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Topic: When will the "next-generation" begin?

Posts 21 to 40 of 47

Jaz007

@Bolt_Strike If the this is all the line-up, then I'm not buying the next Nintendo console until a long time after it comes out. And they'll probably release a year earlier than the other two, but they'll just have to make more games on their aged hardware. They still have yet to show the potential of the gamepad, so there is that too.

Dipper723 wrote:

Jaz007 wrote:

That's how long the last generation lasted, so I don't see why it shouldn't do it again. It was definitely ready to move on when the PS4 released, but I like long generations.

No, longer console generations will just make companies angry that they have to work with weak hardware, and they'll eventually give up and just make games for the PC.

That will never happen because they need the console market to keep in business. They go where the money is, so they'll just have to make do.

Edited on by Jaz007

Jaz007

Bolt_Strike

Jaz007 wrote:

If the this is all the line-up, then I'm not buying the next Nintendo console until a long time after it comes out.

You still didn't answer my question. What games do you think are missing from the Wii U lineup that would warrant an extension of the Wii U's lifespan? Just saying "I want more games" doesn't really help. We've gotten many of the major releases already and are likely to see the rest in the next 2 years, what more could you possibly want?

Jaz007 wrote:

And they'll probably release a year earlier than the other two, but they'll just have to make more games on their aged hardware.

Good thing they're working on an integrated architecture to make this easier.

Jaz007 wrote:

They still have yet to show the potential of the gamepad, so there is that too.

The Gamepad doesn't have much potential to begin with. It's basically a home console DS/3DS, there's not much new they can do with it.

EDIT: Also, I have a sneaking suspicion that Nintendo might do what Microsoft and Sony did this gen and release them cross gen (Zelda could be one of them, maybe Metroid if it's not far enough along to release by 2017) especially since the NX is part of the same architecture as 3DS and Wii U, reducing the need to delay 9th gen even further.

Edited on by Bolt_Strike

Bolt_Strike

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kyuubikid213

Bolt_Strike wrote:

The Gamepad doesn't have much potential to begin with. It's basically a home console DS/3DS, there's not much new they can do with it.

Except the GamePad's not attached to the TV. That alone opens up what they can do with it that they couldn't on the DS systems.

There's plenty of potential for the GamePad, but few games use it in a way that allow the GamePad to shine. I can't even say exactly what would make it shine because the game that can do that will more than likely come out of nowhere.

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kyuubikid213

Dipper723 wrote:

No, longer console generations will just make companies angry that they have to work with weak hardware, and they'll eventually give up and just make games for the PC.

But that's not what's happening with the PS4 and XBO...and you're kidding yourself if you think the PS4 and XBO even come close to a high-end PC.

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Jaz007

@Bolt_Strike Nintendo impressed me with potential at the Wii U reveal. It better have a great use in Nintendo game by the end of the Wii U's life. And for want games, I can't say specifically. It needs more, maybe Metroid or something, I'm not the one who supposed to come up with the ideas (I don't mean this aggressively if comes across that way), more non-platformers; because I can think of four games coming to the Wii U I'm interested in, two I'm not sure I'll get, one I'll probably get, and only one for certain (and one I forgot with only small interest).

Jaz007

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Bolt_Strike

kyuubikid213 wrote:

Except the GamePad's not attached to the TV. That alone opens up what they can do with it that they couldn't on the DS systems.

There's plenty of potential for the GamePad, but few games use it in a way that allow the GamePad to shine. I can't even say exactly what would make it shine because the game that can do that will more than likely come out of nowhere.

There really isn't much they can do with that that doesn't amount to gimmicks.

Bolt_Strike

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kyuubikid213

Bolt_Strike wrote:

There really isn't much they can do with that that doesn't amount to gimmicks.

Please, explain how it would just be a gimmick if the GamePad is implemented in an innovative or unique way.

I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite

I'm on YouTube.

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Bolt_Strike

kyuubikid213 wrote:

Bolt_Strike wrote:

There really isn't much they can do with that that doesn't amount to gimmicks.

Please, explain how it would just be a gimmick if the GamePad is implemented in an innovative or unique way.

There's not much they can do with it without it feeling forced, they would have to shoehorn in random mechanics to take advantage.

Bolt_Strike

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kyuubikid213

Bolt_Strike wrote:

kyuubikid213 wrote:

Bolt_Strike wrote:

There really isn't much they can do with that that doesn't amount to gimmicks.

Please, explain how it would just be a gimmick if the GamePad is implemented in an innovative or unique way.

There's not much they can do with it without it feeling forced, they would have to shoehorn in random mechanics to take advantage.

How would you know if they were "shoehorned" in or actually planned out to be put in the game?

Be specific.

ZombiU's control scheme works because the GamePad is your Bug-Out Bag and looking through it while glancing up at the screen to make sure you're not about to be eaten feels good and immersive. Scanning the environment for supplies doesn't feel forced because you kind of need those supplies to survive. Also, having the map there is VERY helpful and the occasional ping that alerts you to a zombie presence doesn't feel shoehorned either.

Edited on by kyuubikid213

I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite

I'm on YouTube.

I promise to not derail threads. Request from theblackdragon

I pro...

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Bolt_Strike

kyuubikid213 wrote:

Bolt_Strike wrote:

kyuubikid213 wrote:

Bolt_Strike wrote:

There really isn't much they can do with that that doesn't amount to gimmicks.

Please, explain how it would just be a gimmick if the GamePad is implemented in an innovative or unique way.

There's not much they can do with it without it feeling forced, they would have to shoehorn in random mechanics to take advantage.

How would you know if they were "shoehorned" in or actually planned out to be put in the game?

Be specific.

ZombiU's control scheme works because the GamePad is your Bug-Out Bag and looking through it while glancing up at the screen to make sure you're not about to be eaten feels good and immersive. Scanning the environment for supplies doesn't feel forced because you kind of need those supplies to survive. Also, having the map there is VERY helpful and the occasional ping that alerts you to a zombie presence doesn't feel shoehorned either.

There's not a lot of IPs where that kind of use would really fit their respective formulas and not a lot of practical uses for such a thing to begin with, the only things it really does is allow you to aim and have one screen interact with another, and there's not a lot of use for that that isn't a gimmick (i.e. they couldn't integrate it into the actual formula in most cases, it would be some kind of extra mechanic that only comes into play every once in a while).

Bolt_Strike

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Jacob717

kyuubikid213 wrote:

Dipper723 wrote:

No, longer console generations will just make companies angry that they have to work with weak hardware, and they'll eventually give up and just make games for the PC.

But that's not what's happening with the PS4 and XBO...and you're kidding yourself if you think the PS4 and XBO even come close to a high-end PC.

I never said that the PS4 and XBox One were close to PCs. I clearly said that they're weaker hardware.

Edited on by Jacob717

Jacob717

kyuubikid213

Bolt_Strike wrote:

There's not a lot of IPs where that kind of use would really fit their respective formulas and not a lot of practical uses for such a thing to begin with, the only things it really does is allow you to aim and have one screen interact with another, and there's not a lot of use for that that isn't a gimmick (i.e. they couldn't integrate it into the actual formula in most cases, it would be some kind of extra mechanic that only comes into play every once in a while).

So developers could make new IPs that do utilize the GamePad or rework current ones to make them more innovative.

I'll come up with a few ideas off the top of my head...
L.A. Noire could use the GamePad as Cole's notebook. That'd be really cool.
GTAV could use the GamePad as your phone that you have in the game (or change it to be a tablet).
They could come up with a game where you're a spy and you interact with the environment with your gadgets on the GamePad.
Five Nights at Freddy's could be that much more immersive.
(Stupid Idea) A small game where you're a cashier and your GamePad is the register.
I'm sure Cooking Mama would work well on the Wii U. You could even tip the GamePad to dump stuff into the pot.
We've already seen stage creation in Smash Bros (among other titles) it could be done in other games, too.
...

That's all I've got. Of course, these ideas aren't for everyone, but the GamePad DOES have potential. Developers (and Nintendo) just need to explore it.

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kyuubikid213

@Dipper723
I was saying that more in response to developers getting tired of using weak hardware. As long as they can sell their games for a profit, they're going to keep making the games for the home consoles that sell. The PS3 and 360 are on their last legs, but there are a good deal of cross-generation games/ports (Assassin's Creed IV, GTAV, The Last of Us, Call of Duty: Ghosts & Advanced Warfare, Titanfall, Tomb Raider, etc.) that didn't have to exist on the previous generation, but were made anyway because...profit.

And I know some of the games on this list came out before the PS4 or One launched, but I'm sure the developers had the dev kits by then or knew about the PS4 and One coming out and could have delayed them as incentive to move to the next generation.

I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite

I'm on YouTube.

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crimsoncavalier

kyuubikid213 wrote:

Bolt_Strike wrote:

kyuubikid213 wrote:

Bolt_Strike wrote:

There really isn't much they can do with that that doesn't amount to gimmicks.

Please, explain how it would just be a gimmick if the GamePad is implemented in an innovative or unique way.

There's not much they can do with it without it feeling forced, they would have to shoehorn in random mechanics to take advantage.

How would you know if they were "shoehorned" in or actually planned out to be put in the game?

Be specific.

ZombiU's control scheme works because the GamePad is your Bug-Out Bag and looking through it while glancing up at the screen to make sure you're not about to be eaten feels good and immersive. Scanning the environment for supplies doesn't feel forced because you kind of need those supplies to survive. Also, having the map there is VERY helpful and the occasional ping that alerts you to a zombie presence doesn't feel shoehorned either.

No. No type of function on the Gamepad would be innovative or new or different. ONLY gimmicks. Using the Gamepad as your item menu? GIMMICK. Using it as a map? GIMMICK. Because these games would have never used maps or items menus otherwise. They shoehorned them in to the game just as an excuse to use the Gamepad.

crimsoncavalier

Nintendo Network ID: CrimsonCavalier

kyuubikid213

crimsoncavalier wrote:

No. No type of function on the Gamepad would be innovative or new or different. ONLY gimmicks. Using the Gamepad as your item menu? GIMMICK. Using it as a map? GIMMICK. Because these games would have never used maps or items menus otherwise. They shoehorned them in to the game just as an excuse to use the Gamepad.

Please tell me this is [/sarcasm]...

I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite

I'm on YouTube.

I promise to not derail threads. Request from theblackdragon

I pro...

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crimsoncavalier

kyuubikid213 wrote:

crimsoncavalier wrote:

No. No type of function on the Gamepad would be innovative or new or different. ONLY gimmicks. Using the Gamepad as your item menu? GIMMICK. Using it as a map? GIMMICK. Because these games would have never used maps or items menus otherwise. They shoehorned them in to the game just as an excuse to use the Gamepad.

Please tell me this is [/sarcasm]...

I'm being Bolt_Strike.

crimsoncavalier

Nintendo Network ID: CrimsonCavalier

Bolt_Strike

crimsoncavalier wrote:

kyuubikid213 wrote:

Bolt_Strike wrote:

kyuubikid213 wrote:

Bolt_Strike wrote:

There really isn't much they can do with that that doesn't amount to gimmicks.

Please, explain how it would just be a gimmick if the GamePad is implemented in an innovative or unique way.

There's not much they can do with it without it feeling forced, they would have to shoehorn in random mechanics to take advantage.

How would you know if they were "shoehorned" in or actually planned out to be put in the game?

Be specific.

ZombiU's control scheme works because the GamePad is your Bug-Out Bag and looking through it while glancing up at the screen to make sure you're not about to be eaten feels good and immersive. Scanning the environment for supplies doesn't feel forced because you kind of need those supplies to survive. Also, having the map there is VERY helpful and the occasional ping that alerts you to a zombie presence doesn't feel shoehorned either.

No. No type of function on the Gamepad would be innovative or new or different. ONLY gimmicks. Using the Gamepad as your item menu? GIMMICK. Using it as a map? GIMMICK. Because these games would have never used maps or items menus otherwise. They shoehorned them in to the game just as an excuse to use the Gamepad.

Except the DS and 3DS could already do those things, so they're not new or innovative.

Bolt_Strike

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Mahe

The Gamepad is a failed mess of a controller. Just leave it be already.

It's hard to say if NX will start the "next generation", because we don't know what the NX will be. But it's also possible that NX will be counted in the same generation as PS4, Xboner and Wii U are, if NX basically replaces Wii U and co-exists with the PS4 and Xboner for the rest of the generation. Then, "next generation" would begin with PS5, Xbox whatever, or NX2, whichever came first.

Mahe

DefHalan

Bolt_Strike wrote:

crimsoncavalier wrote:

kyuubikid213 wrote:

Bolt_Strike wrote:

kyuubikid213 wrote:

Bolt_Strike wrote:

There really isn't much they can do with that that doesn't amount to gimmicks.

Please, explain how it would just be a gimmick if the GamePad is implemented in an innovative or unique way.

There's not much they can do with it without it feeling forced, they would have to shoehorn in random mechanics to take advantage.

How would you know if they were "shoehorned" in or actually planned out to be put in the game?

Be specific.

ZombiU's control scheme works because the GamePad is your Bug-Out Bag and looking through it while glancing up at the screen to make sure you're not about to be eaten feels good and immersive. Scanning the environment for supplies doesn't feel forced because you kind of need those supplies to survive. Also, having the map there is VERY helpful and the occasional ping that alerts you to a zombie presence doesn't feel shoehorned either.

No. No type of function on the Gamepad would be innovative or new or different. ONLY gimmicks. Using the Gamepad as your item menu? GIMMICK. Using it as a map? GIMMICK. Because these games would have never used maps or items menus otherwise. They shoehorned them in to the game just as an excuse to use the Gamepad.

Except the DS and 3DS could already do those things, so they're not new or innovative.

the way ZombiU used the controller is new and innovative. Having to look away from the TV and towards the GamePad created an uneasy feeling. The disconnection of the screens, not being able to see both screens at the same time, delivered an experience unlike any game before. The frantic searching of items while glancing up to the TV screen, checking to make sure nothing is sneaking up on you while you go through bags and boxes. This experience was new. The way the GamePad delivered that experience was innovative. It is much more than a inventory system on the controller. Navigating the inventory system became a mechanic that intensified the gameplay and made the world of ZombiU even more real. Claiming ZombiU tacked on the inventory to the GamePad is a lie, when it is so cleverly designed to be part of the experience. I wish ZombiU would get a sequel or spiritual successor. This conversation is really far off topic however.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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