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Topic: Do we want Nintendo VR on NX?

Posts 21 to 40 of 84

Frostyboy

Apart from Metroid prime everything nintendo makes is 3rd person and I don't see the appeal of VR in 3rd person I can't see it being anymore immersive but I have never trying it. I don't think the further of VR is in gaming anyway I believe its in Virtual tickets (concerts, theatre and sports events), training exercises, medical (imagine being bed-bound and could spend an hour looking around Forest) or even a long flight.

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DjLewe78

@frostyboy
I think Nintendo would build games from the ground up for VR to maximise the effect so they wouldn't stay in 3rd person.
Also all those ideas were great about concerts and sporting events! Imagine being at the world cup in the crowd watching the final, then at half time go to hyrule and finish a quest SOLD

1 up !

rallydefault

@Tasuki: Kinect is far from dead, my friends. In terms of gaming with it on Xbox One, though? Yea, that's done. But in terms of Microsoft using it for some pretty interesting stuff - far from it. Just take a look at any of Microsoft's press releases or social media or whatever. You'll see quite a few stories of them using Kinect in some, admittedly, pretty cool ways.

Anyway, I'm definitely not on the VR bandwagon. It doesn't interest me in the least. But again, I am one who doesn't even use the 3D function on my 3DS, so I'm a bit biased and set in my ways when it comes to that sort of stuff. Maybe some day down the line. But the price barrier is gonna be pretty steep for anything decent in its infancy.

rallydefault

renaryuugufan92

nope

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Tasuki

DjLewe78 wrote:

@Thread The problem with 3D tvs is that after you have sHown off the demo to your friends it becomes apparent that actually it's not that good. I have never stuck on a pair of 3D glasses and thought "wow I'm so imursed in this film, it's like I'm there "!

And, just as you thought about 3D TVs alot of gamers feel the same way about VR. It's a neat little thing but how often are people going to want to use it just to play a game? It's just motion controls all over agian.

Edited on by Tasuki

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Paulthevgnerd

Nah. Too much money, and I can't see Nintendo games resonating with VR, imo.

Paulthevgnerd

Bolt_Strike

VR is the next logical step for the industry and Nintendo should jump on it as soon as possible if they have any interest in innovation and creating unique experiences.

Bolt_Strike

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Shinion

@Bolt_Strike: here is an opinion/piece of speculation passed off as a fact. Yup.

Shinion

rallydefault

@Tasuki: No worries. Yea, in terms of gaming, it's done. And frankly, I'm pretty happy about it haha

rallydefault

Bolt_Strike

TheLastLugia wrote:

@Bolt_Strike: here is an opinion/piece of speculation passed off as a fact. Yup.

Not really. Gaming has been trending more and more towards realism each generation, and VR is the next step towards realism, providing a huge leap in graphics and controls.

Bolt_Strike

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LzWinky

TheLastLugia wrote:

@Bolt_Strike: here is an opinion/piece of speculation passed off as a fact. Yup.

You must be confused. He stated a belief

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Bolt_Strike

TingLz wrote:

TheLastLugia wrote:

@Bolt_Strike: here is an opinion/piece of speculation passed off as a fact. Yup.

You must be confused. He stated a belief

Sure. Let's go with that.

Bolt_Strike

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skywake

Just throwing some specs of these VR headsets out there. Remember that in order to not break the immersion games need to run at the full refresh rate/resolution. Dropping down destroys the illusion.

Oculus Rift: 2160x1200, 90Hz OLED panel (90% more pixels/sec than 1080p/60fps)
HTC Vive: 2160x1200, 90Hz OLED panel (90% more pixels/sec than 1080p/60fps)
PS VC: 1920x1080, 120Hz OLED panel (100% more pixels/sec than 1080p/60fps)

So here's the question, do you think Nintendo will release a console soon that will be capable of doing 2x what the PS4/XBOne are only just able to do? Without any tricks and gimmicks and without dropping too many frames. Be able to quickly render those frames so that there isn't much of a delay between you moving your head the your virtual world moving. Because TBH I'm not convinced the PS4 can, I suspect the PS4 will target a lower framerate or not deliver full worlds. We already know that 60fps at 1080p is hard enough, 2x isn't going to be easy for hardware of that spec.

Basically, if you think that Nintendo's next console will be ready enough for VR that Nintendo will let it through? Even with Nintendo's fairly strict QC? I hope you also think it's going to be quite a bit more powerful than what people are expecting.

Edited on by skywake

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Bolt_Strike

Fink-Nottle wrote:

@Bolt_Strike: That's not exactly right. There's always technological progression. If you ask yourself is this game more realistic than a ten year old game, then the answer is yes. Meanwhile games like Undertale, Minecraft, No Man's Sky, Splatoon, mobile games, indie games, retro games, etc. are very popular in spite of technological progression. Technological progression is not always what we desire, but it always happens so it always manifests itself.

There's a reason we like to play soldiers, robbers and doctors in games, it is because of the unrealism as well as the realism. I don't like to play all games in first person i.e. because games are not always about the visual impression, they're also toys.

You're talking about two different things, gameplay mechanics and concepts are not mutually exclusive from realism. In fact, the entire point of video games is to take those kinds of unreal concepts and to present them in a way that makes them feel real.

Fink-Nottle wrote:

Gamers usually think anything more than a traditional controller is a gimmick, it's because the traditional setup it's simple and universal even if other controls may offer a more immersed experience, and even if it's trending like the Wii i.e. it won't influence to a great degree what we call gaming. Believe what you want, maybe VR is revolutionary, but meanwhile I'll be playing games on my TV, for the next five years at least.

Using your body is even more simple and universal than a traditional controller.

Bolt_Strike

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Sisilly_G

SuperWiiU wrote:

You already can [play GTA] on PC. It'll be possible on PS4 too if they patch it.

The consumer level of VR is still not quite at the standard where I would like it to be. I was thinking of something more like the Virtuix Omni but it's still not quite what I had in mind for the immersive VR that I would like to see in my lifetime. I want virtual feedback as well. I don't know if it would be possible to simulate the energy or the sensation of holding something without actually holding it (for example, in the Virtuix Omni footage, the player is still holding the gun while he is driving).

I want to be able to "feel" when I've been shot or beaten in-game. Of course, this will need to be handled with restraint and not cause actual harm to the player (like a "rumble" that can be felt throughout the body). I realise that this level of immersive technology is still not quite accessible to the consumer market (and that most developers won't be able to take advantage of such functionality), but I look forward to playing a truly immersive GTA game some day. Hell, VR might just convince me to buy a new Sims game (as much as I hate EA). Imagine being able to construct your own houses/buildings in The Sims and then exploring it and interacting with people that you've customised yourself? There are so many possibilities. It's insane to think that this could all happen within our lifetime.

In any case, I'd love to dive into VR as soon as I can afford it.

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skywake

The thing about VR is that because the screens are so close to your eyes resolution matters a lot more. If you think 1080p is the end of the road for VR you are seriously mistaken. We'll probably keep continuing to see improvements right upto the point where it's around 4K. Per eye. Otherwise it's always going to look like you're standing behind a fly-screen door. All of that at high refresh rates.

VR is definitely still in the very early experimental stages.

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CM30

I think the NX's successor will probably have some form of VR, but at the current point in time, it's not really ready for the NX. I also have to question how well it'd work for a lot of Nintendo games, since VR tends to work better when a game is played in first person rather than when you can see your protagonist moving around the game world. Just viewing say, typical 2D/3D Mario game or what not through a headset is not exactly something that's particularly interesting.

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GrailUK

Nintendo is perfectly capable of joining in the VR race when they think they can show everyone else how it should be done. Nintendo were not the first company to make a 3D game. There were plenty of 3D games before Mario 64, but Mario 64 made everyone go 'Oooooh, damn it seems so obvious now.' That's what made Mario 64 a classic.

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Octane

VR doesn't have to be there at launch. Look at the PS4. If it's a success, they can always release a VR headset later.

Octane

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