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Topic: Why don't game series end?

Posts 41 to 58 of 58

Socar

I understand how you feel here. The games that people complain that are being milked (like Mario) are silly because if a series makes money, it will be made more. I mean just look at Assassins Creed and Uncharted. From being new ips to being old.

This is one reason why Nintendo doesn't make games that focus huge on stories because if they did that, they would have to satisfy the gamers with the finale. Zelda games really don't focus so much of the chronology detail and I can easily tell that because Nintendo themselves don't know how to fix it. Professor Layton came to an end and yet Level-5 plans to bring it to another direction without the professor (why? WHY? ).

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Haywired

It's kind of scary to think how long game series might go on for, probably still be going when we're all dead...

"What's your favorite Zelda game?"
"I think it's Zelda 268."
"I can't remember which one that was."
"What's your favorite Zelda game?"
"Probably Zelda 118."
"I can't remember which one that was."
"Apparently Ocarina of Time was good."
"Never heard of it."
"I think it was one of the early ones."

etc.

Haywired

Uncle_Franklin

WaLzgi wrote:

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Need I say more?

Yes, you would need to.

Movies and books are subject to the same market forces, but the amount of movies and books, and when they end, is often determined before rather than continuously.

As some have already said, the difference between games and other mediums seems to have a lot to do with the creative process.

For instance, a big Hollywood actor may sign up to do 3 movies in a particular series. This wouldn't categorically mean the series would have to end after 3, but it would have an influence if that big actor decided not to do any more thereafter.

Authors often have set amount of books in their head, and even if the demand from the public is there, resist the call to write any more.

It would seem that generally speaking, the fewer people needed to create an entertainment product, the more resistant it is to naked market forces.

As much as I admire Miyamoto, the fact hat he isn't very involved in the more recent Zelda games doesn't bother me much, and am eager to check the next one out.

In contrast, as a fan of Hitchhikker's Guide to the Galaxy and Douglas Adams, I have little interest in reading the latest in the series written by Eoin Colfer.

A company like Nintendo owns the franchise, and hires hundreds of people to work on it. If they changed an entire development team for a series, I wouldn't have any idea. With a few exceptions, it seems in the gaming industry, the characters and franchise created is more important than the creators to a large extent.

Game series then are more continuous and ever evolving, and as many have blithely insinuated, more determined by how much money they can make, than other mediums.

Many have made similar points to mine, and I appreciate their comments and capacity for nuance.

Uncle_Franklin

Uncle_Franklin

the_shpydar wrote:

Is this honestly a topic?
Really?
Is it that hard to use basic elementary logic to figure this concept out?
(sigh)

It's consumer demand. People want more of things they like, so companies make more of them.

/thread

continue thread

Uncle_Franklin

ogo79

Franklin wrote:

the_shpydar wrote:

Is this honestly a topic?
Really?
Is it that hard to use basic elementary logic to figure this concept out?
(sigh)

It's consumer demand. People want more of things they like, so companies make more of them.

/thread

continue thread

nah were good

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

Kaze_Memaryu

It's not that hard to explain, actually.
Books and movies are identified by characters and the story/setting entirely. But such a thing can be expanded by relationships (like children, siblings, friends) to cover background information or create new story elements.
In games, however, characters, while often being the most identifiable aspect of a game or game series, are not the sole focus. Games can tell a story, but they don't do it all the time. Instead, they identify themselves through gameplay mechanics for the most part - specific mechanics brought together in the right way make a game, while experiencing these mechanics with new characters keeps it interesting and open to expansions or gimmicks.

For examples, look at Final Fantasy or the Tales of series: both have sustained a naming gimmick while most of the entries aren't even related in any relevant ways - except for game mechanics. Tales of always has that unique on-rails action RPG combat system, while Final Fantasy employed more of a tactical semi-realtime menu-based RPG combat system (though Squenix has moved away from that and replaced it with spamfests).
Games are more about recurring mechanics and its improvements - but a book or movie can't just use the very same driving point and just slap some stuff onto it (Transformers and The Expendables are proof of that).

Edited on by Kaze_Memaryu

<insert title of hyped game here>

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unrandomsam

Untitled

The question is how far down that road has Nintendo gone. Only sequels I think they are quite far down it.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Kaze_Memaryu

@unrandomsam Adelman has a point, but generalizes it too far. Every company needs to make money too keep going, after all. His rule should state "Every game designer who only aims to maximize profit above all is a bad game designer" instead.

<insert title of hyped game here>

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Kimbalion

Nostalgia, and because people like it! It's something safe to buy, than getting an entire new franchise!
I have to say that it would feel weird if there were no more Zelda games or Pokémon games... it's the way it has always been! I grew up with them as a kid, and would like to grow old with them! Those are quality games as well, innovating where they can, the characters that evolve it doesn't get boring! There are games that I won't appreciate as much as I should, but I still like them and play them!

If it's money milking for unchanged games, hmmm, COD etc comes to mind? Then no There's nothing new, easy to make... They won't ever see my money!

Kimbalion

CM30

unrandomsam wrote:

Untitled

The question is how far down that road has Nintendo gone. Only sequels I think they are quite far down it.

That's unfair to be honest. Okay, yearly milking of series isn't exactly a great thing for 'innovation', but come on, as long as they're decent games in their own right, then the motivations behind them are rather irrelevant.

And as people have said, gaming is still a business. They need money, somehow. The whole point of a company is to make money, it's pretty much defined in their structure.

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ToastyYogurt

brewsky wrote:

ToastyYogurt wrote:

brewsky wrote:

Bungie tried to end the Halo series and look what happened there.

That's one of the big problems. Often the case is the publisher will retain most of the rights to the IP rather than the developer. When the developer doesn't want to work on another game in the series the publisher hands the IP to another developer in order to make more money.

That disgusts me. If I made a series of games, I would want to own it. And if I decided I wanted it to end and see that another game was in the works without my involvement, I'd be very upset.

That's why I like Bungie so much (well, up until recently. They'll have to provide a legitimate reason for firing Marty, first). They love the games they make, but they know when to say goodbye. When Microsoft wouldn't let them move on, they left and went to Activision. If they stuck with making games in the same series, Bungie would still be making Marathon games.

Oh god, reading that made me realize how boring it could get working on the same series your entire life, unless you're fortunate enough to have the creative freedom to go different directions with the series a la Zelda.
It's great that Bungie managed to escape the trap that ensnared Infinity Ward, Neversoft, and all the other developers that ended up just turning out crap after repetitive crap because their publishers saw their IPs as nothing but cash cows.

I'm pretty okay.
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unrandomsam

Kaze_Memaryu wrote:

@unrandomsam Adelman has a point, but generalizes it too far. Every company needs to make money too keep going, after all. His rule should state "Every game designer who only aims to maximize profit above all is a bad game designer" instead.

Yeah but delaying Smash to add Amiibo is prime example of that happening.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

LzWinky

unrandomsam wrote:

Untitled

The question is how far down that road has Nintendo gone. Only sequels I think they are quite far down it.

Um, they've been on this road since the Super Nintendo...

Current games: Everything on Switch

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LzWinky

unrandomsam wrote:

Kaze_Memaryu wrote:

@unrandomsam Adelman has a point, but generalizes it too far. Every company needs to make money too keep going, after all. His rule should state "Every game designer who only aims to maximize profit above all is a bad game designer" instead.

Yeah but delaying Smash to add Amiibo is prime example of that happening.

Baseless accusations serve no purpose in an argument

Current games: Everything on Switch

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unrandomsam

WaLzgi wrote:

unrandomsam wrote:

Kaze_Memaryu wrote:

@unrandomsam Adelman has a point, but generalizes it too far. Every company needs to make money too keep going, after all. His rule should state "Every game designer who only aims to maximize profit above all is a bad game designer" instead.

Yeah but delaying Smash to add Amiibo is prime example of that happening.

Baseless accusations serve no purpose in an argument

It is not baseless it is obvious.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

LzWinky

In the words of skeptics: "Prove it"

And no, it isn't obvious.

We were never given a date of release and the game was in development for 3 years. There is no solid evidence that it was "delayed", especially since the supposed date is so close to the 3DS version.

Edited on by LzWinky

Current games: Everything on Switch

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