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1. Posted: Mon 8th Jul 2013 17:35 BST
As I hope you saw, last week we posted a thread in this area of the forums for you to have your voice heard in a feature article, which was published at the weekend. We hope you enjoyed taking part, and we're doing it all again.
This week, our focus is on a big story to come out of last week's Investor Q & A, in which Satoru Iwata teased unannounced "brand new types of games". Your question of the week is below.
"Nintendo has stated that the E3 Nintendo Direct was focused on established Nintendo fans and gamers, and Satoru Iwata has stated that "brand new types of games" are planned for the same release windows as those covered in that broadcast. What do you think these experiences will be, considering they're likely to target a mass audience (we doubt Star Fox and F-Zero are part of this message!)? What does Nintendo need to deliver to have its Wii Sports moment on Wii U — new ways of selling games, entirely new ideas, and if so what could they be?"
This thread will be locked on Thursday 11th July at 10pm UK time / 5pm Eastern. Post your thoughts and, who knows? Perhaps you'll be in the feature article this weekend.
Edited on Mon 15th July, 2013 @ 17:40 by Unca_Lz
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2. Posted: Mon 8th Jul 2013 17:47 BST
Well wii had a ton of peripherals maybe they'll go that route with wii u too, Tingles pole dancing with pole and vitality sensor; shake your booty while getting in shape taking it in turns to dance with the pole, those with vitality sensors look on, post your highest heart rate records on the online leaderboard, part of the wii fit range that's gotta be what one of the new games are going to be it just seems too obvious.
Edited on Mon 8th July, 2013 @ 17:47 by Reala
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3. Posted: Mon 8th Jul 2013 18:09 BST
Nintendo would plan to deliver new stuff and new characters and new franchises for the brand new types of games for the Wii U.I,myself don't have a Wii U but I know what would they deliver to its brand new types of games.Like it said in the E3 Direct,there will be a brand new title called 'X' and other brand new games like Just Dance 2014,Bayonetta 2,Watch_Dogs and more.And in other Nintendo systems and handhelds like the Wii,Gamecube,Nintendo DS and the DSi and the others had new characters,new franchises and more.That's why Nintendo is delivering brand new types of games for the Wii U because it was their new console and they wanted to do that just like they did with their older consoles and handhelds too.
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4. Posted: Mon 8th Jul 2013 20:42 BST
Nintendo is claiming that they have new ideas to put out into the market; supposedly new things that we've never seen before. They don't want the ideas copied or used by any competitor and would like to control the market on it as long as possible.
This reminds me of the Wii motion control feature, it was new, exciting, but eventually just copied by competitors. Nintendo could have something new and unexpected planned, like motion control, although probably nothing that large. Whatever it is, they want it secret for now.
You have to wonder what they have that's so large though. It seems like it would be a game, but a new game usually is revealed farther in advance. It's probably nothing old, because any other companies could, and probably have been copying it for years. Whatever they have up their sleeves, it's something innovative.
DLC? No, others have that. An add-on attatchment, like a nunchuck? Not exactly game changing (well it is, but you know what I mean).
Something is needed that the ordinary person will be able to use, hooefully, and say "Hey! I want one of these!" That's why Wii Sports clicked. To reach new fans, get them to like it and want to buy systems, and do something new and innovative, all of those at once, Nintendo would have to do something genius.
An actual guess I have would be that they are working on a new game, that contains no new characters. What is new, is the ways those characters are used to create a unique and fun experience for everyone involved.
Another guess, is that most people will dislike the idea until they actually use or play it. (Cough cough @LZQuacker)
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5. Posted: Mon 8th Jul 2013 21:02 BST
I doubt these upcoming games will be as big as some are making them out to be. With the PS4 and XBONE announced many people will be making the decision as to which home console to go for; not announcing a first party killer app until close to its launch would be a big mistake. Especially considering that most of Nintendo's announced Wii U line-up has been for 2014, it doesn't make sense for Nintendo to keep such a game (or games) a secret.
From the sounds of it though it will probably be another casual title (a la Wii Sports), and while this isn't a problem, this isn't the audience Nintendo is having a tough time persuading to buy their console. Nintendo skipped a generation of catering towards more hard-core gamers with the Wii, and they may well lose them again if they don't get something out for them soon.
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6. Posted: Mon 8th Jul 2013 21:20 BST
Well my question is when they say "new types of gameplay" do they mean A) new types of gameplay people have never seen before or do they mean B) new types of gameplay we don't see done by Nintendo?
If it's A): I believe it could involve some kind of peripheral like the vitality sensor since Nintendo said it could still have a chance of reappearing, maybe they could further push the idea of asymmetric gameplay, or the introduction of a new genre we never thought possible or the combination of genres we never thought would work well together.
If it's B): Maybe something along the lines of MMO style gameplay since Nintendo hasn't yet ventured into that territory. Maybe along the lines of an online First person shooter since that seems to be really popular nowadays (Metroid Prime Hunters with bigger more robust online gameplay anyone?). The next best alternative could be an MMO RPG.
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7. Posted: Mon 8th Jul 2013 22:48 BST
I doubt there will be anything "new".. Most likely it will just be a "new" feature like coin collecting in NSMB2 or multiplayer in Super Mario 3d World. I would hope for a new Starfox or F-Zero, but the chances of that are next to none..
Edited on Tue 9th July, 2013 @ 05:35 by Wolonzo
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8. Posted: Mon 8th Jul 2013 23:39 BST
They're going to make a underwater, spy adventure platformer, that has racing elements. The game pad would be used for 1st person, and the tv would be in the 4th dimension. It would also be multiplayer, supporting up to 512 players. Its also going to be 16-bits, with light RPG elements like level up.
It utilises the powerglove and vitality sensor, and you can unlock all of Nintendo NES games for free by pluging in the WII balance board and GC controller. The name is The Legend of the Ninja Space cow Frogs from outer space. It will come out in 2029, just before the machines take over.
Edited on Mon 8th July, 2013 @ 23:44 by KingBoo01
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9. Posted: Tue 9th Jul 2013 00:09 BST
Its also part of a 40 disc triology that-when downloaded- contains 200,000 yotabytes.
10. Posted: Tue 9th Jul 2013 00:10 BST
However, the planned DLC is only .1 yoctobyte.
11. Posted: Tue 9th Jul 2013 02:20 BST
I believe that Nintendo wants everyone to be able to play. Wii Sports attracted many including non-gamers, so a new Sports game is possible. I wonder how Nintendo is going to make unique use of the gamepad for "Wii U sports". DLC could also be possible. DLC for third-party games may happens more often. I have no idea how they are going to make a new kind of gameplay. Nintendo always surprises, so I hypes to see what they can do in the future.
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12. Posted: Tue 9th Jul 2013 04:05 BST
Nintendo needs something that is easy to Understand but accessible to both established gamers as well as newer fans. It's going to be something that takes the gamepad and show's why its an essential tool that adds to the gameplay experience. That said what ever this new IP it can't be from a widely established brand such as Mario or even Donkey Kong. We know that Nintendo has a free to play steel diver in the works and while the 3DS game got bad reviews a version that isn't sent to die might actually do well. My answer which is pretty simple is taking the Nintendoland mini games that work and expand the concept into eshop title.
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13. Posted: Tue 9th Jul 2013 04:29 BST
Good God, I just want it to be good! And I hope there's no Wii Sports U, the original Wii Sports was as bland as styrofoam on wheat toast. I don't know why so many people say how mind blown non gamers were by it, I wasn't impressed at all, not even the first time I played it.
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14. Posted: Tue 9th Jul 2013 06:40 BST
I wasn't that impressed with Wii Sports either. It just seems like they're going to be doing alot of things we expected last generation, but not in a bad way. I'm speaking in terms of the motion control.
Mario Kart Wii for example, doesn't even use motion plus. That's an inherent benefit right off the bat. Motion plus was hardly used for anything, but now it's basically required unless you want your game to play like s***.
Even Sonic Racing for Wii U hardly used motion controls, and it was available for them to implement.
Wii Sports/Fit U are already confirmed, basically. It's gonna have to be something extraordinary in order to catch any, and everyone's attention.
In conclusion, I'm thinking camera games, more Wii remote plus games(with possibly the nunchuck), various virtual kits for your living room using the geomagnetic sensor in the GamePad, and possibly 3DS connectivity.
If anyone recalls the Revolution teaser back in 2005 or so, they showed how a virtual drumset would work. If you have the GamePad on a stand using the the screwin on the back, I'm pretty sure the geomagnetic sensor would be able to track where your Wii remote plus controllers are in it own virtually created environment. This is kind of a crappy explanation(maybe)...
15. Posted: Tue 9th Jul 2013 12:25 BST
@Reala @3dsFan134 It can't be the Wii Vitality sensor; in this Q&A Nintendo stated that it works for 90/100 people, and explained the whole "If it isn't perfect why launch it" thing. There's hope for Vitality sensor yet, but not until advanced technology is created.
I really hope their idea isn't AR cards; Nintendo those don't work well! u__u Seriously, maybe 1/5 people played that game over an hour total.
16. Posted: Tue 9th Jul 2013 14:35 BST
@Prof_Clayton Well, I would actually like to see more AR Cards. Before the 3DS came out I actually went to one of the demo stations and after playing Face Raiders the first time, I thought out loud that they should have made collectable cards for it which, when scanned, would add a certain face of someone famous(imagine blasting Miyamoto's noggin to bits ). I want to see more collectable card sets like KIU and more AR Card games like Nintendogs Obedience and the fishing game, even optional controls like aiming on OoT. This form of control isn't extremely new, but it's just so cool when it's done right, and I think it was a fantastic way to show off the 3DS' gyroscope function- the only reason I stopped playing the AR Games was because they haven't been updated in a long time...
With the Wii U being a home console, I think that the idea of sitting down with AR Cards would be more "natural" and less fiddly. Nobody wants to carry around their AR cards with their 3DS, but it wouldn't be difficult to dedicate a little space to them next to your Wii U. Then again, it only has a front camera, so boo to that.
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17. Posted: Tue 9th Jul 2013 15:20 BST
There really is no telling what these new types of games will be. We've already seen sports, party games, and Gamepad usage in Nintendo Land and Game and Wario. I would imagine that these new types of games will take advantage of features such as NFC and the second screen. I am excited to see something new from Nintendo, especially since the industry seems to be mainly focused on established popular ideas such as guns and violence.
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18. Posted: Wed 10th Jul 2013 02:40 BST
From what has been reveled at E3, it seems that local multiplayer is something they are really trying to establish themselves by. I think that's a smart way to go since Sony and Microsoft have been heavily advertising their new consoles' online features. It is definitely debatable how affective Nintendo has been at it (given the mixed reactions to i.e., Mario 3D World), but I think this is a route they could dominate if they do it right. I think Nintendo Land did a pretty good job of showing off how unique of a gaming experience you can have with the extra screen; it truly offers an experience you can't get on anything else! I think they could definitely expand off some of the concepts that they used, specifically in the multi-player games, to create games that can only be played on the Wii U.
If I had the know how, this is what I would do; forgive me for using Star Fox as my example, but this is the best way I can articulate the concept. The larger idea I'm playing off is that of two or more players having access to different information (given the use of TV or Gamepad), and needing to communicate with each other if they want to successfully clear the mission: that was a key thing that made the multiplayer games in NL new and fun. Star Fox team has had missions on ground, in Arwings, in Landmasters, and submarines. I would envision a game where there would each level would have a mission, but each player had to do their own job from their own vehicle in order to for the team to be able to accomplish it. For example, maybe there could be a mission where Fox (Player 1- Gamepad) and Krystal (Player 2 - Nunchuck or Pro) have to blaster their way through an enemy base and shut off barriers so Falco (Player 3 - Nun/Pro) and Slippy (Player 4 - Nun/Pro) can destroy generators from their Arwing and Landmaster while fending off enemy ships (heck, throw Peppy in for Player 5). Fox and Krystal would have to split up and communicate information to unlock doors or codes, while the other two are watching each others' back and waiting to hear from Fox and Krystal about the barriers. Single player would be possible (select a person to control at the beginning of the level or switch throughout, other roles are AI), and you could have people drop in or out whenever. For balance, maybe you can assign a difficulty to each job before the level starts so a rookie can join an experienced player.
That might be a rough example, but yeah, I think that could show off the capabilities of the console fairly well. If I had to label a style, I would call it an asymmetric co-op action/adventure.
Edited on Wed 10th July, 2013 @ 02:40 by redsoul91
19. Posted: Thu 11th Jul 2013 22:31 BST
I don't think Nintendo has to try to target either the core or mainstream gamer. They just need to focus on delivering god and diverse content. Have announcements ready for Gamescom and TGS. I'm hoping for a sequel to Nintendoland as thats a pretty good way to advertise nintendo's IPs all in one game. I'm just hope they decide to bring back Star Fox and invest in new IP.
20. Posted: Fri 12th Jul 2013 02:56 BST
Another thought would be something similar to the the streetpass games for the WIi U. Just take a bunch of smaller ideas and base them around mii's and working with miiverse.
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