelRguez

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Ryzaerian

@marcelrguez Lmao. Dude, I don’t know who you think you are, who you think you’re talking to, or who this approach has worked on in the past.

I will express whatever I like, and I will do so however I feel is appropriate or entertaining at the moment.

Now, you’re welcome to disagree with me. However, the moment you attempt to police me or attack me using some voluntarily-shared personal detail that you obsessively researched, I’m going to cordially invite you to do you know what to yourself.

Don’t take yourself so seriously, kid. No one else does, I promise.

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MarcelRguez

What's with criticizing achievements that turns otherwise normal posters into cackling baboons, seriously.

@Ryzaerian Obsesively researched? It's right there on your profile.

Ryzaerian wrote:

Now, you’re welcome to disagree with me.

Apparently not, since by your own word any beef one might have with achievements is irrational or stupid.

Either you adhere to your edgy take-no-prisoners persona or you actually welcome disagreement. You can't do both.

Edited on by MarcelRguez

MarcelRguez

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Ryzaerian

@marcelrguez As much as I appreciate you hanging on my every word and obsessively (see what I did there?) responding to my posts in a prompt manner, this is pointless.

Am I emotionally vested in wanting to see achievements? Absolutely. For the majority of players, they improve the gaming experience. That’s proven by their popularity and universal (with the exception of Nintendo) implementation. I miss the hell out of them on this system. It makes things somewhat less fun.

So yeah, I do take it somewhat personally when people give laughable, asinine arguments (like the article you linked) to oppose their implementation.

Furthermore, I personally know of people who haven’t bought a Switch precisely because of the lack of a persistent progress and achievement system. I genuinely believe that the implementation would result in increased sales. People really like this stuff (myself included, obviously). Whether you agree is largely irrelevant.

It is your right to have no interest in something, regardless of how popular. However, when you begin to push that preference onto other people, you’re crossing a line. You’re being selfish.

And before you try to flip it on me, let’s be clear: you don’t have to participate in the achievement system if you don’t want to. You can ignore it.

I, and the majority of players like me who want achievements, don’t have a choice. We deserve one.

Edited on by Ryzaerian

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MarcelRguez

@Ryzaerian See? That's much better. You're actually giving me something to go on here.

What you don't seem to be focusing on is that the conversation about achievements ITT doesn't revolve around their popularity or whether or not their inclusion would increase sales. I haven't seen anyone post here claiming that they aren't popular or that adding achievements to the Switch would lower hardware or software sales. It wouldn't, that's a fact. The nature of achievements and their effects on player psychology is the more interesting conversation to have, and that's why I linked you to that article. All you've replied to that is that his points are asinine and that achievements add fun, content and replayability, so I ask: How, exactly? And as a follow-up, are those actually meaningful additions, or is there a better way to implement "fun, content and replayability" into a given game?

Ryzaerian wrote:

I do take it somewhat personally

And why is that? You seemed to think people have a right to express their opinions a moment ago, right? So what exactly makes people arguing against this feature—which, for all intents and purposes, is present in most platforms and games—so offensive? What do you have to lose, exactly? If anything, you've already won, and people posting their thoughts on a forum isn't going to make the feature disappear.

Ryzaerian wrote:

However, when you begin to push that preference onto other people, you’re crossing a line. You’re being selfish.

If I was doing this in my daily life, shoving uncalled for arguments in the face of people I don't know, you'd be right. You're missing the larger context of what this is, however: an internet forum, not an echo-chamber. It invites discussion by definition, you can't "push a preference" in these spaces.

Edited on by MarcelRguez

MarcelRguez

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