After reading about the developer angst at the Rayman Legends delay on Wii U and reading more about how awful it often is to work on games - to the point that many don't last more than five years in the industry, I have to wonder why game developers haven't unionised yet. I suppose it's because they view themselves as most IT workers do: well-paid for what they do and thinking that unions are only about salary negotiations, forgetting the better working conditions aspect.
Rather than thinking of themselves as creative IT professionals they should model themselves on people who work for movies and TV, who have a long union tradition. I'm pretty sure writers in Hollywood were bullied by their employers; told that they'd never work in the industry again if they didn't do as they were told and how lucky they were to work in motions pictures in exchange for little or no credit. The time seems ripe for game developers to get the fair treatment they deserve from managers and publishers. I simply don't get why you'd work in sweatshop conditions when it's just not necessary.