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Topic: Big New Final Fantasy Titles Coming In 2018

Posts 101 to 120 of 121

NotAceAttorney

@Dezzy That's a good point actually. But I wonder how big each FF7 game is going to be anyway. If each individual game world isn't that big, they could probably make it quite seamless. But there might be a loading screen when you leave, say, Midgard, and enter the bigger map. Maybe like in FF15, how Altissia is a separate area. Except Midgard would be a lot more dense and packed with stuff to do.

What would really surprise me, is if they did a world map. That doesn't seem likely though.

NotAceAttorney

Inertiacreep

@NotAceAttorney i don't see why you guys are saying this would be the biggest 3d world ever... i guess it's been a long time since i played it, but to me it doesn't seem like it would have to be so massive...
But you guys think each game is going to be its own game, like xenosaga? Except this is a remake of 1 game.. if they start changing it each release this thing is just going to be a huge mess.

Inertiacreep

NotAceAttorney

@Inertiacreep That's why I'm a little concerned. From reading interviews and the like, I'm getting the feeling that this is going to be more of a three-part thing, rather than one game divided into 3 discs. I don't expect radical changes with each release, but yeah. I don't think I'm phrasing this right.

NotAceAttorney

Dezzy

Inertiacreep wrote:

@NotAceAttorney i don't see why you guys are saying this would be the biggest 3d world ever... i guess it's been a long time since i played it, but to me it doesn't seem like it would have to be so massive...

Alright, you called for it. Nerd attack time.
Lets take a look at just Midgar for a general guide.

Untitled

So we know Shinra HQ had about 70 floors of typical height. It's also massively raised on a central platform. So lets say it's overall about equivalent to the Empire State building at 100 floors or about 400m high. Based on the above image, that looks about the same as the radius of the main city. Meaning the whole city would be about 800m across. Nearly 1km.

By comparison, the entire map of skyrim averages to something close to 5.5km across. So Midgar is about 1/7th of the total Skyrim map width.
Whereas in the FF7 world, it's not even 1/7th the size of the eastern continent by itself. And the eastern continent is slightly smaller than the western continent (which has a lot more towns on it), and is about the same size as the northern continent.

So to some up, it's approximately WHOAAAA times bigger than Skyrim.

Edited on by Dezzy

Converted from Sony to Nintendo during 7th gen and never looked back.

MarcelRguez

@Inertiacreep You quote me again ITT and you're going to the ignore list.

@Dezzy See, while I get your point, there are ways to remake sections like Midgar accurately without making the entire map explorable. The opening area of FFXIII feels massive in size, yet ironically enough one can only traverse a series of corridors on it. And of course, the overworld map doesn't have to preserve the 1:1 scale.

At the end of the day, I'm positive they could remake the whole game and fit it into a single game if they wanted to, and I fear Square's ambition will be the downfall of the whole project.

Edited on by MarcelRguez

MarcelRguez

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Dezzy

MarcelRguez wrote:

At the end of the day, I'm positive they could remake the whole game and fit it into a single game if they wanted to, and I fear Square's ambition will be the downfall of the whole project.

Of course they could if they really wanted to. But it wouldn't feel as epic as the original, which would make it a pretty lousy 8th gen remake.

That's basically what they've said. They want it to be as impressive as the original was in 97:
https://www.gamespot.com/articles/final-fantasy-7-remake-will...

If I recall correctly, it was the most expensive game ever made in 97.

Edited on by Dezzy

Converted from Sony to Nintendo during 7th gen and never looked back.

Inertiacreep

@Dezzy ok.. but i highly doubt they are going to be that ambitious to make midgar to scale with the whole city as play area.. there would just be a whole lotta nothing.. could you image how much filler that would need?

Inertiacreep

Inertiacreep

Dezzy wrote:

That's basically what they've said. They want it to be as impressive as the original was in 97:
https://www.gamespot.com/articles/final-fantasy-7-remake-will...

If I recall correctly, it was the most expensive game ever made in 97.

They make it sound so great (i didn't read the article, just your comment) .. but come on, do you guys really have faith in them at this point?

Inertiacreep

MarcelRguez

@Dezzy The thing is, when I read stuff like this...

Kitase wrote:

From the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the story and turn it into an epic experience for fans and new gamers alike

...there's a voice in my head that screams "you don't need to do that". I respect their enthusiasm and grantedly, I don't know what they have planned for the game exactly, but this sounds to me like Kitase is talking mainly about presentation, like all the stuff you mentioned in a previous post. And if they really want to make it as impressive as the original was in 97, then the minutiae don't matter. Pre-rendered cinematics aside, FFVII was never a looker.

Maybe it's my lack of faith in Square's big budget projects talking, but if recent history is anything to go by, the longer they drag the development of their games, the worse they turn out to be in the end. Their priorities when it comes to development are all over the place.

Edited on by MarcelRguez

MarcelRguez

3DS Friend Code: 3308-4605-6296 | Nintendo Network ID: Marce2240 | Twitter:

NotAceAttorney

@Dezzy I'm glad you brought up that interview, it has lots of interesting points. They want to expand on the story huh. I also heard Nomura say he thinks of the remake as being part of a different continuity than the FF7 universe. His response to whether the remake will touch on the FF7 spin-offs.

But what was most interesting in the interview you linked, was where he said each game will offer a unique experience. I could be reading too much into it, but I don't like that particular phrase.

@Inertiacreep Not only that, but in the original title, the beginning Midgard section isn't actually THAT long. Yeah, we are told that Midgard is huge, but story wise, most of it isn't that relevant. Like you said, they need to add a lot of filler content.

Edited on by NotAceAttorney

NotAceAttorney

Dezzy

Inertiacreep wrote:

@Dezzy ok.. but i highly doubt they are going to be that ambitious to make midgar to scale with the whole city as play area.. there would just be a whole lotta nothing.. could you image how much filler that would need?

Yeah, it almost definitely won't be fully explorable. There are multiple layers to it of course so it would be that size twice over.
They could just do a kind of pseudo-open city though. A bit like Altissia in FF15. You can't go everywhere but it feels like you can when you're there because it's so open.

Converted from Sony to Nintendo during 7th gen and never looked back.

Inertiacreep

@NotAceAttorney i know that's what i was thinking.. now watch disc one turn out to be 80 hours of midgar lol.

Inertiacreep

Dpullam

I personally think just releasing the SNES ports of some of the Final Fantasy games would be enough for me. Anything beyond that would make me giddy with joy.

Dpullam

Pigeony

Ports on Switch for all the classics before any new titles please. Especially since they can't even release a full game on launch anymore, yes I'm still bitter from XV.

Pigeony

Snaplocket

It's funny how everyone here is discussing the scale of Final Fantasy VII and yet games like Xenoblade 2 and Breath of the Wild managed to pull off massive and detailed worlds with budgets well below industry standards.

Switch FC: SW-0930-5375-7512
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Dezzy

@Snaplocket

Neither are really the same graphical quality FF7 will be. They're both essentially Wii U games that happen to be on the Switch.

Converted from Sony to Nintendo during 7th gen and never looked back.

Octane

Snaplocket wrote:

It's funny how everyone here is discussing the scale of Final Fantasy VII and yet games like Xenoblade 2 and Breath of the Wild managed to pull off massive and detailed worlds with budgets well below industry standards.

Your point being?

Octane

DiscoGentleman

@Snaplocket but those two games are made by developers with better track records at aiming for realistic goals and achieving them.

Squeenix is all over the place in the last 10-15 years. So, the worry is real.

Edited on by DiscoGentleman

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Snaplocket

@DiscoGentleman Hey don't be so negative. After all we know that they are at least making sure Kingdom Hearts III will be released this year.... Oh wait!

@Dezzy Those "Wii U" games look a lot better then most big budget PS4 and Xbone games imo.

@Octane That a lot of other developers should take notes from Nintendo in terms of budget.

Edited on by Snaplocket

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

DiscoGentleman

@Snaplocket 😂😂
I'm not too negative about it, I don't think. Just worried that they're gonna make it unnecessarily hard on themselves. They did that with FFXV, and thanks to all of the post release support it's gotten, it's finally worth playing.
I'll be sure to pick it up when it's finished being made.

Dance | with | the | Disco.
Nintendo Switch Friend Code:
SW-6154-3556-8607
If you are going to send me a friend request, @ mention me ahead of time or your request will be ignored.

3DS Friend Code: 5112-3638-7349 | Nintendo Network ID: DiscoGentleman

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