Frentaro: City of Nowhere - Sounds a bit too ambitious, especially for a "garage" program. I don't know if Nintendo would take a huge risk like this. I would scale it down a bit.
Ambition is something Nintendo has been sorely lacking recently.
To the point where they throw one of their biggest projects on a young staff? Can you say "riskily risky risk"?
The older staff sure hasn't been working on a lot of big projects lately. Who else would you have them work on those games?
Also, risks are another thing Nintendo is sorely lacking. And the entire reason for the Garage program's existence in the first place.
this is a very practical idea. I would add a pachinko board on the top right corner of the screen, just in case.
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@Bolt_Strike: TBH, I want Nintendo to be like what Sega was in the Dreamcast days on the NX. A bold, daring company that sparks life and creativity in a generation that lacks it. Sega was crazy enough to give a home console online capabilities in 1999. They were crazy enough to make memory cards little mini gaming devices in and of themselves. They were a company who was crazy to launch a brightly-colored whimsical pirate adventure as it's flagship JRPG at a time when the genre was moving towards gritty realism and shallow teenage angst. They were crazy enough to put an MMORPG on consoles. Crazy enough to buy Visual Concepts and lock them into sports development when EA was a no-show. Crazy enough to sink head first into the world of cel-shading and spend $42 million on a groundbreaking 3rd person adventure game. They were a crazy, unpredictable company who was always pushing the envelope of gameplay and game tech, and that was what made people love them in the first place.
I want Nintendo to recapture that kind of creative spark again with the NX. Go all out on 1st party creativity and spread some reds and blues in a generation covered in grey.
@LztheQuack: Well they had no choice. They lost so much money off the Sega CD/32X/Saturn/etc. that they didn't have the funds to make a Dreamcast successor. And since the Dreamcast wasn't sustainable enough for Sega, going 3rd party was their only option. Nintendo is in a slightly different position, they're financialy stable and it'll take a few more Wii U failures to put them in the financial condition Sega was in.
I was just pointing out the irony in the comparison.
Anyway, to counter Bolt's point, Nintendo HAS taken risks this generation:
Wonderful 101, Bayonetta 2 (and 1), Devil's Third, Splatoon, MP: Federation Force, Sticker Star, Fire Emblem: Awakening, etc., the Wii U as a whole. The 3DS has had several risks: the launch, the price drop, etc.
Some of these were successful, while others were not. Risk =/= success as clearly shown.
I suggest that if Nintendo were to do something along the scale of Frentaro, they do not need to launch it. They are not in the position to take such a big gamble with a new system. They need to build the success of the NX with established franchises and 3rd party support, and then release Frentaro or a similar game to help push the console. On top of this, I would also suggest having more experienced staff from maybe Monolith to help develop the game. Solely relying on a young, less-experienced staff is a big risk in itself, and not one I suggest for a game this scale.
Another alternative is to have the garage developers make smaller-scale games for the NX to promote a wide range of interests and thus attract customers to it. Heck, some of the most celebrated games on the Playstation were indie experiments like Flower and Journey. Some of my favorite games on my systems are smaller games including World of Goo, Little Inferno, Bit.Trip, Shovel Knight, etc. Not all good games are large "AAA" games.
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@LztheQuack: I agree on the 3DS and eShop, but Nintendo's output felt too safe on the Wii U. Yeah, Bayonetta 2, 101, Splatoon, and Devil's Third are nice, but then you have uprezed console versions of 3DS games, rehashes of Wii stuff, and generally releasing games at a snails pace. Hell, I'd argue they took more risks with their games on the Wii and DS. As for Frentaro, as I said, these aren't confirmed launch games, just theoretical ideas of games that could release anywhere between the NX's likely 2016 launch, to holiday 2017. A game with a scale as massive as Frentaro definitely won't be a launch title, but it could still arrive within the 1st year or 2 of the system's life. Afterall, Shenmue, Sega's most ambitious game, came out a mere year after the Dreamcast's launch.
I was just pointing out the irony in the comparison.
Anyway, to counter Bolt's point, Nintendo HAS taken risks this generation:
Wonderful 101, Bayonetta 2 (and 1), Devil's Third, Splatoon, MP: Federation Force, Sticker Star, Fire Emblem: Awakening, etc., the Wii U as a whole. The 3DS has had several risks: the launch, the price drop, etc.
Some of these were successful, while others were not. Risk =/= success as clearly shown.
I suggest that if Nintendo were to do something along the scale of Frentaro, they do not need to launch it. They are not in the position to take such a big gamble with a new system. They need to build the success of the NX with established franchises and 3rd party support, and then release Frentaro or a similar game to help push the console. On top of this, I would also suggest having more experienced staff from maybe Monolith to help develop the game. Solely relying on a young, less-experienced staff is a big risk in itself, and not one I suggest for a game this scale.
It's not a risk if they're not the ones making it, they're not the ones sticking their neck out to develop the games, so why should they be credited with taking risks with those games? The fact that you have to look towards third party exclusives to find games that are considered risky whereas Nintendo's flagship IPs this generation stand out as some of the safest Nintendo games of all time just goes to show how risk averse and unwilling to experiment they are at this point.
I was just pointing out the irony in the comparison.
Anyway, to counter Bolt's point, Nintendo HAS taken risks this generation:
Wonderful 101, Bayonetta 2 (and 1), Devil's Third, Splatoon, MP: Federation Force, Sticker Star, Fire Emblem: Awakening, etc., the Wii U as a whole. The 3DS has had several risks: the launch, the price drop, etc.
Some of these were successful, while others were not. Risk =/= success as clearly shown.
I suggest that if Nintendo were to do something along the scale of Frentaro, they do not need to launch it. They are not in the position to take such a big gamble with a new system. They need to build the success of the NX with established franchises and 3rd party support, and then release Frentaro or a similar game to help push the console. On top of this, I would also suggest having more experienced staff from maybe Monolith to help develop the game. Solely relying on a young, less-experienced staff is a big risk in itself, and not one I suggest for a game this scale.
It's not a risk if they're not the ones making it, they're not the ones sticking their neck out to develop the games, so why should they be credited with taking risks with those games? The fact that you have to look towards third party exclusives to find games that are considered risky whereas Nintendo's flagship IPs this generation stand out as some of the safest Nintendo games of all time just goes to show how risk averse and unwilling to experiment they are at this point.
Well considering that they aren't exactly doing so hot in the home console market and in other areas, it's understandable that they don't want to take that many unnecessary risks this generation with the Wii U.
Um, yeah...we JUST got Splatoon, and Super Mario Maker coming in September and then X and Star Fox later on. I rather have games that aren't rushed, like...I'd expect Star Fox One to take a few years or so. Same goes for Splatoon, I seriously hope they don't go all EA on us with Splatoon.
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Topic: YR: NX's initial 1st party lineup is like this
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