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Topic: Do we want Nintendo VR on NX?

Posts 41 to 60 of 84

toxibunny

Absolutely. They've said that NX is a platform like iOS or android, which could mean more form factors than just home and handheld. Why not the home console next march, handheld for Xmas 2017, NX tablet in 2018 and NXVR in 2018/19/whenever. Even if VR-specific gaming remains niche, cinema mode for traditional games look awesome, and there's a lot more to VR than just games....

toxibunny

DefHalan

I am not a fan of VR, I haven't tried it but I cannot just shut out the rest of the world which VR requires for full enjoyment, so I do not want it but I will not be surprised if it is supported.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

DjLewe78

Hell yeah why not?
If it's not your thing then don't buy it, but with today's tech it should be offered in one form or another

1 up !

DefHalan

DjLewe78 wrote:

Hell yeah why not?
If it's not your thing then don't buy it, but with today's tech it should be offered in one form or another

I don't know. I don't thik it would be smart for the NX to do VR. that market is already flooded with hardware choices.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

gcunit

As a couple of others have mentioned already, I have a feeling VR will prevail. It has so many potential applications beyond video games: industrial, retail, virtual tourism, education. When the technology allows it, I suspect VR will percolate through most aspects of our lives.

Is it there yet? I don't know, I've not tried it and don't expect to have the disposable income to anytime soon. But I'd have thought resolution would be sacrificed ahead of fps to provide a smooth performance, and I'd be surprised if there aren't some great gaming experiences to be had in the next few years, even if the performance isn't 4K, 120fps for a while. Can't wait to try games like FIFA with it.

I don't think Nintendo can afford to build a system around it yet though - it's likely to alienate a large part of the youth market on cost alone, let alone the inevitable fear mongering that will go on regarding addiction.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

DefHalan

gcunit wrote:

As a couple of others have mentioned already, I have a feeling VR will prevail. It has so many potential applications beyond video games: industrial, retail, virtual tourism, education. When the technology allows it, I suspect VR will percolate through most aspects of our lives.

Is it there yet? I don't know, I've not tried it and don't expect to have the disposable income to anytime soon. But I'd have thought resolution would be sacrificed ahead of fps to provide a smooth performance, and I'd be surprised if there aren't some great gaming experiences to be had in the next few years, even if the performance isn't 4K, 120fps for a while. Can't wait to try games like FIFA with it.

I don't think Nintendo can afford to build a system around it yet though - it's likely to alienate a large part of the youth market on cost alone, let alone the inevitable fear mongering that will go on regarding addiction.

I don't think it will prevail because VR is a very isolating experience and I am not sure how they can fix that. I have a Wife and Pets. I can't isolate myself from them to experience VR, I need to be there and I need to be able to see my pets if I am up moving around in a room. There could be social features but that doesn't erase the isolation that occurs with VR. Can I enjoy watching a movie with friends in VR? Maybe. Can VR replace physically being in the same room with my friend watching a movie? No. VR will probably survive and do well, but I don't think it can prevail

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

gcunit

When I say prevail, I don't mean it has to take over every aspect of life or anything, but I think it will become popular, and maybe as prevalent as TV sets became by the end of the 20th Century, VR could achieve by the end of the 21st Century, depending on how quickly the price, performance and comfort hits mass market levels.

You mark my words - viewers will be (virtually) present in the Queen Vic during the Christmas episode of EastEnders before 2100.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

DefHalan

gcunit wrote:

When I say prevail, I don't mean it has to take over every aspect of life or anything, but I think it will become popular, and maybe as prevalent as TV sets became by the end of the 20th Century, VR could achieve by the end of the 21st Century, depending on how quickly the price, performance and comfort hits mass market levels.

You mark my words - viewers will be (virtually) present in the Queen Vic during the Christmas episode of EastEnders before 2100.

Sorry, I took prevail to mean be victorious over other ways to enjoy entertainment. Yes, I think VR will ahve its place, but it will take a long time before they become a "standard" if they ever do.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

DjLewe78

I don't think Nintendo should make it an expensive experience like the PSVR but I've seen demos of games where 1 person wears VR and others guide the player. It's not necessarily an isolated experience which falls into Nintendos philosophy.
And if they bring out something like the gear VR from Samsung it's something that they could possibly include or sell at a low price due to the product not being expensive to make

1 up !

toxibunny

Maybe they design the handheld in such a way that you can slot it into a Gear VR style goggledock later...

Edited on by toxibunny

toxibunny

PVTAngrybird

skywake wrote:

The thing about VR is that because the screens are so close to your eyes resolution matters a lot more. If you think 1080p is the end of the road for VR you are seriously mistaken. We'll probably keep continuing to see improvements right upto the point where it's around 4K. Per eye. Otherwise it's always going to look like you're standing behind a fly-screen door. All of that at high refresh rates.

VR is definitely still in the very early experimental stages.

I have an HTC Vive and you need to stop talking right now cause you obviously haven't tried VR. With the Vive it is not like that at all and you can't really see the pixels even though it's that close to your face. Obviously higher resolution is better but we aren't at that point yet. VR is real and it's here guys. Don't listen to people knocking VR when try haven't even tried it. Nintendo should do VR it would be a smart move and in the right different.

PVTAngrybird

skywake

@PVTAngrybird
I'm willing to bet you didn't have a HTC Vive when I made that post though. Also if you read the post in the context of the other posts I made? I wasn't having a go at VR. I was simply stating the fact that VR will have higher demands for resolution and framerate than non-VR gaming will have. Especially as the headsets improve over time with higher resolution displays.

Because this was the tl;dr of the post I made just before that one

skywake wrote:

We already know that 60fps at 1080p is hard enough, 2x 1080p isn't going to be easy for the PS4 spec. Basically, if you think that Nintendo's next console will be ready enough for VR even with Nintendo's fairly strict QC? I hope you also think it's going to be quite a bit more powerful than what people are expecting.

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Therad

PVTAngrybird wrote:

skywake wrote:

The thing about VR is that because the screens are so close to your eyes resolution matters a lot more. If you think 1080p is the end of the road for VR you are seriously mistaken. We'll probably keep continuing to see improvements right upto the point where it's around 4K. Per eye. Otherwise it's always going to look like you're standing behind a fly-screen door. All of that at high refresh rates.

VR is definitely still in the very early experimental stages.

I have an HTC Vive and you need to stop talking right now cause you obviously haven't tried VR. With the Vive it is not like that at all and you can't really see the pixels even though it's that close to your face. Obviously higher resolution is better but we aren't at that point yet. VR is real and it's here guys. Don't listen to people knocking VR when try haven't even tried it. Nintendo should do VR it would be a smart move and in the right different.

Why would you want a VR set for a console? A console usually sits in the living room, a place to socialise with your family. A VR head set on the other hand, shields you from the surrounding environment. You become anti-social in a social space. I mean, people already have these complaints when it comes to phones.

Therad

GrailUK

You know the problem everyone is complaining about...in Star Fox Zero...with the aiming and moving...wouldn't this be a reoccurring problem in VR. Imagine how difficult it will be in a first person shooter to aim while not looking at the target directly head on. There will, I guess, be a learning curve and it will be interesting to see if reviews penalise VR games as heavily as SF0. (Disclaimer - I have not played VR since the early 90s (a bi plane dog fighting game which was as good as Hard Driving in the air!)

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

toxibunny

There's at least one spaceship game on VR already (elite: dangerous, maybe) and people say it's great.

toxibunny

skywake

@GrailUK
I haven't used VR or played Star Fox Zero so. Huge disclaimer to what I'm about to say.

I'd imagine that with VR the experience would be far more natural. Purely because your eyes see what your eyes would normally see. When you move your head your field of vision moves in the way it normally would. If they also have motion capture your arms will even move in a way that your arms usually move. I'm yet to see a video of someone using VR for the first time where the "controls" had to be explained. Well, beyond someone saying "you can look around"

With Star Fox Zero it's not like that. I think a lot of the issue with Star Fox Zero (again, I haven't played it) was the fact that your attention was split between two views. With VR if you're aiming with a controller you'd presumably have some sort of reticule in your FoV to show you where you were aiming. If you were aiming with your hands you'd know where your aim was because you'd know where your arm was.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

GrailUK

@skywake Ye good point mate. Shame it will be a while and a little past until I can afford anything like VR...and the PC to play it on!

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

SuperPaperLuigi

I love 3D. There are a bunch of games I wouldn't ever have played (or re-played) if not for 3D. I think stereoscopic 3D for platforming is a no-brainer. Unless in a fixed perspective I can't really see myself playing a 3D platformer unless it's in stereoscopic 3D. I was pretty much done with them anyway (apart from a very few like the Ape Escape series) but Super Mario 3D Land just spoiled me to the point that I'd just never play a non-fixed perspective 3D-platformer on a 2D monitor ever again (unless it was for the writing and aesthetics such as those of a sequel to Psychonauts or maybe something like Alice Madness Returns, which absolutely needs a 3D remaster).

VR is still in the early adopter stages and until it's a pack-in at a reasonable price or at least fundamental to the console experience it's developed for, I'd probably not look at getting a headset.

The most exciting thing for me with regards VR at this point is the potential for emulating a 3D monitor for HD remakes, and the games we might see in on virtual 3D monitors (Alice Madness Returns for instance)

I'd love to see the NX have lenticular 3D at least, say in its controller. I'd like to see a flexible lenticular screen that spans the entire open face of a 3DS, or at least hinges at the middle with as small a bezel as possible and that locks into position so that it can be held sideways and curved for insertion into a headset that interfaces with a base unit.

If the market was large enough to make that a viable proposition that's probably how I'd design it.

Edit...although that might make for quite an unwieldy 3DS :/

Edited on by SuperPaperLuigi

"I try to put good out into the world, that way I can believe it's out there". --CKN

Indy83

There are only a select few game genres that would really be applicable to VR. Fortunately for me, they are the kinds of genres and design philosophies I really enjoy. Unfortunately they have been stagnating and atrophying at the hands of publisher incumbents focus test pandering to morons who are easily manipulated into being conspicuous consumers....

On top of that, despite VR's vintage, it is really a generation or two from being commercially viable in a way that it can really take off.

The resolution needs to be increased, and the form factor still needs to be reduced.

Indy83

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