I just got the WInd Waker for my Wii. But i cant get it to respond to Classic controller. I may be a newb but i need a precise walkthrough on how to set up the Classic Controller for use on Gamecube games. Thank you. X(
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When we first got a gc, me and my bro didn't have a memory card. We got one 5 months later. So, on sonic adventure 2 battle, we could never get past the first level of each story mode.
it seems like such a minor cosmetic change....i mean nintendo including a sort of in-console x-padder, that internally assigns ABXY to their respective GC uses, etc...I mean it just seems like it would be effortless. I also don't see why they haven't introduced PS3-style virtual memory data...being able to make a PS1 memory card or PS2 memory card on board just seems like a logical inclusion...I mean yeah there are ways around it but these fixes would be effortless on Nintendo's (unless I don't get something about the difference in controls and the GC hardware/Wii hardware locality) part and possibly rake in some classic and new-with-handles-classic sales.
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Yeah, the requirement for a GC controller and Memory card puts me off as well. I've got a white import GC controller; I'd sell it, but I need it for Wii MAME! I've got a couple of Classic Linkers so I can use my Classic Controller for GC games which makes me feel better, but not having the flaps up and running a cord to the system would be nicer.
Yeah, I know, I was playing Pikmin 2 yesterday, and I kept on having to drag the Wii over to where I was stitting for the Gamecube Controller to reach.
I wonder why Nintendo didn't bother with the Classic Controller, it has more than enough buttons.
Ah well, maybe a harware error prevented them from doing so.
all that stuff doesn't work and will never happen an the wii. it sitches to a total GameCube-Mode with no Wii-Functions at all when playing a GC-Game. annoyimg but no way to bypass this.
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