Showing 1 to 12 of 12
1. Posted: Thu 30th Jun 2011 13:32 BST
I don't know if this is old news or not (if it is then please tell Me)
“In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability, encouraging fans to improve mission scores. The save mechanic ensures that both original and unlocked game content will be available to all users.
“Secondhand game sales were not a factor in this development decision, and we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer.”
According to Capcom, the arcade-style gameplay lends itself to this save system. “There was no intention of lessening the experience of the game. “Essentially Resident Evil The Mercenaries 3D was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It’s not some secret form of DRM. It’s simply the way we designed the save system to work with the arcade type of gameplay.”
“Resident Evil: The Mercenaries 3D consists of 30 time-based missions, through which the player unlocks skill upgrades as they progress through the game. Anyone purchasing a copy of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user.”
source: Official Nintendo Magazine
Edited on Thu 30th June, 2011 @ 21:36 by JusticeColde
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2. Posted: Thu 30th Jun 2011 14:08 BST
@JusticeColde: Yes, this is old news. This is PR talk for:
"You can't restart your data. We did this because we're greedy and we know there's really no real benefit to you, the end consumer. If this is works, we hope to do this with all our games from now on. We'll be using the money we get from sales of this game for research and development of self destructing 3DS games which we hope to add to our lineup in the future. Ah, who are we kidding, our executives are going to use the profits from the sale of this game to fulfill their dreams of swimming in our vault full of gold which is incidentally where we also keep all the candy we've stolen from babies. Thanks for helping us make our dreams come true."Love,Capcom
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3. Posted: Thu 30th Jun 2011 14:12 BST
I really don't see how this is a greedy move. It is a score based game.
Where's the fun in a score based game if you can delete the scores?
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I wonder if
this could be love.[/strong]
4. Posted: Thu 30th Jun 2011 14:35 BST
I still think this sucks and I really don't see a good reason for this. I don't think they should take the option out of consumers hands on this save thing. What about people who cant get a new copy down the road (I don't even have a 3ds yet), this ruins the part of the game that I'd like, which is upgrading my characters and unlocking stuff. It sounds fishy to me and I don't care WHAT Capcom claims.
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5. Posted: Thu 30th Jun 2011 16:41 BST
I just want to note that I never planned on purchasing this and so my comments are just for fun as well as a convenient excuse for me to post a picture of Scrooge McDuck jumping into a safe filled with gold coins.
Regardless, I still think it's crummy thing to do, to leave out the option to reset your data fully despite it being a score based game.
Duck Tales is awesome
6. Posted: Thu 30th Jun 2011 17:05 BST
I really don't see how this is a greedy move. It is a score based game.Where's the fun in a score based game if you can delete the scores?score based
All I'm going to say is that they better not do this for Smash Bros 3DS.
7. Posted: Thu 30th Jun 2011 17:17 BST
If that was true, then everything would be unlocked from the start "just like in an arcade cabinet." Deleting your save really is only an issue for secondhand sales. If I buy the game used, I don't have the fun of unlocking everything if I want.
Sykotek has it right. A++ (extra credit for including the picture of Scrooge McDuck)
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8. Posted: Thu 30th Jun 2011 17:17 BST
You spelled prevent wrong. At least you put the "n" there
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9. Posted: Thu 30th Jun 2011 21:37 BST
Thanks Colors, I knew something was off about the spelling, I just didn't know what it was.
10. Posted: Wed 20th Jul 2011 12:00 BST
Imagine buying a game second hand and finding the person before you has filled the high score table with ridiculously high scores that you'll never be able to beat?
Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.
I'm throwing my money at the screen but nothing happens!
11. Posted: Wed 20th Jul 2011 12:07 BST
Aviator wrote:I really don't see how this is a greedy move. It is a score based game.Where's the fun in a score based game if you can delete the scores?score basedImagine buying a game second hand and finding the person before you has filled the high score table with ridiculously high scores that you'll never be able to beat?
Then I'd be motivated to beat those scores, and consider it an achievement when I do.
12. Posted: Wed 20th Jul 2011 12:13 BST
I don't even think that's even the biggest problem with it. What really annoys me is that it prevents sharing the game between friends, something gamers have been doing for years. Imagine lending it to a friend, who then goes on to unlock everything you yourself have been trying to unlock. You can't go back and get that experience for yourself, there are no multiple save files, so you're basically stuck with a game, you paid 45 euros for, and the experience has been ruined for you. And on top of that you can't even trade it to get another game. That's messed up and we, as gamers, shouldn't stand for it.