Holdover from the arcade days. Old school gamers grew up with games being mercilessly difficult as a way to get people to keep putting in quarters/keep playing the same parts of a fairly short game over and over, and now they don't like kids today having it easy by comparison or games being made to appeal to people without the kind of reflexes/skill present in the 8 and 16 bit eras.
It could also be because of the feeling that an easy game isn't quite giving you your money's worth, because you're more likely to complete it quickly and feel like the 40 dollars you spent has just been tossed away.
Holdover from the arcade days. Old school gamers grew up with games being mercilessly difficult as a way to get people to keep putting in quarters/keep playing the same parts of a fairly short game over and over, and now they don't like kids today having it easy by comparison or games being made to appeal to people without the kind of reflexes/skill present in the 8 and 16 bit eras.
It could also be because of the feeling that an easy game isn't quite giving you your money's worth, because you're more likely to complete it quickly and feel like the 40 dollars you spent has just been tossed away.
The second point applies to me a bit.
But the reason I want hard games mainly is the benefits to other stuff I do like memory / concentration. (If a hard mode is just tacked on then it invariably isn't done properly). In some genres its fine as I don't have any skill in them. (I don't like getting to the end and still not having any skill though).
It is not that I wouldn't play easy games as well if I thought they would be good but going through it first time has no benefits to my memory / concentration. (The first time I got the Ultra Sword I got a feeling I thought I had outgrown that was good but it is a one off thing).
That is why I like the quite a proportion of the 3D Sonic games they never really made them much easier. Practice is the only way to play them as intended.
There should be space for both types of games those that have more in common with other things considered games and those more like a book or movie. (And the same amount of resources for each ideally). Nobody asks for another type of game or a sport to be made easier. You have to put a bit into it to get the basics.
“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.
Why don't people know the meaning of the word taboo?
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
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Topic: Why are easy games so taboo?
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