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Topic: sony's wand officially named "Sony Move", is the most innovative controller EVER

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Ladd_Spencer

81. Posted:

Are people TOTALLY missing the point here?

Look, we knew the controller would be copied the day it was announced. Perhaps not to this degree, but -

The big issues is the GAMES that Sony is showing 1rst party. How could they have possibly ripped off Wii Resort and Wii Sports any more? THAT is what is embarrassing to them, every game mechanic in their trailer has been DONE by Wii, and done quite well.

So why plunk down money for redundant software?

Also, their marketing is a total rip off as well. That is lol worthy as well.

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Raylax

82. Posted:

To be honest, this is hardly new ground. Nintendo invented the D-Pad decades ago, and since it was such a simplistic yet revolutionary design, everyone copied it as close as possible to not infringing on patents. It's much the same thing here.

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theblackdragon: ahaha perfect response to that thread, raylax
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theblackdragon: all of them
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romulux

83. Posted:

Raylax wrote:

To be honest, this is hardly new ground. Nintendo invented the D-Pad decades ago, and since it was such a simplistic yet revolutionary design, everyone copied it as close as possible to not infringing on patents. It's much the same thing here.

when you consider that it's not just one element of a controller but an entire controller system that we're talking about here, or how many different ways there must be to capture motion at this point, no, i don't think it is the same thing. if we were talking about the sixaxis, which incorporated motion control in response to what nintendo was doing but remained it's own controller, then the D pad analogy might fit.

microsoft demonstrated that even though they wanted to get in on motion control and follow the wii, they chose their own way of doing it. i don't think the camera will work all the time, but i actually respect what microsoft is doing because they made an effort to create something new.
sony could have done the same and pushed further to do something unique, which is what nintendo themselves were expecting to happen. instead they built the same thing, just with some different parts and a different name. i'm sure someone will come up with a bigger example, but the sony move is the single biggest rip off i've ever seen from a major video game company. even the straight from the snes playstation controller can't compete.

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mnementh

84. Posted:

romulux wrote:

finally, there you have it- the big unique advantage move has is that it can paint goofy crap all over your image on the screen. where do i put my $400?

funny, they're talking about HD, but with this goofy crap on your image-the image won't even be HD! , the camera doesn't capture in HD quality.

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place again.

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Deviant_Mugen

85. Posted:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

You've obviously never played Metroid Prime 3...

Also, it's existence...

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mnementh

86. Posted:

I can think of about 50 more games that used the motion well.

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place again.

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moomoo

87. Posted:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

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Amorous_Badger

88. Posted:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

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moomoo

89. Posted:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390

3DS Friend Code: 4940-5561-6002 | Nintendo Network ID: Moomoo14

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Sean007s

90. Posted:

romulux wrote:

Raylax wrote:

To be honest, this is hardly new ground. Nintendo invented the D-Pad decades ago, and since it was such a simplistic yet revolutionary design, everyone copied it as close as possible to not infringing on patents. It's much the same thing here.

when you consider that it's not just one element of a controller but an entire controller system that we're talking about here, or how many different ways there must be to capture motion at this point, no, i don't think it is the same thing. if we were talking about the sixaxis, which incorporated motion control in response to what nintendo was doing but remained it's own controller, then the D pad analogy might fit.

microsoft demonstrated that even though they wanted to get in on motion control and follow the wii, they chose their own way of doing it. i don't think the camera will work all the time, but i actually respect what microsoft is doing because they made an effort to create something new.
sony could have done the same and pushed further to do something unique, which is what nintendo themselves were expecting to happen. instead they built the same thing, just with some different parts and a different name. i'm sure someone will come up with a bigger example, but the sony move is the single biggest rip off i've ever seen from a major video game company. even the straight from the snes playstation controller can't compete.

Lol yeah,Microsoft totally made up the natal on their own and didn't steal anyone else's ideas.
Yeah and in other news:The Sky is blue.

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mnementh

91. Posted:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place again.

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LEGEND_MARIOID

92. Posted:

mnementh wrote:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

Kororinpa, Warioware Smooth Moves, Ghost Squad, Wii Play....

"They say video games are bad for you? That's what they said about rock n' roll."

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moomoo

93. Posted:

mnementh wrote:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

...Bit Trip Beat, any Trauma Center game, Deadly Creatures (in my opinion,) New play control titles, Bonsai Barber, Harry Potter Titles (in my opinion,) Ghost Squad, Samba De Amigo...

Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390

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NotEnoughGolds

94. Posted:

moomoo wrote:

mnementh wrote:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

...Bit Trip Beat, any Trauma Center game, Deadly Creatures (in my opinion,) New play control titles, Bonsai Barber, Harry Potter Titles (in my opinion,) Ghost Squad, Samba De Amigo...

Super Mario Galaxy, NyxQuest: Kindred Spirits, LostWinds...

NotEnoughGolds

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romulux

95. Posted:

as this is a thread about competing motion controllers, natal has a place here. and what about natal?

"Microsoft has revealed that you will need 13 feet of free space in your lounge to properly play Project Natal games."
http://www.techradar.com/news/gaming/project-natal-needs-thir...

that's right, you'll have to practically press your back up to the wall of whatever room you choose to play in for the system to work correctly. which is no surprise; if you have four people, you all have to be far enough back to be fully within view of the camera (also taking care to be far enough apart not to accidentally beat the crap out of each other).

unless the natal pictures we've seen so far of people playing 2 feet from the screen are a lie, however, the system should still work from close up, just maybe not as well as it's supposed to. between space requirements and the precision sacrificed by abandoning a controller, natal seems like it's going to be an interesting gimmick and not much else. both nintendo and sony passed this technology up for a reason, but microsoft always seems to have it's head the furthest up it's own...

goldeneye- 5447 4748 5174

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Amorous_Badger

96. Posted:

NotEnoughGolds wrote:

moomoo wrote:

mnementh wrote:

moomoo wrote:

Amorous+Badger wrote:

moomoo wrote:

WaltzElf wrote:

With the sole exception of Wii Sports not a single game used the Wiimote well for the first few years of the Wii's existance.

Metroid Prime 3, Zack and Wiki, Boom Blox, All the Tiger Woods games, even before Motion Plus, just to name a few.

...Zelda, Pro Evo Soccer..

...Resident Evil 4, Okami, Lost Winds, Dead Space Extraction, The Conduit, Excitebots: Trick Racing, Sky Crawlers: Inocent Skies...

MadWorld, The Force Unleashed, Godfather Blackhand Edition, No More Heroes...

...Bit Trip Beat, any Trauma Center game, Deadly Creatures (in my opinion,) New play control titles, Bonsai Barber, Harry Potter Titles (in my opinion,) Ghost Squad, Samba De Amigo...

Super Mario Galaxy, NyxQuest: Kindred Spirits, LostWinds...

But apart from that, WHAT HAVE THE ROMANS EVER DONE FOR US?

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Strofan7

97. Posted:

This is a dumb thread. I'm a huge fan of Sony but this is a dumb argument here. The wii did it first, and has excellent games. Natal is more innovative than both of these even if it is just riding off of the Wii's steam.

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mnementh

98. Posted:

Amorous+Badger wrote:

But apart from that, WHAT HAVE THE ROMANS EVER DONE FOR US?

LOL.

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place again.

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Sean_Aaron

99. Posted:

romulux wrote:

"Microsoft has revealed that you will need 13 feet of free space in your lounge to properly play Project Natal games."
http://www.techradar.com/news/gaming/project-natal-needs-thir...

that's right, you'll have to practically press your back up to the wall of whatever room you choose to play in for the system to work correctly. which is no surprise; if you have four people, you all have to be far enough back to be fully within view of the camera (also taking care to be far enough apart not to accidentally beat the crap out of each other).

unless the natal pictures we've seen so far of people playing 2 feet from the screen are a lie, however, the system should still work from close up, just maybe not as well as it's supposed to. between space requirements and the precision sacrificed by abandoning a controller, natal seems like it's going to be an interesting gimmick and not much else. both nintendo and sony passed this technology up for a reason, but microsoft always seems to have it's head the furthest up it's own...

So it's only for USA/Canada with their giant houses then?

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Amorous_Badger

100. Posted:

Sean+Aaron wrote:

romulux wrote:

"Microsoft has revealed that you will need 13 feet of free space in your lounge to properly play Project Natal games."
http://www.techradar.com/news/gaming/project-natal-needs-thir...

that's right, you'll have to practically press your back up to the wall of whatever room you choose to play in for the system to work correctly. which is no surprise; if you have four people, you all have to be far enough back to be fully within view of the camera (also taking care to be far enough apart not to accidentally beat the crap out of each other).

unless the natal pictures we've seen so far of people playing 2 feet from the screen are a lie, however, the system should still work from close up, just maybe not as well as it's supposed to. between space requirements and the precision sacrificed by abandoning a controller, natal seems like it's going to be an interesting gimmick and not much else. both nintendo and sony passed this technology up for a reason, but microsoft always seems to have it's head the furthest up it's own...

So it's only for USA/Canada with their giant houses then?

Well, this doesn't sound like it's going to be a massive commercial failure then.

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