Showing 1 to 20 of 55
1. Posted: Sun 14th Jun 2009 07:18 BST
Alright,guys,Although,I enjoy the ban topics,it's finally getting old. Like AlexSays said,we need some real discussion around here.So,here we go.All 3 major 1st-party video game companies are inventing news ways for motion control,right? But the question is which one will succeed?Here are the 3 new ways to use motion control.
Wii Motion Plus:This is already out,and from what I heard make the Wii Remote's motion sensors more accurate. My thoughts: I think Nintendo has won with Wii Motion Plus,and I think Natal and Sony's Wand is doomed to fail.
Project Natal:Microsoft's way of using only a camera to play games on the Xbox 360. My thoughts:It is different,but do we really want this? I really don't want to use a camera to play my games. It could have a chance,but I seriously doubt it.
Sony's Wand:Sony's copycat Wii remote. My thoughts:It's doomed to failure.
There,now we have SOMETHING to discuss. Oh,and anybody who has bought Wii Motion Plus,share your thoughts here.
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2. Posted: Sun 14th Jun 2009 07:23 BST
I think the Natal has more of a chance than the Wand because it brings something different to the table. Sony already borked motion control once with the six-axis and I can't see their newest iteration working out differently.
Scared of the future, but bored with the past.
3. Posted: Sun 14th Jun 2009 11:31 BST
I think Sonys wand looks like a..... Well I think it would be to inappropriate to say on this site AKA its Fail
4. Posted: Sun 14th Jun 2009 14:19 BST
My favorite type of gaming is the kind I can play, so I'll have to go with Motion+ since it's actually finished and on store shelves.
Nintendo may sound cocky in their comments about these new competing techs, but they have every right to be. Sony and Microsoft are late and don't deserve the pat on the back until they have their products released and with good games that make good use of the tech. Until then, it's just a fantasy, and I can't believe it works half as well as they claim it to work.
Edited on Sun 14th June, 2009 @ 14:21 by Adam
Come on, friends,
To the bear arcades again.
5. Posted: Mon 15th Jun 2009 00:07 BST
The challenge for Nintendo is getting all these not-necessarily-technically-inclined users to understand why they need this new Motion+ thing for newer games -- fortunately, Wii Sports Resort, as the first true sequel to Wii Sports, should help to accomplish this quite well, and will surely be a huge seller. Games like Tiger Woods 10 ain't hurting either... I just picked that one up and love it, and can see it getting some pretty good living-room penetration out there. (...hm, not sure about that last phrase, but I'm keeping it)
The challenge for the other companies is to convince broader demographics that their consoles can be as party / fun friendly / physically active as the Wii, but MS would have to convince people to ignore their energy-drink-like marketing to male adolescent fantasies over the years with the Xbox line, and Sony would still have to problem of -- okay, so I need this expensive console, and I need the eye-thing, and I need to use this wand, but I can't use it to navigate the system menus, for that I'll need a gamepad, what???
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6. Posted: Wed 24th Jun 2009 21:24 BST
Natal is the winner of all. The motion sensor looks more accurated than the WM+'s one. Surely many developers use it to make games where you can really be in the game.
The WiiMotion+ i looks like a simple expansion, and the difference between using it or not are not very much.
The Sony' Wand looks like they saw Project Natal, and showed a prototype of a motion sensor camera based on EyeToy(it's motion sensor was lame, very lame).
7. Posted: Thu 25th Jun 2009 00:42 BST
I think the whole Natal thing is being read into a lot more than it should be. I think (in context) it will be a nice way to make gaming accessible to more people, but it raises too many "what ifs" to really make me think it will cause any worries for Nintendo. First of which is that Natal introduces an accessory...one that will not be compatible with all games. There will be a set of games which Natal is able to take advantage of, but there are entire genres of games that just cannot be approached without using some kind of controller. This makes me feel like it's literally a glorified EyeToy. It also raises questions like "what happens if my dog or my kid run in front of the sensor while I'm playing", or "how will voice control cater to people with different accents".
Don't get me wrong, from looking at the live demo at E3 Natal does bring something entirely new to console gaming and quite possibly will do it very well. But in the end, as I said before, It remains an accessory and a niche item, whereas the Wii experience is built around motion control with nearly every game out there incorporating it. Granted, WiiMotion+ is an expansion for that, but it also increases the flexibility and sensitivity of the console's core function. And since the technology of the Wii is built around motion control, there's also a pretty good possibility that we will start seeing Motion+ as an optional feature on a large number of games here on out. I think, between the two, WiiMotion+ has far fewer limitations to overcome and will be much less of a gimmick item.
As far as Sony's offering with the wand, I really haven't read all that much about it so I have no opinion at this point.
8. Posted: Thu 25th Jun 2009 01:21 BST
They all suck, everyone loses, and the industry is going in the wrong direction.
Motion controls are a gimmick. They fit some games, not most, and for the most part have been implemented in a way that detracts from the game.
Now Playing: Bioshock
9. Posted: Thu 25th Jun 2009 01:32 BST
They're great for sports and racing games, but not a whole lot else. Sword games, sure, but that will get tiring in an epic game and is probably only a good idea for a basic fencing game. And IR is good for shooters, but that's not the same as motion, so I'm not sure if that is included in the topic.
I'm excited about Motion+ but only because of Sports Resort. Unless Nintendo can actually step up to the plate and make it useful in the next Zelda (unlike the Wii remote in Twilight Princess), I'm inclined to agree with Clickety Click.
When they first unveiled the Wii remote, I had expectations of greatness. When the first few games really stumbled to use it well (WarioWare especially), I didn't mind, but they've yet to really push motion controls far. I mainly play Brawl and VC. The only good games I've played that used the remote barely did so and didn't need to:
Bit Trip Beat is certainly better with motion, but it certainly wasn't necessary. An analog stick would have been sufficient. Swords and Soldiers used IR. Galaxy and Twilight Princess definitely didn't need it.
But I am biased. I injured my wrist once upon a time, and that pain comes back if I hold the remote too long.
That said, I don't think motion control is going to go away any time soon. It would be perceived as a step backwards to do away with it. Hopefully it is just a long learning stage and developers will learn to implement it better soon.
Edited on Thu 25th June, 2009 @ 01:34 by Adam
10. Posted: Thu 25th Jun 2009 01:34 BST
Sony and Microsoft failed with Natal and the Wand due to the fact they had no showcase games.Natal looks so gimmicky because well, who wants to literally get up and literally move their entire body for pretty much every single game that is released for the steaming pile of crap!?
Sony isn`t no better, but its better to copy the best in that technology area.
@clicketyNo everyone but Nintendo loses even though the first-party businesses are on the right trail.
Believe everything, nothing is a lie. Oh, and don't forget to be offended by things that have nothing to do with you. Perfect.
11. Posted: Thu 25th Jun 2009 01:42 BST
I'm inclined to agree with Clickety Click.
Oh no! I think you just called your opinion silly. There's no need to be so hard on yourself, Adam.
The only non-sports game I can think of that motion controls actually enhanced is No More Heroes. I liked the directional combos to do wrestling moves. It's a great improvement over QTEs. Other than that, either motion controls make the game worse or they simply replace button presses and are therefore stupid.
12. Posted: Thu 25th Jun 2009 01:56 BST
Has everyone forgot how awesome Resident Evil 4 was on Wii with the WiiMote? In my opinion, we got the best version of that game
13. Posted: Thu 25th Jun 2009 02:03 BST
IR is not motion control. IR is what's best about the wiimote, and it's also what's being ignored by Sony and MS when they try to copy Nintendo. Hence why Motion+, Natal, and the Sony wand are going in the wrong direction.
14. Posted: Thu 25th Jun 2009 02:06 BST
weirdadam wrote:I'm inclined to agree with Clickety Click.Oh no! I think you just called your opinion silly. There's no need to be so hard on yourself, Adam. The only non-sports game I can think of that motion controls actually enhanced is No More Heroes. I liked the directional combos to do wrestling moves. It's a great improvement over QTEs. Other than that, either motion controls make the game worse or they simply replace button presses and are therefore stupid.
Have you ever heard of Metroid Prime 3, Super Mario Galaxy, or even Madworld?They all did that and their all non-sports titles.
Edited on Thu 25th June, 2009 @ 02:12 by Chrono_Cross
15. Posted: Thu 25th Jun 2009 02:10 BST
Other than that, either motion controls make the game worse or they simply replace button presses and are therefore stupid.
It really all depends on the game and how the developer takes advantage of it. Unfortunately, your observation is correct in the majority of circumstances since it seems like a lot of developers simply tack it on without really exploring new possibilities and thinking outside the box. In those cases it just becomes frustrating, especially when the game doesn't provide you the option of foregoing the whole motion control aspect and just using a classic controller instead.
But the thing I do like is that when a developer does manage to approach motion control in a unique, engaging way and hit the nail on the head, the experience is well worth my time and money. So many games feel like motion control is there as a lame gimmick, as Click said. Making it feel natural is the challenge, and I think achieving that feel is a great deal more difficult than a lot of developers expect it to be. Hopefully, as time goes on we'll see more devs catching on and learning from the examples others have set in pushing their boundries.
16. Posted: Thu 25th Jun 2009 02:10 BST
@ Click ManWhat I said about the Conduit was in the context of that thread only. Please don't drag that over here. That thread was locked for a reason, and while I have reason not to care to respond to comments comparing morality and video game graphics, I can agree with you elsewhere, thanks.
As for No More Heroes, I thought the whole game was gimmicky, but its fans though small in number are pretty enthusiastic about it, so I guess it's doing something right.
Edited on Thu 25th June, 2009 @ 02:11 by Adam
17. Posted: Thu 25th Jun 2009 02:18 BST
MP3's motion controls were kinda annoying for the most part. Some were okay. Nothing I couldn't live without. SMG's waggle attack was something I could really live without. Haven't played Madworld yet, but it seems about in line with NMH's use, so it's probably good, though I've heard people say that it gets very tiring by the time you get to the boss.
@Adam. I'm not a man. And I also wasn't comparing morality to graphics. Just giving examples of normative statements. And I was just teasing you in this thread about the other thread, so you can relax and sit back in your seat.
18. Posted: Thu 25th Jun 2009 02:28 BST
I'm in bed.
19. Posted: Thu 25th Jun 2009 02:38 BST
I hope you're wearing something. Otherwise, this thread just took a disturbing turn.
Anyway, I challenge anyone to come up with a non-sports game that used motion controls is a way that was not just replacing a button press or detracting from the game - a game where the motion controls actually enhanced the game. It's already been 3 years. If devs haven't come up with such a game yet, there's no reason to expect that more time is all they need.
Edited on Thu 25th June, 2009 @ 02:38 by clicketyclick
20. Posted: Thu 25th Jun 2009 02:41 BST
Boom Blox ?
This is good