Showing 1 to 6 of 6
1. Posted: Mon 24th Feb 2014 16:43 GMT
Software engineer Francisco Javier Ogushi Dominguez:
“I am sure you have heard the rumors about the e6760 being the base of the [Wii U] just to tell you, the e6760 has a performance of 16.5 gigaflops per watt, so if the [Wii U's GPGPU] has a similar efficiency, then if at least we consider 10 watts out of those 18.33 watts (or maybe more) we would be speaking about 165 gigaflops that many game[s] waste due to being quick ports.”
Edited on Mon 24th February, 2014 @ 16:43 by Zok
2. Posted: Mon 24th Feb 2014 16:47 GMT
never doubt the words of an engineer!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
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3. Posted: Mon 24th Feb 2014 16:51 GMT
AC4 20fps makes this sound true....
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Edited on Mon 24th February, 2014 @ 17:01 by memoryman3
Get ready for the HYRULE SPIDERMAN! Coming to Wii U and 3DS this summer!
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4. Posted: Mon 24th Feb 2014 16:56 GMT
Watt the flop?
You are what you eat from your head to your feet.
5. Posted: Mon 24th Feb 2014 17:05 GMT
I don't know about wasted anything. Most of the early Wii U ports would have blown people's minds in 2005/6 when X360 and PS3 were new. For a console to be able to pull off reasonable ports of some of the biggest games ever to be released on last gen just goes to show that the system must be powerful compared to last gen. Unfortunately I think the difference in architecture might mean that the Wii U never gets the best ports of major games especially with simultaneous multiplatform releases.
I only posted this to get my avatar as the forum's thumbnail.
6. Posted: Mon 24th Feb 2014 17:35 GMT
I honestly question how viable consoles can be this generation with the industry in its current state. There's a looming problem outside Nintendo that may hit the industry hard
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