I would recommend prioritizing coins over JP. The boost I get from my maxed Greninja is only worth about 2 full ponds of food. Having coins makes getting JP easier, and it's the best way to get support candies.
Okay, coins it is then. Holding off on getting Litten is going to be painful though. I've been recently playing through Sun with Litten as my starter, and I now like her way more than ever before.
Edit: Though actually, Rowlet is still my favourite 7th Gen starter, so I shouldn't be complaining about getting it before Litten.
Can anything bad happen with the Prof. Splash events?
I've seen two of them with double "seems dangerous, are you sure?" confirmations, but both times the results were very positive (one gave me 3 training points back, the other one increased the max level of my Magikarp by one).
@Meowpheel Yes, bad things can happen with both events. The Macho Belt training event might increase the max level of your current Magikarp, or it might evolve Magikarp into a useless Gyarados. Gyarados won't jump, so you'll have to go back and fish up a brand new Magikarp.
Her mystery drink event isn't so bad. Either you'll get 3 training points, or you'll just lose some JP.
One is basically a free try (lol losing jp) and the other one is a guilt free "forced to retire" situation for the achievement (because killing them off makes me a bit sad, evolving is better).
I don't usually do the Prof Splash event which might increase the max level. It only applies to your current Magikarp, so the effect isn't going to help future generations.
Wait, the drink doesn't do the evolving? Thought it did...>.>
I double checked on Serebii, and it agrees with me. The Macho Karp event has the risk of evolving into Gyarados. Mystery Drink just risks losing some JP.
I got a shiny Magikarp with coins+90% as its individual bonus, I'm thinking maybe I should skip training for a few days and just open the game every three hours to get coins from meowth/charizard.
Meowth alone gives about 580 coins every time.
But then again in the end I may end up getting more coins by playing normally.
I've developed a nice strategy to reroll bad-karps.
So, if you got yet another boring +40 from events regular old orange karp, before training it, go fight in the league.
You will definitely lose the first match, BUT, like 90% of the time you'll get the macho karp event.
Go for it, if it goes wrong you get another forced retire for the achievement and a new chance at a karp, if it goes right then this magikarp will be a tiny little bit more useful thanks to the extra level.
I've never tried it, but it looks possible to retire your Magikarp if you don't like it after doing a certain number of training sessions. Click on your rank near the top (below the Magikarp level stats), then scroll down to the bottom of the popup.
I've never seen any point to retiring magikarps early. They gain JP so easily that it's better to just max level them. Even if they are 'bad' magikarps, you still get good coins if they lose. I keep every fish I catch.
Well, there's an achievement with five tiers of rewards for doing it, so you might as well use the bad ones for that... Since basically the only way to get early retirement is to actively try and go for it.
Keep forgetting to ask, is Many Wise Words just a dud event? "Nothing Happens" is all I ever get, dunno if there's a trick there if it really is just a dud. lol
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Topic: Magikarp Jump (with a 'k', there, I fixed it, lol)
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