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Topic: Metroid NX should borrow from BotW

Posts 21 to 40 of 41

Snow-Dust

Honestly, if you have an open world Metroid, it would probably be similar to no man sky in concept and imho, that game looks terrible

I think it is safe to say I have the biggest Metroid collection

Nintendo Network ID: ShewTa

GrailUK

@Snow-Dust That's rather narrow thinking mate. Nintendo are better than that

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Snow-Dust

GrailUK wrote:

@Snow-Dust That's rather narrow thinking mate. Nintendo are better than that

Wise words

I think it is safe to say I have the biggest Metroid collection

Nintendo Network ID: ShewTa

Borrachon

I think Metroid could be a great space exploration game. What's more isolated than space? They could give the ship an autopilot feature so you could look around while flying. They could really give the ship some cool details and make it feel like your only companion in space. You could exit the ship at anytime to explore. They'd just need to keep space interesting with debris (destroyed space stations, satellites, etc) asteroids and such, and plenty of large and large-ish planets. Some of the planets would contain dungeons. Some dungeons would still be miles-deep, labyrinthian, claustrophobic spectacles. Samus' power suits could be customizable with mix and match power ups and who knows what. They could add the ability to switch between third and first person to keep fans happy. The game could start with little explanation and the back story could be strewn throughout the galaxy; something that you piece together as you go. This style of game seems like it could lend itself some real tension and atmosphere. I mean idk but something in this vein seems like a good direction for Metroid to go without sacrificing the core of the series.

Edited on by Borrachon

Borrachon

Snow-Dust

Borrachon wrote:

I think Metroid could be a great space exploration game. What's more isolated than space? They could give the ship an autopilot feature so you could look around while flying. They could really give the ship some cool details and make it feel like your only companion in space. You could exit the ship at anytime to explore. They'd just need to keep space interesting with debris (destroyed space stations, satellites, etc) asteroids and such, and plenty of large and large-ish planets. Some of the planets would contain dungeons. Some dungeons would still be miles-deep, labyrinthian, claustrophobic spectacles. Samus' power suits could be customizable with mix and match power ups and who knows what. They could add the ability to switch between third and first person to keep fans happy. The game could start with little explanation and the back story could be strewn throughout the galaxy; something that you piece together as you go. This style of game seems like it could lend itself some real tension and atmosphere. I mean idk but something in this vein seems like a good direction for Metroid to go without sacrificing the core of the series.

I liked your idea until you got to the power suit part, it just went straight down and crashed from that point on

I think it is safe to say I have the biggest Metroid collection

Nintendo Network ID: ShewTa

DylanMcGrann

I think it would be cool to play a Metroid game that takes a few pages from The Legend of Zelda: Breath of the Wild. I don't want to explore a whole galaxy or anything though. I'd prefer the game be confined to a planet or a system. More than that would be too hard to design in an interesting way and would also make the game about space travel, which is not exactly what Metroid is known for. Some spaceship action might be cool though. One problem is so much of Metroid’s angle on world design is rooted in its interconnectedness, something that becomes impossible if the locales are separated by huge expanses of literally empty space.

I think there are some obvious things The Legend of Zelda: Breath of the Wild is doing that would be right at place in Metroid though. The structured but open world design of it is an obvious one. Metroid has already done that on a smaller scale and could just further develop players’ progression through those systems.

I don’t think item degradation makes sense in Metroid as a central mechanic, but finding materials for ammo or energy could. The variety of items and item-to-world interaction could be expanded as well.

Wether Nintendo likes it or not, the next main-line Metroid game will be compared to The Legend of Zelda: Breath of the Wild, especially if it’s not a side-scroller. If they go with another structured linear approach, even if good, it will probably end up disappointing some players and critics alike.

Edited on by DylanMcGrann

DylanMcGrann

3DS Friend Code: 0860-3388-5483 | Nintendo Network ID: Tainy_Tonner | Twitter:

Borrachon

Snow-Dust wrote:

I liked your idea until you got to the power suit part, it just went straight down and crashed from that point on

I can live with that. Just spit balling really, Zelda got me excited.

DylanMcGrann wrote:

I think it would be cool to play a Metroid game that takes a few pages from The Legend of Zelda: Breath of the Wild. I don't want to explore a whole galaxy or anything though. I'd prefer the game be confined to a planet or a system. More than that would be too hard to design in an interesting way and would also make the game about space travel, which is not exactly what Metroid is known for. Some spaceship action might be cool though. One problem is so much of Metroid’s angle on world design is rooted in its interconnectedness, something that becomes impossible if the locales are separated by huge expanses of literally empty space.

I think there are some obvious things The Legend of Zelda: Breath of the Wild is doing that would be right at place in Metroid though. The structured but open world design of it is an obvious one. Metroid has already done that on a smaller scale and could just further develop players’ progression through those systems.

I don’t think item degradation makes sense in Metroid as a central mechanic, but finding materials for ammo or energy could. The variety of items and item-to-world interaction could be expanded as well.

Wether Nintendo likes it or not, the next main-line Metroid game will be compared to The Legend of Zelda: Breath of the Wild, especially if it’s not a side-scroller. If they go with another structured linear approach, even if good, I will probably end up disappointing some players and critics alike.

It could be a 'small', particularly interesting area of space. Something with remains of space stations and ships and the like floating around, similar to BotW's ruined Hyrule. I didn't like the idea too much at first until I thought of the isolation and the ship as a psuedo-character. I think as long as they could make space interesting and give it some personality it could work. That said, it does seem difficult to do and clashes with classic Metroid design; point taken. Definitely don't like weapon degradation for Metroid.

I really have no idea what they should do with the series aside from just expanding on the Prime gameplay. It would be neat if they implemented a physics engine like Zelda's though; would probably lend itself a ton of new ideas right there.

Edited on by Borrachon

Borrachon

Canadian_Ronin

I didn't really mean that Samus's weapons would break the same way Links do in BotW. In this case it would be more ammo, and throwing away weapons you don't have ammo for, for new weapons with ammo.

Canadian_Ronin

GrailUK

I think the main thing Metroid should borrow from BotW is...it's release date hahaha!

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Bolt_Strike

Weapon degradation would be quite annoying considering that the gameplay puts more emphasis on using abilities to progress than Zelda does, but being able to customize weapons would be good. Having multiple types of beams, missiles, or bombs that you could equip at will or being able to combine beams with other types of weapons would be pretty interesting.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Canadian_Ronin

Bolt_Strike wrote:

Weapon degradation would be quite annoying considering that the gameplay puts more emphasis on using abilities to progress than Zelda does, but being able to customize weapons would be good. Having multiple types of beams, missiles, or bombs that you could equip at will or being able to combine beams with other types of weapons would be pretty interesting.

You might not have to see the O/P, so what I said was at the start of the game I'd like to see Samus in just her zero suit, piecing her armor together being part of the game. The armor canon would functino how I think the Master Sword will in BotW - a weapon that can't/won't break. Before she gets that Samus has to steal weapons, ammo and make them out of materials she finds. If she has a rifle and no more ammo for it, discarding it in favor of a new weapon with ammo ...... would be a thing.

Canadian_Ronin

Bolt_Strike

Canadian_Ronin wrote:

You might not have to see the O/P, so what I said was at the start of the game I'd like to see Samus in just her zero suit, piecing her armor together being part of the game. The armor canon would functino how I think the Master Sword will in BotW - a weapon that can't/won't break. Before she gets that Samus has to steal weapons, ammo and make them out of materials she finds. If she has a rifle and no more ammo for it, discarding it in favor of a new weapon with ammo ...... would be a thing.

Again though, having to discard a weapon would be a bad idea since Samus' abilities are more important to the gameplay than Link's. What if you're forced to discard a weapon that you need to access the next area? It'd be bad game design to allow the players to do that.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Canadian_Ronin

[quote=Canadian_Ronin]

Bolt_Strike wrote:

Again though, having to discard a weapon would be a bad idea since Samus' abilities are more important to the gameplay than Link's. What if you're forced to discard a weapon that you need to access the next area? It'd be bad game design to allow the players to do that.

Its only bad game design if that weapon is one of a kind and gone forever.

Canadian_Ronin

Bolt_Strike

[quote=Bolt_Strike]

Canadian_Ronin wrote:

Canadian_Ronin wrote:

Again though, having to discard a weapon would be a bad idea since Samus' abilities are more important to the gameplay than Link's. What if you're forced to discard a weapon that you need to access the next area? It'd be bad game design to allow the players to do that.

Its only bad game design if that weapon is one of a kind and gone forever.

Not really. You're forcing players to sacrifice abilities that are required to progress. Even if you can recover them, that's still a nuisance and goes against the core experience. Metroid is supposed to create the feeling that you start off weak and limited and as you go through the game, you become more powerful and can go through more and more areas, eventually feeling free and powerful by the end. Weapon degradation goes against that, it limits your strength and weakens you when your weapons run out. It simply doesn't work for Metroid.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Canadian_Ronin

[quote=Canadian_Ronin]

Bolt_Strike wrote:

Bolt_Strike wrote:

Canadian_Ronin wrote:

Again though, having to discard a weapon would be a bad idea since Samus' abilities are more important to the gameplay than Link's. What if you're forced to discard a weapon that you need to access the next area? It'd be bad game design to allow the players to do that.

Its only bad game design if that weapon is one of a kind and gone forever.

Not really. You're forcing players to sacrifice abilities that are required to progress. Even if you can recover them, that's still a nuisance and goes against the core experience. Metroid is supposed to create the feeling that you start off weak and limited and as you go through the game, you become more powerful and can go through more and more areas, eventually feeling free and powerful by the end. Weapon degradation goes against that, it limits your strength and weakens you when your weapons run out. It simply doesn't work for Metroid.

Metroid is all about back tracking because you don't have the right ammo or ability to open up a certain path.

And I agree, which is by the end of the game you'd have the full armor and arm-canon which you never have to toss and doesn't run out of ammo (as I said - it would function how I see the Master Sword functioning in BotW - finally a weapon that will never break).

Canadian_Ronin

GrailUK

@Canadian_Ronin Now heres a question. Would constant back tracking in an open world work? I feel like it could be rather frustrating or maybe even tedious. After all, once it becomes a requirement to go to a certain area (yet again) it kinda removes the freedom of the open world and maybe even makes it redundant. (Wowsers game design ain't easy!)

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Pigeon

I'm probably in the minority, but as is the case with most Nintendo games, I just want a decent local online multiplayer mode ala Metroid Hunters. I'm not interested in open world gaming nor am I interested in scanning items and reading text for things that I don't find in the slightly bit engaging.

As long as there are standard online deathmatch and team deathmatch modes, the single player campaign can do whatever it likes.

Pigeon

Bolt_Strike

Pigeon wrote:

I'm probably in the minority, but as is the case with most Nintendo games, I just want a decent local online multiplayer mode ala Metroid Hunters. I'm not interested in open world gaming nor am I interested in scanning items and reading text for things that I don't find in the slightly bit engaging.

As long as there are standard online deathmatch and team deathmatch modes, the single player campaign can do whatever it likes.

Definitely in the minority. Metroid's gameplay is traditionally focused on single player exploration, and a lot of fans talk about atmosphere and isolation in reference to what they want out of Metroid. I wouldn't mind multiplayer myself as long as the exploration is there, but some fans don't want multiplayer at all.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Canadian_Ronin

GrailUK wrote:

@Canadian_Ronin Now heres a question. Would constant back tracking in an open world work? I feel like it could be rather frustrating or maybe even tedious. After all, once it becomes a requirement to go to a certain area (yet again) it kinda removes the freedom of the open world and maybe even makes it redundant. (Wowsers game design ain't easy!)

Depends on how its done. And open world with area's that you need certain items to access generally hasn't been seen as frustrating in the past.

Breath of the WIld will probably have some of that.

Edited on by Canadian_Ronin

Canadian_Ronin

acavier

I would love to see an open world concept for a Metroid game!
The only downside to making it like BOTW would be the degrading of the equipment. That's one aspect that I've never enjoyed about games. It does add an extra challenge to the games, but I feel it also takes away some of the fun of the story you are playing through in the games.

acavier

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