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Topic: Splatoon NX

Posts 41 to 49 of 49

jariw

New_3DaSh_XL wrote:

Splatoon has no chance of becoming a big competitive game, for example. I mean, you play with clothes that randomly appear in the shop

Sorry, you don't seem to know even the most basic things about how Splatoon works... Visit Spyke if the clothes aren't available in the shop. And gear selection really are beginner issues, after just a few weeks playing all gear would be easily accessible to any player.

New_3DaSh_XL wrote:

and have random abilities online

Clothes don't have random abilities. Brand and other things controls what abilities and sub abilities a piece of gear can have.

New_3DaSh_XL wrote:

in a random mode (if it's ranked)

The player knows perfectly well which Ranked mode that will play at a given moment. It's the player's responsibility to adapt gear and weapons for that mode.

New_3DaSh_XL wrote:

with a randomly selected map

The map is not random: the player knows which 2 maps that will play. It's the player's responsibility to select weapon and gear that suit both those 2 maps.

New_3DaSh_XL wrote:

with random teammates against random opponents that are shuffled randomly every match. And sometimes you'll just have 3 vs 4 people playing, which is incredibly annoying. And you just have to guess what your opponents are doing without any way to talk to them or read their reaction; it's a team-based game where you can't work together, which makes no sense.

For skilled players, it's actually pretty easy to communicate and know how people will play without talking. Actually, I think it's pretty cool to communicate only through how you play and adapt to other's playing styles.

New_3DaSh_XL wrote:

Finally, let the player customize their game.

You really need to keep more attention.

jariw

veeflames

@Aromaiden: Actually, I was also thinking of huge maps. Of course, the current maps seem so small and cramped... at least, when you consider the size of tanks and airplanes.
I mean, yeah, we have Squid mode and Squid Jumps, but I think adding vehicles could spice up the action. Tanks are very slow, so squid mode will still be very much needed.

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New_3DaSh_XL

1. I was not advocating for or against the addition of vehicles in Splatoon. I was making a statement about how Splatoon is behind other shooters.

2. I'm not going to argue about dual-stick controls versus motion controls. @iKhan, you play the game however you want to. I just recently started playing shooters with dual-stick controls and haven't been playing them for long. Something you don't seem to understand every time I bring up anything that has to do with these controls is that it is completely preference, regardless of the intentions of the right stick and such. Stop arguing with me about it. You play games your way, I will play them mine.

3.

jariw wrote:

New_3DaSh_XL wrote:

Splatoon has no chance of becoming a big competitive game, for example. I mean, you play with clothes that randomly appear in the shop

Sorry, you don't seem to know even the most basic things about how Splatoon works... Visit Spyke if the clothes aren't available in the shop. And gear selection really are beginner issues, after just a few weeks playing all gear would be easily accessible to any player.

Actually, I do. There is no guarantee that an Inkling in my plaza will have a specific article of clothing. Regardless of whether or not it is a beginner issue, my overarching point is that the vast majority of everything in this game is random.

jariw wrote:

New_3DaSh_XL wrote:

and have random abilities online

Clothes don't have random abilities. Brand and other things controls what abilities and sub abilities a piece of gear can have.

iirc, any piece of clothing can have any sub ability, though some are more likely that others. Correct me if I'm wrong. Actually, even if I am wrong, there is still an element of randomness behind the clothes, so my point stands.

jariw wrote:

New_3DaSh_XL wrote:

in a random mode (if it's ranked)

The player knows perfectly well which Ranked mode that will play at a given moment. It's the player's responsibility to adapt gear and weapons for that mode.

That's not what I meant. The mode is randomly selected for a specific time. If I want to go online at any given time and play, say, Splat Zones, I have a 50% I can play that mode. That's a glaring flaw. Yes, I will know that Tower Control is the current mode, but which mode is currently selected is random. Yeah, sure, I know the whole player adaptability stuff, no need to explain that to me. My problem is I have no choice over which mode is selected (And even less choice during Splat Fest, where there's no Ranked Battles whatsoever).

jariw wrote:

New_3DaSh_XL wrote:

with a randomly selected map

The map is not random: the player knows which 2 maps that will play. It's the player's responsibility to select weapon and gear that suit both those 2 maps.

Same as the mode. I know what maps that will play, but guess what? Those two maps were randomly selected at the beginning of the time period. Again, sure, player adaption stuff, but guess what? I still can't pick which map to play. Even with two maps, that means there's a 50% chance of a specific map being played. Which is random.

jariw wrote:

New_3DaSh_XL wrote:

with random teammates against random opponents that are shuffled randomly every match. And sometimes you'll just have 3 vs 4 people playing, which is incredibly annoying. And you just have to guess what your opponents are doing without any way to talk to them or read their reaction; it's a team-based game where you can't work together, which makes no sense.

For skilled players, it's actually pretty easy to communicate and know how people will play without talking. Actually, I think it's pretty cool to communicate only through how you play and adapt to other's playing styles.

Hm. "For skilled players." When I go online, I usually have the top score. My teammates act stupidly and without logic. Their movements make no sense, and the often bring me down. Even if I send out a "Come on!", nine times out of ten no one will come. We are behind the times of having to guess what other people are trying to tell you, Splatoon needs a better communication system. It makes for better strategy, better games, more fun, better bonding between players... the pros outweigh the cons. You can't say everyone in Splatoon is as good at communicating as you're saying, even the better players. I know for a fact I rarely run into someone I can connect with without words.

jariw wrote:

New_3DaSh_XL wrote:

Finally, let the player customize their game.

You really need to keep more attention.

Really? Okay, what can I customize? I'm thinking... weapons and clothing, and sometimes which mode you play. Am I missing anything? Am I missing the option to select a specific map online? Am I missing the option to select from the two Ranked Battle modes at any point in time? Where's the option to only be on the same team or select to only be on the opposite team with a friend (which I realize is being changed in the update)? What about the option to open an online lobby and select how much time we have, maybe how many lives, what the objective is, turn on/off voice chat, turn on/off handicaps (which are lame but still), etc? What about the option to remap the controls? If I am missing those things, let me know. I'll reevaluate how I think about the game if I am missing those things. If those things are not in the game, you can't say this game has a lot of customizing options.

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iKhan

@New_3DaSh_XL I'm a little unclear about what you are trying to argue. I understand that it's a preference, but it looks like you are trying to argue that shooting games only work well with motion controls when they are built around it, and when they aren't, it doesn't work. Therefore, Splatoon should be built around right-stick controls and only have that scheme. That argument is fundamentally off base if you ask me. If I misunderstood, please correct me.

Anyway, I actually think "vehicles" could be really cool in SplatooNX. But instead of actual vehicles, they can allow players to choose characters that can take different forms. You could have Inklings that swim in paint as usual, then you could have Ink Sparrows, which can fly, and Ink Sharks, which can swim in water. That way you do have a "vehicle" type mechanic, but it remains integrated into the game's concept.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

-Green-

New_3DaSh_XL wrote:

1. I was not advocating for or against the addition of vehicles in Splatoon. I was making a statement about how Splatoon is behind other shooters.

2. I'm not going to argue about dual-stick controls versus motion controls. @iKhan, you play the game however you want to. I just recently started playing shooters with dual-stick controls and haven't been playing them for long. Something you don't seem to understand every time I bring up anything that has to do with these controls is that it is completely preference, regardless of the intentions of the right stick and such. Stop arguing with me about it. You play games your way, I will play them mine.

1. That's weird. So Splatoon is behind other shooters for not having vehicles although you don't think they are necessary for the game.

2. Then at that point it's not a real flaw or problem; rather it is just preference.

New_3DaSh_XL wrote:

Really? Okay, what can I customize? I'm thinking... weapons and clothing, and sometimes which mode you play. Am I missing anything? Am I missing the option to select a specific map online? Am I missing the option to select from the two Ranked Battle modes at any point in time? Where's the option to only be on the same team or select to only be on the opposite team with a friend (which I realize is being changed in the update)? What about the option to open an online lobby and select how much time we have, maybe how many lives, what the objective is, turn on/off voice chat, turn on/off handicaps (which are lame but still), etc? What about the option to remap the controls? If I am missing those things, let me know. I'll reevaluate how I think about the game if I am missing those things. If those things are not in the game, you can't say this game has a lot of customizing options.

To be fair several of those features are also being added in. While playing with friends: you can place innate handicaps, you can select any map, any mode, and adjust the rules. It's not perfect, but it's a start.

Edited on by -Green-

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-Green-

@iKhan: Those are pretty cool ideas. It would help get around the limitations Splatoon has due to it's concept.

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New_3DaSh_XL

@iKhan - It's a matter of preference, and you're passing it off as the definitive way to control all shooters. You're also saying the only reason I prefer dual-stick to motion controls is because I grew up with them, which is false; I think the first time I ever played a dual stick shooter was less than a year ago.

Also, Splatoon is built around motion controls; thus motion controls are the superior choice... in Splatoon. Halo is designed around dual-stick controls, thus making dual-stick better for Halo. The difference between the GamePad as an input device and the 360's controller is that the GamePad has both motion and dual-stick capabilities, and they have dual-sticking in Splatoon, but it's bad dual-sticking. They should have made both an equal way of controlling an Inkling rather than motion controls reigning supreme.

@Aromaiden - There is a longer list of reasons why Splatoon is behind other shooters (for example, how scopes are handled in the game), vehicles is just one of the reasons. Also, EXACTLY! Dual-sticking is a preference, as is motion controls. Therefore, both should be treated equally when designing a game so no one control scheme is better.

Also, yes, they are fixing some of those things, the thing is... that's in one mode. True, it is an improvement. @jariw was acting as if I was simply being ignorant as to what customization there was in Splatoon; as you can see, at this moment in time, there is very little.

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nintykid

Being able to swap weapons between two games in the waiting room would be great... Maybe voice chat as an optional?

nintykid

iKhan

New_3DaSh_XL wrote:

It's a matter of preference, and you're passing it off as the definitive way to control all shooters. You're also saying the only reason I prefer dual-stick to motion controls is because I grew up with them, which is false; I think the first time I ever played a dual stick shooter was less than a year ago.

Also, Splatoon is built around motion controls; thus motion controls are the superior choice... in Splatoon. Halo is designed around dual-stick controls, thus making dual-stick better for Halo. The difference between the GamePad as an input device and the 360's controller is that the GamePad has both motion and dual-stick capabilities, and they have dual-sticking in Splatoon, but it's bad dual-sticking. They should have made both an equal way of controlling an Inkling rather than motion controls reigning supreme.

It is a matter of preference, but from an analytical perspective, pointer controls are the superior means of control compared to analog sticks. I gave you the logic in an earlier post. You can still prefer analog sticks, but I don't see how you could possibly make an analytical argument as to how they could possibly be better.

As for Splatoon, it depends on how well they take advantage of the way the game is built. IMO, the gameplay is too fast to build the control scheme any other way.

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