Strofan7 wrote:
Natal is more innovative than both of these even if it is just riding off of the Wii's steam.
if you had to judge just from first glance alone which motion system was the most advanced, natal would win hands down. try to predict what games will be like in the future and you can imagine being immersed in some sort of totally convincing virtual reality where you literally are the character in the game, and at this point natal is the closest to that experience.
problem is, natal isn't nearly advanced enough to make that happen yet. the first problem is that by ditching a controller you also ditch any truly accurate ability to capture motion. the full 1:1 that's been demonstrated by nintendo and sony's gyroscopes, where you can raise a sword above your head and behind your back or twirl an object in your hand, isn't possible with a camera alone. with a lack of any hard data coming from a controller, natal's experience is by necessity going to be a simpler one based off of more basic gestures.
so you trade the amazing 1:1 we've seen already for a dumbed down version that can't register motion as accurately, with the advantage being that you simply get more of your body involved. it's going to take a lot of work for that camera to decode every motion you're making with different parts of your body at once just to get movements like punching and kicking to register, and if the results are even halfway decent you can consider it a great victory for natal. who knows how it'll do monitoring 4 players at once, and if you're not 13 feet away (which will be the case for the majority of players) the camera has an even harder time.
another problem: no pointer function. the wiimote's IR pointer has gotten unanimous praise for being the next step forward for shooting games, and now sony can offer the same. unless natal can magically let you point your finger at the screen and shoot bad guys, this is one big feature it's missing.
these are some of the reasons nintendo passed on the technology. and yes, nintendo did consider this very system and rejected it: don't believe me? check wikipedia-
"Nintendo was offered the chance to retain the technology that will end up powering Microsoft's Project Natal, but denied the opportunity.
Quoted at ComputerAndVideoGames.com, the source said the Israeli company with a professor by the name of Zack Rosenberg told reporters that he invented the 3D camera-powered motion recognition system and demonstrated it to Nintendo executives (including Nintendo CEO Satoru Iwata) in 2007. Iwata was reportedly impressed, but turned it down, only for Microsoft to snag it the following year.
"3DV showed off a camera that detected motion in 3D, and had voice recognition," the unnamed source told CVG. "But Iwata-san was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay... I've heard Iwata describe the prototype he saw at length, and it's definitely Natal."
there's microsoft's innovative camera. i'm not skeptical of it because i like nintendo, i'm skeptical of it because i know that microsoft picked it up just because it looks impressive. it's a buggy and flawed system that didn't perform well enough for the other companies to take seriously, but microsoft doesn't care about how well it works. they're interested in that 'ooh'ing and 'ahh'ing reaction it gets from people who don't understand that it's not a step forward from nintendo and sony, but a step back. here's the biggest kick in the pants for natal: sony's system has a camera too.
And hopefully it's true that Nintendo will be releasing those Wii Remotes with MotionPlus built inside. A Wireless Nunchuck would be the icing on the cake
