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Topic: Third-Party Developers Wasted Wii U’s Power With “Quick Ports”, Engineer Says

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1. Posted:

Software engineer Francisco Javier Ogushi Dominguez:

“I am sure you have heard the rumors about the e6760 being the base of the [Wii U] just to tell you, the e6760 has a performance of 16.5 gigaflops per watt, so if the [Wii U's GPGPU] has a similar efficiency, then if at least we consider 10 watts out of those 18.33 watts (or maybe more) we would be speaking about 165 gigaflops that many game[s] waste due to being quick ports.”

Edited on by Zok




2. Posted:

never doubt the words of an engineer!

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looking forward to Codename S.T.E.A.M.
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3. Posted:

AC4 20fps makes this sound true....

Edited on by memoryman3

Get ready for the HYRULE SPIDERMAN! Coming to Wii U and 3DS this summer!

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4. Posted:

Watt the flop?

Miyamoto on his desire to focus more on the (hard)core Nintendo fan.

[The casual] attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ [...] and to me it’s kind of a pathetic thing.

You are what you eat from your head to your feet.



5. Posted:

I don't know about wasted anything. Most of the early Wii U ports would have blown people's minds in 2005/6 when X360 and PS3 were new. For a console to be able to pull off reasonable ports of some of the biggest games ever to be released on last gen just goes to show that the system must be powerful compared to last gen. Unfortunately I think the difference in architecture might mean that the Wii U never gets the best ports of major games especially with simultaneous multiplatform releases.

I only posted this to get my avatar as the forum's thumbnail.



6. Posted:

I honestly question how viable consoles can be this generation with the industry in its current state. There's a looming problem outside Nintendo that may hit the industry hard

If you care so much for your privacy, what are you hiding?

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