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Topic: Could a "Fusion" actually work?

Posts 1 to 20 of 31

CrazyOtto

If the "home console" and the "handheld" of the hybrid are two separate machines, then developers would have to optimize each of their games on it twice. If you could hook up the handheld to the TV like it itself is a console then it would be a very expensive machine.

CrazyOtto

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Inkling

I'm thinking it's a plug-and-play device, like the Fire TV. It'll have a competitive price point, and will replace the Wii Mini (yes, it's still available, crazy I know) as Nintendo's gateway to their console games.

I will update this when Half Life 3 arrives. [Started 17/11/2015]

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TOUGHDUDE94

the best way to do that is just to make the handheld as the main system and then just add a cable of something like the ouya game console just to add a little push like the new 3ds and adds a earthernet port and 1 or 2 usb ports and extra memory

TOUGHDUDE94

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TOUGHDUDE94

Inkling wrote:

I'm thinking it's a plug-and-play device, like the Fire TV. It'll have a competitive price point, and will replace the Wii Mini (yes, it's still available, crazy I know) as Nintendo's gateway to their console games.

my idea this is like the best solution to it all
1.the home unit(like the roku 3 set top box it will use a improved Wii remote with a rechargeable battery and headphone port)
2.handheld unit(like the 2ds but without the plastic separating the screen in to two screen and two circle pads)
3.a third controller is like a Wii u pro controller

TOUGHDUDE94

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Whydoievenbother

Here's how I imagine it:
A portable console (shaped similarly to the gamepad, but with a disc slot and a Black and white color scheme), with a Wireless Bluetooth USB that streams content to the TV.

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

CaviarMeths

From an engineering perspective, no.
From a financial perspective, still no.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

DefHalan

The problem I see with the fusion idea is how do you sell it? Is it going to be sold as two systems or one?

If two systems then how do you make sure people have both systems? We have seen with many SKUs in the past the one that comes with less hardware is considered the normal SKU and the one developers target to maximize profits. So if each system is sold separately then why would developers develop games that require both systems?

If it is sold as one system then how do you make it afordable for the handheld market? (from both a consumer and developer side) Consumers won't want to spend as much as a home console for something they are purchasing for portable. Consumers won't want their home console hardware limited in order to make the portable side attractive. Just look at the Vita and its problems. Developers will need a low price for entry, dev kits will be very expensive. Developers will also need to be able to target a system. Do they target the console version for max power or make it portable for players.

The fusion just creates to many problems for people to figure out and a machine that complicated is going to scare people away. I do think a handheld that can stream to the TV through a stick or roku like device could work but what would be the point? To play your portable game on the TV? I think rather than making a fusion just make two systems with their own features and allow some games to do what Olli Olli did, but it on one get it free on the other.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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TOUGHDUDE94

but the only way to make the console in a normal price range is about 200 max so you will have to make a cheaper so the only way to do that is a handheld with a hdmi port to connect to tv anjd you will have to make the idea sell to people some want only a home console and some want only a handheld the only way to do it is my theory

TOUGHDUDE94

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DefHalan

andrew20 wrote:

but the only way to make the console in a normal price range is about 200 max so you will have to make a cheaper so the only way to do that is a handheld with a hdmi port to connect to tv anjd you will have to make the idea sell to people some want only a home console and some want only a handheld the only way to do it is my theory

So then you are trying to sell a portable console to people that want the home console experience... look at the Vita

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

LaserdiscGal

I agree with @DefHalan

The only way this will work is a Vita/PS3 situation- but they come together.

LaserdiscGal

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iKhan

DefHalan wrote:

The problem I see with the fusion idea is how do you sell it? Is it going to be sold as two systems or one?

If two systems then how do you make sure people have both systems? We have seen with many SKUs in the past the one that comes with less hardware is considered the normal SKU and the one developers target to maximize profits. So if each system is sold separately then why would developers develop games that require both systems?

If it is sold as one system then how do you make it afordable for the handheld market? (from both a consumer and developer side) Consumers won't want to spend as much as a home console for something they are purchasing for portable. Consumers won't want their home console hardware limited in order to make the portable side attractive. Just look at the Vita and its problems. Developers will need a low price for entry, dev kits will be very expensive. Developers will also need to be able to target a system. Do they target the console version for max power or make it portable for players.

The fusion just creates to many problems for people to figure out and a machine that complicated is going to scare people away. I do think a handheld that can stream to the TV through a stick or roku like device could work but what would be the point? To play your portable game on the TV? I think rather than making a fusion just make two systems with their own features and allow some games to do what Olli Olli did, but it on one get it free on the other.

Bingo. This is almost exactly what I wanted to say.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Nintenjoe64

If Nintendo launched a £300 console tomorrow, with specs similar to PS4 and Nintendoland 2 which required a new £135 handheld console but both could consoles could be bought separately and had independent game libaries.........

Most Nintendo zealots (like me) would buy both on day one. I can't see it being any less popular than Wii U

I refuse to buy this fantasy console if the launch titles are NSMBNX and Just Dance NX

I only posted this to get my avatar as the forum's thumbnail.

DefHalan

Nintenjoe64 wrote:

If Nintendo launched a £300 console tomorrow, with specs similar to PS4 and Nintendoland 2 which required a new £135 handheld console but both could consoles could be bought separately and had independent game libaries.........

Most Nintendo zealots (like me) would buy both on day one. I can't see it being any less popular than Wii U

I refuse to buy this fantasy console if the launch titles are NSMBNX and Just Dance NX

Nintendo isn't trying to sell the system to "Nintendo zealots" they are trying to sell the system to everyone. I know I would purchase the fusion but it doesn't make sense for anyone other than the devoted. Trying to make something like the Fusion idea is going to take time and probably won't be a success at first go, which means it probably shouldn't follow Nintendo's worst selling system (not counting the Virtual Boy) How would you sell a Fusion to customers? What would be the selling point?

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

DefHalan

Amiibo wrote:

The only way this will work is a Vita/PS3 situation- but they come together.

But that would be an expensive system. How would you sell the Fusion to someone that just wants a console? Or to someone that just wants a portable system?

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Nicolai

There are three scenarios that I have come up with:

Scenario One: the controller is a smaller gamepad, compromising size for portability to a small extent, and it connects to the TV via a regular-sized home console that has support for other kinds of controllers. The major downside is that games would have to feature a home mode and portable mode in order for the games to look their best in both settings, and that puts a lot of responsibility on the developers. They'd essentially have to make two ports for every game coming to the system. Additionally, the portable controller would have to have a much smaller screen to be portable enough to carry in your pocket, though it's possible to sacrifice the portable size as well.

Scenario Two: They use that pliable screen technology to make a portable controller with a much larger screen, yet can fold up to make it more portable. This may help with portability, but it may come with dividers down the middle of the screen, which could be annoying. This also opens the possibility of putting the central processing in the controller, and the home console would be a tiny box with TV connectivity and support for other controllers. However, even if they did this, something would suffer, be it portability, battery life, or specs. It would be hard to fit a CD drive in there, too, so they'd probably have to use cartridges.

Scenario Three: The fusion won't actually replace the home console platform, but rather, they create a souped-up handheld device that can also hook up to the TV and support multiple players all at once, but probably in standard definition. There would then be a separate device for more complicated games with better graphics. Although no sacrifices have to be made, it kinda defeats the purpose of creating a fusion if it's home mode doesn't create the best experience.

The more I think about it, the less likely it seems. But who knows? Maybe Nintendo will surprise us with a solution!

EDIT: I guess scenario 4 would involve Nintendo completely throwing portability out the window, and releasing what would essentially be a large tablet that hooks up to the TV. Hardly an innovation, really, but I guess it would work. Another problem with putting the processing in the controller is how much heat it will generate. That's one of the nice things about the Gamepad: it doesn't generate any heat. That's one of the main reasons I surf the web on the Gamepad.

Edited on by Nicolai

Got married.
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HollywoodHogan

Scenario Four: We all wait until Nintendo reveals what the damn thing is before wasting time thinking about it

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Nicolai

MasterBlaster wrote:

Scenario Four: We all wait until Nintendo reveals what the damn thing is before wasting time thinking about it

But that'll probably be over a year away! It's fun to speculate!

Got married.
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DefHalan

MasterBlaster wrote:

Scenario Four: We all wait until Nintendo reveals what the damn thing is before wasting time thinking about it

I don't see that happening

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Jmaster

Well, at least nobody here thinks a console that streams games to the handheld over the internet is a good idea, thank god.
Simply put, technology is not ready yet and won't be in time for the 9th and probably 10th generation of gaming. The gap between portable and stationary components is too big, and wireless technology isn't fast enough to compensate yet.

Jmaster

TOUGHDUDE94

the psp had a cable that connected the TV to play games on TV and the psp sold around 80 million units also had ps3 hook up so that way can work do not make it the main selling point just make it a option for people who want it also include the cable in the box for it

TOUGHDUDE94

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