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Topic: sony's wand officially named "Sony Move", is the most innovative controller EVER

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Ladd_Spencer

Are people TOTALLY missing the point here?

Look, we knew the controller would be copied the day it was announced. Perhaps not to this degree, but -

The big issues is the GAMES that Sony is showing 1rst party. How could they have possibly ripped off Wii Resort and Wii Sports any more? THAT is what is embarrassing to them, every game mechanic in their trailer has been DONE by Wii, and done quite well.

So why plunk down money for redundant software?

Also, their marketing is a total rip off as well. That is lol worthy as well.

We have acquired......!

Raylax

To be honest, this is hardly new ground. Nintendo invented the D-Pad decades ago, and since it was such a simplistic yet revolutionary design, everyone copied it as close as possible to not infringing on patents. It's much the same thing here.

Raylax

3DS Friend Code: 0173-1400-0117 | Nintendo Network ID: RaylaxKai

romulux

Raylax wrote:

To be honest, this is hardly new ground. Nintendo invented the D-Pad decades ago, and since it was such a simplistic yet revolutionary design, everyone copied it as close as possible to not infringing on patents. It's much the same thing here.

when you consider that it's not just one element of a controller but an entire controller system that we're talking about here, or how many different ways there must be to capture motion at this point, no, i don't think it is the same thing. if we were talking about the sixaxis, which incorporated motion control in response to what nintendo was doing but remained it's own controller, then the D pad analogy might fit.

microsoft demonstrated that even though they wanted to get in on motion control and follow the wii, they chose their own way of doing it. i don't think the camera will work all the time, but i actually respect what microsoft is doing because they made an effort to create something new.
sony could have done the same and pushed further to do something unique, which is what nintendo themselves were expecting to happen. instead they built the same thing, just with some different parts and a different name. i'm sure someone will come up with a bigger example, but the sony move is the single biggest rip off i've ever seen from a major video game company. even the straight from the snes playstation controller can't compete.

goldeneye- 5447 4748 5174

mnementh

romulux wrote:

finally, there you have it- the big unique advantage move has is that it can paint goofy crap all over your image on the screen. where do i put my $400?

funny, they're talking about HD, but with this goofy crap on your image-the image won't even be HD! , the camera doesn't capture in HD quality.

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place again.

Deviant_Mugen

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

You've obviously never played Metroid Prime 3...

Also, it's existence...

"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."

mnementh

I can think of about 50 more games that used the motion well.

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place again.

moomoo

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390

3DS Friend Code: 4940-5561-6002 | Nintendo Network ID: Moomoo14

Amorous_Badger

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

Monster Hunter Tri.
EU
Badger SKR6R7

moomoo

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390

3DS Friend Code: 4940-5561-6002 | Nintendo Network ID: Moomoo14

Sean007s

romulux wrote:

Raylax wrote:

To be honest, this is hardly new ground. Nintendo invented the D-Pad decades ago, and since it was such a simplistic yet revolutionary design, everyone copied it as close as possible to not infringing on patents. It's much the same thing here.

when you consider that it's not just one element of a controller but an entire controller system that we're talking about here, or how many different ways there must be to capture motion at this point, no, i don't think it is the same thing. if we were talking about the sixaxis, which incorporated motion control in response to what nintendo was doing but remained it's own controller, then the D pad analogy might fit.

microsoft demonstrated that even though they wanted to get in on motion control and follow the wii, they chose their own way of doing it. i don't think the camera will work all the time, but i actually respect what microsoft is doing because they made an effort to create something new.
sony could have done the same and pushed further to do something unique, which is what nintendo themselves were expecting to happen. instead they built the same thing, just with some different parts and a different name. i'm sure someone will come up with a bigger example, but the sony move is the single biggest rip off i've ever seen from a major video game company. even the straight from the snes playstation controller can't compete.

Lol yeah,Microsoft totally made up the natal on their own and didn't steal anyone else's ideas.
Yeah and in other news:The Sky is blue.

Playstation Network ID:Sean007s
Wii Friend Code:8597 6921 2179 2755. Add me please..
Skype:Sean007s
Currently playing:Uncharted 2,Soul Caliber 4,ModernWarfare2,Final Fantasy XIII.
Excited for: Fallout New Vegas,Gran Turismo 5,CoD:Black Ops.

mnementh

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place again.

LEGEND_MARIOID

mnementh wrote:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

Kororinpa, Warioware Smooth Moves, Ghost Squad, Wii Play....

"They say video games are bad for you? That's what they said about rock n' roll."

moomoo

mnementh wrote:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

...Bit Trip Beat, any Trauma Center game, Deadly Creatures (in my opinion,) New play control titles, Bonsai Barber, Harry Potter Titles (in my opinion,) Ghost Squad, Samba De Amigo...

Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390

3DS Friend Code: 4940-5561-6002 | Nintendo Network ID: Moomoo14

NotEnoughGolds

moomoo wrote:

mnementh wrote:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

...Bit Trip Beat, any Trauma Center game, Deadly Creatures (in my opinion,) New play control titles, Bonsai Barber, Harry Potter Titles (in my opinion,) Ghost Squad, Samba De Amigo...

Super Mario Galaxy, NyxQuest: Kindred Spirits, LostWinds...

NotEnoughGolds

romulux

as this is a thread about competing motion controllers, natal has a place here. and what about natal?

"Microsoft has revealed that you will need 13 feet of free space in your lounge to properly play Project Natal games."
http://www.techradar.com/news/gaming/project-natal-needs-thir...

that's right, you'll have to practically press your back up to the wall of whatever room you choose to play in for the system to work correctly. which is no surprise; if you have four people, you all have to be far enough back to be fully within view of the camera (also taking care to be far enough apart not to accidentally beat the crap out of each other).

unless the natal pictures we've seen so far of people playing 2 feet from the screen are a lie, however, the system should still work from close up, just maybe not as well as it's supposed to. between space requirements and the precision sacrificed by abandoning a controller, natal seems like it's going to be an interesting gimmick and not much else. both nintendo and sony passed this technology up for a reason, but microsoft always seems to have it's head the furthest up it's own...

goldeneye- 5447 4748 5174

Amorous_Badger

NotEnoughGolds wrote:

moomoo wrote:

mnementh wrote:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

...Bit Trip Beat, any Trauma Center game, Deadly Creatures (in my opinion,) New play control titles, Bonsai Barber, Harry Potter Titles (in my opinion,) Ghost Squad, Samba De Amigo...

Super Mario Galaxy, NyxQuest: Kindred Spirits, LostWinds...

But apart from that, WHAT HAVE THE ROMANS EVER DONE FOR US?

Monster Hunter Tri.
EU
Badger SKR6R7

mnementh

Amorous+Badger wrote:

But apart from that, WHAT HAVE THE ROMANS EVER DONE FOR US?

LOL.

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place again.

Sean_Aaron

romulux wrote:

"Microsoft has revealed that you will need 13 feet of free space in your lounge to properly play Project Natal games."
http://www.techradar.com/news/gaming/project-natal-needs-thir...

that's right, you'll have to practically press your back up to the wall of whatever room you choose to play in for the system to work correctly. which is no surprise; if you have four people, you all have to be far enough back to be fully within view of the camera (also taking care to be far enough apart not to accidentally beat the crap out of each other).

unless the natal pictures we've seen so far of people playing 2 feet from the screen are a lie, however, the system should still work from close up, just maybe not as well as it's supposed to. between space requirements and the precision sacrificed by abandoning a controller, natal seems like it's going to be an interesting gimmick and not much else. both nintendo and sony passed this technology up for a reason, but microsoft always seems to have it's head the furthest up it's own...

So it's only for USA/Canada with their giant houses then?

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

Amorous_Badger

Sean+Aaron wrote:

romulux wrote:

"Microsoft has revealed that you will need 13 feet of free space in your lounge to properly play Project Natal games."
http://www.techradar.com/news/gaming/project-natal-needs-thir...

that's right, you'll have to practically press your back up to the wall of whatever room you choose to play in for the system to work correctly. which is no surprise; if you have four people, you all have to be far enough back to be fully within view of the camera (also taking care to be far enough apart not to accidentally beat the crap out of each other).

unless the natal pictures we've seen so far of people playing 2 feet from the screen are a lie, however, the system should still work from close up, just maybe not as well as it's supposed to. between space requirements and the precision sacrificed by abandoning a controller, natal seems like it's going to be an interesting gimmick and not much else. both nintendo and sony passed this technology up for a reason, but microsoft always seems to have it's head the furthest up it's own...

So it's only for USA/Canada with their giant houses then?

Well, this doesn't sound like it's going to be a massive commercial failure then.

Monster Hunter Tri.
EU
Badger SKR6R7

romulux

Strofan7 wrote:

Natal is more innovative than both of these even if it is just riding off of the Wii's steam.

if you had to judge just from first glance alone which motion system was the most advanced, natal would win hands down. try to predict what games will be like in the future and you can imagine being immersed in some sort of totally convincing virtual reality where you literally are the character in the game, and at this point natal is the closest to that experience.

problem is, natal isn't nearly advanced enough to make that happen yet. the first problem is that by ditching a controller you also ditch any truly accurate ability to capture motion. the full 1:1 that's been demonstrated by nintendo and sony's gyroscopes, where you can raise a sword above your head and behind your back or twirl an object in your hand, isn't possible with a camera alone. with a lack of any hard data coming from a controller, natal's experience is by necessity going to be a simpler one based off of more basic gestures.

so you trade the amazing 1:1 we've seen already for a dumbed down version that can't register motion as accurately, with the advantage being that you simply get more of your body involved. it's going to take a lot of work for that camera to decode every motion you're making with different parts of your body at once just to get movements like punching and kicking to register, and if the results are even halfway decent you can consider it a great victory for natal. who knows how it'll do monitoring 4 players at once, and if you're not 13 feet away (which will be the case for the majority of players) the camera has an even harder time.

another problem: no pointer function. the wiimote's IR pointer has gotten unanimous praise for being the next step forward for shooting games, and now sony can offer the same. unless natal can magically let you point your finger at the screen and shoot bad guys, this is one big feature it's missing.

these are some of the reasons nintendo passed on the technology. and yes, nintendo did consider this very system and rejected it: don't believe me? check wikipedia-

"Nintendo was offered the chance to retain the technology that will end up powering Microsoft's Project Natal, but denied the opportunity.

Quoted at ComputerAndVideoGames.com, the source said the Israeli company with a professor by the name of Zack Rosenberg told reporters that he invented the 3D camera-powered motion recognition system and demonstrated it to Nintendo executives (including Nintendo CEO Satoru Iwata) in 2007. Iwata was reportedly impressed, but turned it down, only for Microsoft to snag it the following year.

"3DV showed off a camera that detected motion in 3D, and had voice recognition," the unnamed source told CVG. "But Iwata-san was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay... I've heard Iwata describe the prototype he saw at length, and it's definitely Natal."

there's microsoft's innovative camera. i'm not skeptical of it because i like nintendo, i'm skeptical of it because i know that microsoft picked it up just because it looks impressive. it's a buggy and flawed system that didn't perform well enough for the other companies to take seriously, but microsoft doesn't care about how well it works. they're interested in that 'ooh'ing and 'ahh'ing reaction it gets from people who don't understand that it's not a step forward from nintendo and sony, but a step back. here's the biggest kick in the pants for natal: sony's system has a camera too.

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