Forums

Topic: Why videogame dialogue sucks.

Posts 1 to 20 of 22

Bass_X0

This is an interesting article.

http://post-hype.blogspot.com/2010/06/secondary-concerns.html

Here's a small part:

I was told to rewrite the lines where anyone expressed a strong desire not to die. It was "sadistic" to kill people who directly asked you not to kill them. This sort of sadism is exactly the stuff that gets us a red flag from the ESRB. I felt pretty bad about this -- I had written sadistic material! -- before I thought about it. The thinking was, it wasn't sadistic to create elaborate torture sequences as a heavily marketed feature; it was sadistic for the people being tortured to death to raise objections. It was sadistic to suggest that the individuals you killed had resembled human beings, that they were afraid to die.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

citizenerased

Bit too long to read (except for the quote) but I think it's because gamers don't expect anything fancy and because video games try to do more than films (they're interactive after all) but for a lot less money. Plus it's hard to write scripts for multiple outcomes so they have to keep stuff "generic" for whatever the player decides to do.

One of the reasons why I prefer my games without a story; I'd rather have no story than a badly written ones, games don't need stories IMO.

Mario Maker 2 level ID: L93-LYQ-YJF

Amorous_Badger

tealovertoma wrote:

One of the reasons why I prefer my games without a story; I'd rather have no story than a badly written ones, games don't need stories IMO.

I'm inclined to agree, even the games that are supposedly reknowned for their story telling(Final Fantasy, Metal Gear for example) are usually comprised of pure cheese.

Monster Hunter Tri.
EU
Badger SKR6R7

shingi_70

well there are a good few ones. Mass Effect, Halo, Indigo Prophecy, Half-Life, Bioshock , come to mind.

I personally think the pokemon games have a good story.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

Adam

Only had time to read the quoted passage, but that only applies to games with torture, of which I can think of approximately... um.... none. The primary reason games have bad dialog is they have bad dialog writers.

The Mother series is an example of what you get when a professional writer is behind a game, and despite having more text than even the average RPG, each game's written all by the one person, so there is consistent quality.

The Metal Gear Solid games are written pretty well, too, if not plotted half as well. I have no idea what happened in MGS4 because it's so ridiculously over the top, but that didn't stop me from enjoying every word.

Come on, friends,
To the bear arcades again.

The_Fox

weirdadam wrote:

Only had time to read the quoted passage, but that only applies to games with torture, of which I can think of approximately... um.... none.

Well, I think he was referring to the Punisher video game. Punisher, being the Punisher would beat or threaten to kill people unless they gave him information (and of course the player usually did anyway). I think he had a problem writing lines that would be approved of the criminals begging for the Punisher not to kill them.

Edited on by The_Fox

"The government of the United States is not, in any sense, founded on the Christian religion."

-President John Adams

Treaty of Tripoly, article 11

edhe

A good read.

But the author was mainly concentrating on the dialogue of secondary characters or NPCs (think GTA or Bully for the Wii).

And the gist seemed to be that the dialogue was poor because it wasn't created by the main writer(s) - they were essentially throwaway lines, which didn't always work in context.

My Backloggery.
Follow a cow?

Switch Friend Code: SW-6650-8335-1908 | 3DS Friend Code: 4682-8598-1260

theblackdragon

what edhe said. that article wasn't so much about the main plot or story as it was the random NPCs saying things pretty much to make noise or fill dead air-space... sometimes those lines are pretty funny because they're so odd. after reading that, they make a little more sense, lol.

BEST THREAD EVER
future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!

3DS Friend Code: 3136-6802-7042 | Nintendo Network ID: gentlemen_cat | Twitter:

Adamant

The+Fox wrote:

Well, I think he was referring to the Punisher video game. Punisher, being the Punisher would beat or threaten to kill people unless they gave him information (and of course the player usually did anyway). I think he had a problem writing lines that would be approved of the criminals begging for the Punisher not to kill them.

Because apparently the Punisher never kills people who beg for their lives in the comic books, now.

Adamant

noname875

Bioshock did not have lousy dialog, especially the one scene where... Well, when you meet Andrew Ryan in person. If i said more then that, i would pretty much give the whole story away.

noname875

Chrono_Cross

Mass Effect had great dialect in my opinion. That's proof video game dialect is great.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

Adam

I understood that it was in reference to a particular game, but the quoted passage can hardly be applied to games in general, which is what I was getting at. That's a very specific instance. Most games don't deal with issues like that, which makes it an odd example, if it's representative of the article as a whole. Seems less like "why video game dialog sucks" and more like "why this video game's dialog sucks."

Come on, friends,
To the bear arcades again.

Saber

Probly because the games they play suck because the ones I play usually have good voice overs along with good dialogue

Edited on by Saber

SSBB: 1634-4624-0179

Splat

I think people get to wraped up in story line stuff for games as long as the game play is good I don't really care how bad the dialogue is.

Dragon's Dogma 2 Pawn ID: OM7GKB029K3D

Kingbuilder

weirdadam wrote:

The Mother series is an example of what you get when a professional writer is behind a game, and despite having more text than even the average RPG, each game's written all by the one person, so there is consistent quality.

Agreed. You can tell that Shigesato Itoi is a true novelist through his wordplay. His games manage to blend both comedy and tragedy to create an amazing piece of artwork. Although I thought that there was a sufficient amount of text for a game of it's style since It's more of a play-along story than a video game.

“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."

Adam

He's not a novelist, actually. He does copywriting and essays. I believe he's particularly famous in Japan for his interviews. If he wrote a novel, I would be busy learning Japanese right now, haha.

And there is certainly a lot of game to the series. Granted, it's very easy, but there's more to it than just a play along story.

By the way, I'm not sure what you're getting at with "Although I thought that there was a sufficient amount of text." Sounds like you thought I said there wasn't much text? Mother 2 & 3 both pushed their respective format to its capacity trying to cram everything in. That's way more than sufficient. That's the result of someone who loves his game.

Edited on by Adam

Come on, friends,
To the bear arcades again.

Kingbuilder

weirdadam wrote:

Err, he's not a novelist, haha. He does copywriting and essays. I believe he's particularly famous in Japan for his interviews. He runs his own company and publishes stuff on his website regularly but as far as I know never did any fiction, definitely not a novel. If he wrote a novel, I would be busy learning Japanese right now, haha.

And there is certainly a lot of game to the series. It's not just a play along story. Granted, it's very easy, but the battles are just as involving as any other traditional JRPG. But I'm not sure what you're getting at: "Although I thought that there was a sufficient amount of text"? There's a ton of text. Mother 2 & 3 both pushed their respective format to its capacity trying to cram everything in.

Well I did say it was MORE of a play-along story than a video game. Of course, it still had to have video game elements to it or it would've gotten way different publicity from fans. And I meant that the game was like book from it's fantastic story-telling, which makes me feel like Shigesatu Itoi deserves to be called a novelist.

“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."

Bankai

Um, you guys realise this kind of thing (being asked to rewrite parts that don't fit the interests of the studio/ publisher) apply to the film, book and music industries as well, right?

Storytelling in games is still in its infancy. Look at how terrible the dialogue was in the films of the 1940s... that's about the equivilent level of development of the games industry.

That's the reason that most games have terrible plotting, it has nothing to do with the evil corporations that the conspiracy theroists are quick to assume.

Bass_X0

Splat wrote:

I think people get to wraped up in story line stuff for games as long as the game play is good I don't really care how bad the dialogue is.

No... it really stands out and annoys when its bad. When its good, you don't hear it because it sounds natural.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Kaeobais

In House of the Dead 2, survivors would yell "I don't wanna die!" and I'd shoot them. ESRB seemed cool with that.

The best strategy in the game: go up stairs and pause balls.

This topic has been archived, no further posts can be added.