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Topic: I think the NX is _______

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WebHead

@Bowser908: Gears of War and CoD set the standard for shooters. LittleBigPlanet set level creation games to a whole new level. Plus 7th gen really pioneered online play.

WebHead

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Bowser908

@Guitardude7: The NX will not be a hybrid. Nintendo is not run by a bunch of twelve-year-olds, you know.

Bowser908

Sleepingmudkip

I have said it before, just please let the NX be a gamecube type console. I dont think nintendo needs a new innovation for every console....mostly because nintendo doesn't do enough risks/innovations on the software side. It would be better for everyone if they keep the console, powerful yet simple.

Edit: Its getting really bad where the Iphone 6 games sometimes look better then a wii u game.....Nintendo and even sony and microsoft are at competition with phones now. It would be a sad day to see an Iphone more powerful then a dedicated console.

Edited on by Sleepingmudkip

Playing: Wargroove on Switch and Fire Emblem on GBA

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Bowser908

@WebHead: It isn't innovation though. First-person shooter games have existed since the 90s, and level creation wasn't a new concept with LittleBigPlanet. Online gaming existed for the Dreamcast in 2000, with Phantasy Star Online and others.
No innovation, just slight improvements on existing ideas. Innovation means bringing new and fresh experiences.

Edited on by Bowser908

Bowser908

iKhan

Bowser908 wrote:

@WebHead: Software innovation does not happen without hardware innovation. The Wii and the DS challenged developers to think in different ways about their games, and have them make best use of the available hardware, and so led to innovative games. Nintendo may very well have gotten stuck in a creative rut had they not done something different with their consoles.

That may be true, but hardware innovation doesn't happen without refinement and iteration. The Wii Remote + is not perfect, nor is the Gamepad. Both of those controllers have room for improvement. Hell, even the Dualshock 2 style controller has room for improvement. Aiming with the right analog stick is incredibly clunky, and there could definitely be more buttons.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

WebHead

@Bowser908: but it innovated in CERTAIN AREAS. It raised the bar, became the new blueprint.

Look, I'm not saying NX controller should just be a rehashed GameCube controller. But I feel it needs to be simple like the Wii remote was. That's part of why wii was so successful.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Bowser908

@iKhan: I'm not sure what your point is. Nintendo makes hundreds of prototypes before the final hardware is released to the public, doing iteration and refinement internally. The final result Wii Remote or Gamepad didn't just pop out of someone's brain fully-formed. Nintendo does extensive research and testing before releasing these products, and rehashing them again and again would be disastrous for them.

Bowser908

Bowser908

@WebHead: This is like saying the PS4 is innovative because it "raised the bar", by being more powerful than the PS3. It didn't bring any new concepts, just a slightly updated console with some new games.
What I'm saying is, if Nintendo is never going to keep making Wii-likes. They're thinking further ahead.

Bowser908

iKhan

Bowser908 wrote:

@iKhan: I'm not sure what your point is. Nintendo makes hundreds of prototypes before the final hardware is released to the public, doing iteration and refinement internally. The final result Wii Remote or Gamepad didn't just pop out of someone's brain fully-formed. Nintendo does extensive research and testing before releasing these products, and rehashing them again and again would be disastrous for them.

That's not what I mean at all. I mean iteration and refinement over generations of hardware sold to consumers. The SNES controller and N64 controllers were iterated and refined internally too. But over time consumers and the games they played may have demanded more features, or new ideas may have come out. This leads to improvements, and brings you to new iterations, like the Dualshock 2 built on the SNES controller and the GC controller built on the N64 controller.

The Wii remote had 2 generations, and then stopped. That's not a fully refined idea.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Sleepingmudkip

I think have a console that lack power can also hold back innovation because they cant do as much as they could on lets say the PS4. If they are going to do something unique it shouldnt be at the sacrifice for power....the wii U is outdated for its time even in 2012 when it first came out to be completely honest and nintendo should of saw this(Though I understand they had some issues with creating HD games). it should be a combination of power and innovation, not just one or another.(Though as we seen with the most recent consoles that hardware wise you can have a best selling console without innovation on the hardware side)

Playing: Wargroove on Switch and Fire Emblem on GBA

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Bowser908

@iKhan: The SNES and N64 controllers were completely different controllers for completely different systems. The N64, for example, demanded an analog stick in the world of 3D games.
What I'm saying is, you want Nintendo to keep releasing new Wii Remotes until it's a huge, uncomfortable tree trunk with four face buttons and two analog sticks. But meanwhile, games using the Wii remote wouldn't change very much to accommodate this, because there's no need for new controllers for completely different games until Nintendo decides to innovate in hardware, after which developers will craft games to suit it. The Wii line is done as far as Nintendo is concerned; they've moved on to a different concept.
If you want iteration upon iteration, but no innovation, don't buy Nintendo.

Bowser908

AtomiCartridge

I think it'll be a standardized platform for all types of Nintendo consoles, specifically games, so that game development is unified, like IOS. For example, Let's say the new Mario Kart comes out. Now, you could play grand prix on the portable system to unlock tracks while you wait for your turn on the TV. Once you finally get a turn on the TV, you could stop the game, put the cartridge/disc into the console, and then you would have multiplayer support and higher resolution+shaders+framerate on the game, and play these new tracks with your buddies. Then, there would be advantages to owning both the portable and console, development would become immensely easier, and the market wouldn't cannibalize itself like it would with Nintendo currently putting overly similar copies of each major game on both consoles, I.E Mario 3d Land/World, Xenoblade 3D/X, Mario Kart 7/8, Star Fox 64/Zero and so on.

We would only have to buy one game for both consoles, which would mean the perceived value of one game is MUCH higher then we usually see it. In fact, I think they could get away with charging as much as $80 dollars for one title, which sounds ridiculous, but the moment the customer compares NX games to others, the deal becomes odvious. "Wait, this one game is Eighty Dollars. That means I could clear all of the main levels on New Super Mario Bros. 5 during a plane flight/train ride. Then, I get home I could use the nicer controller and screen to make it easier to get all Three star coins. Add in the fact that I'm basically paying 30 for the portable game and 50 for the console game and this is Twenty dollars less than I spent on both versions of NSMB on 3DS and Wii U separately. How cool is that?"

And to make the deal even sweeter, there could be stuff that could be exclusive to each console, for example, Mario Kart NX on the portable could have more retro tracks available to unlock, while MKNX on the console has the newer tracks to unlock. If you unlocked the previously portable-exclusive tracks and then played the game on the console, the console would play these tracks on the big screen that before, were only possible to unlock while the game was in your portable system. One game would switch between console or portable mode depending on what system you own, but both modes are complete enough to warrant a purchase, even if you only own one system. If you own both systems, then this decent game becomes this massive, interconnected experience, and a deal that to the consumer, that is simply too good to pass up on buying.

Feel free to quote me on this come 2016, but looking at the game library for the Wii U and 3DS, it looks like this was something invisioned long ago. After all, if both consoles have almost the exact games, why spend money on making two clone games when you could simply just make one really good game for both systems? No wonder Nintendo is so excited. This could absolutely monopolize the market if done correctly, and they certainly won't want competitors to get on this.

Twilight Symphony. Enough Said.

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Bowser908

@Sleepingmudkip: What, you think games become less "innovative" because grass is less detailed? The PS4 is on the par with a mid-range PC from what I can tell.
This isn't 1995 anymore. We aren't transitioning to 3D gaming or some other new paradigm that requires much more in terms of graphics compared to the past. If games look a little worse, it doesn't actually matter. For Nintendo, they aren't on the graphics hype train, so they'd rather have the system be affordable to one of their largest target audiences (kids' parents) than have a miniscule improvement in graphical quality mostly undetectable to the human eye. Things like this don't matter nowadays.
You can't do anything on a PS4 that you can't do on a Wii U or a PS3 in terms of games now, besides prettier pictures. Barring certain types of CPU-intensive things like Saturn emulation and big number-crunching, because games don't actually require a really powerful CPU.

Edited on by Bowser908

Bowser908

DefHalan

@AtomiCartridge:

So they make 1 game for both systems but then lock content away depending on which system you are on? That doesn't sound like a good idea.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Sleepingmudkip

@Bowser908: Im not talking really about graphics but more of what the console can handle/run. I remember Slightly Mad Studios said that Project cars was struggling to run on the Wii U...so im saying if that game cant run on the Wii U how are we going to expect developers to want their games on the Wii U...You may want innovation but innovation doesnt always sell...only two times it really happened with nintendo was the wii and Ds and that was because they were mostly advertised to casuals.

If nintendo wants to keep making consoles at all regardless if they are unique or not they have to be powerful enough to make 3rd party even want to put their games on the system.

Innovation plus power would be the best console....thats what i was saying. if the wii u has ps4 level strength then we would see tons of exclusive third party games on the system utilizing the gamepad and wii remote but we dont.

Playing: Wargroove on Switch and Fire Emblem on GBA

3DS Friend Code: 3136-7674-9891 | Nintendo Network ID: lionel1 | Twitter:

Bowser908

@AtomiCartridge: Games on portables and games on home consoles are completely different beasts. They have to be, obviously, due to screen size and such. There are portable games that would never work on a home console, and home console games that would never work, unaltered, on a portable. This would require that the portable and console are the same or almost the same in terms of specs, which would never happen without a large sacrifice of power on the part of the console or a huge bulky expensive battery-draining monstrosity as the portable.
What you could be saying would be having the portable and home console games both be on the same medium, but consoles and portables don't use the same game formats because a CD or large cartridges are too big for handhelds, and the portable cartridges are too small in storage space for modern home console games. Mariokart 7 and 8 both try to utilize the strengths of their respective systems so as to give the user the best experience playing them. They need to be seperate and different games by necessity.
Making a hybrid of anything usually means you get the worst of both elements, not the best of both worlds.
Why do so many people actually believe the NX will be some kind of hybrid? It's an idea that sounds like it would come from a twelve-year-old, not the experienced, intelligent, and creative minds at Nintendo.
Moral of the story: never let fans design anything, or it'll be an overloaded, expensive, buggy, broken, barely functioning piece of crap that's bad at many things instead of being good at one.

Bowser908

AtomiCartridge

@DefHalan: Not if the content on each version of the game is worth the purchase. After all, people bought tons of copies of Smash 3D, even though we all knew it was an inferior version of the console game, and even more people bought the console version, even though it didn't have smash run or the portability factor. And so what happened is we spent $100 dollars on two games that are so dang similar, yet, they both have content locked away that we can't possibly access on one individual copy, and development for smash took absolutely forever on what ended up as two half-baked attempt on what could have easily been one massive-multiplatform game. And Smash is one of Nintendo's most successful games this generation, yet we got cheaped out on which game we owned and had minimal compatibility between the two. And look at the mobile market, too. Say an apple users likes Clash of clans. So what they'll do is collect gold and stuff on there Iphone during a coffee break. Then, when they get home they'll raid other players on their bigger, faster Ipad. I know about 5 different people IRL that did this exact thing all of the time, and look at clash of clans. For weeks on end it was the single most profitable game on the App store, beating out titans like Minecraft PE and Candy crush, and it's still doing incredibly well. So Nintendo couldn't possibly get away with some genius strategy like COC is doing?

Twilight Symphony. Enough Said.

My cat Ivory approves of your posts. Please continue to make more of them so that she does not consume my soul.

iKhan

Bowser908 wrote:

@iKhan: The SNES and N64 controllers were completely different controllers for completely different systems. The N64, for example, demanded an analog stick in the world of 3D games.
What I'm saying is, you want Nintendo to keep releasing new Wii Remotes until it's a huge, uncomfortable tree trunk with four face buttons and two analog sticks. But meanwhile, games using the Wii remote wouldn't change very much to accommodate this, because there's no need for new controllers for completely different games until Nintendo decides to innovate in hardware, after which developers will craft games to suit it. The Wii line is done as far as Nintendo is concerned; they've moved on to a different concept.
If you want iteration upon iteration, but no innovation, don't buy Nintendo.

But other controllers evolved upon the SNES controller like the Dualshock, which took the basic design and added analog sticks. I consider that an iteration.

The games wouldn't change much, but the experience would change. I almost never use the D-Pad any more even in games that support it, because the analog stick works so much better. In regards to the Wii Remote, if they improved the sensing technology, added more buttons, and added an additional analog stick, more games would offer a more enjoyable experience to more people. You would have more games feature camera control. Games like Sin and Punishment wouldn't be forced to map 2 functions to the same button (lock and charge shot, and shoot and melee attack are the same button), and they could offer a cleaner experience. Your motion sensing would offer a precision that would convince more people who disliked motion control to try it again.

I like innovation, but I don't want Nintendo to change directions every console. I'd like them to work on building upon an idea that worked for a little while before making another big innovation. Or, they could incorporate a new innovation into the Wii Remote too, I just don't like the idea of revolutionizing the controller, then giving up and moving on.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

AtomiCartridge

But think about it. Why Did Nintendo merge portable and console development if these systems are supposedly so different? Wouldn't such different teams working together just confuse things, unless they were working on a common goal?
Why would Nintendo partner with DeNA, a company experienced with developing single games that work on many different devices, with their own specs and infrastructures? Why has nearly every Wii U game have an eerily similar 3DS version, and vice versa? And why did NINTENDO, the

Bowser908 wrote:

@AtomiCartridge: experienced, intelligent, and creative minds at Nintendo..

, say that NX is a "unified platform", if they weren't planning on making games work on a unified platform, like I stated?

Twilight Symphony. Enough Said.

My cat Ivory approves of your posts. Please continue to make more of them so that she does not consume my soul.

Bowser908

@Sleepingmudkip: Project Cars itself was running at 720p/23fps. The devs said they would have to scale the looks back a bit for it to run well. The game can't not run because because the Wii U is fundamentally incapable of playing it, like how an SNES could never run Mario 64, it would just need to cut out some fancy effects no one cares about anyways.

Innovation + power will lead to an expensive console. If you want the NX to be $700, that's your call, but Nintendo doesn't. And these problems with the Wii U not having the same graphical capabilities as the PS4 aren't really "problems", as I said before, nobody should care how the game looks as long as it looks fine and plays fun. The graphical difference between the PS4 and Wii U version of a game is usually something you won't see unless you're looking hard for it. The real reason third-parties don't develop for Nintendo is that the architecture is wonky and PPC-based, and Nintendo systems are seen as "kiddie consoles". Nintendo has already tried advertising the Wii U as a "super-cool gamer console", but the image will be impossible to shake as long as Nintendo is Nintendo. Because of that, Nintendo's audience is Nintendo fans and casuals, both groups unlikely to want CoD or FIFA or other big-name AAA third-party Western games. They (and I) want Mario and Animal Crossing and other such titles. It mostly has nothing to do with power at all.

Also, Nintendo isn't not developed by third parties, it's just those third parties that are heavily invested in Nintendo are by and large Japanese. Most of the guns'n'sports devs have carved out a spot on the Xbox or PS4 they're not going out of except for the odd port.

Edit: Also, Nintendo is getting loads of support from third-party Western indie devs.

Edited on by Bowser908

Bowser908

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