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Topic: Which game had better level design?

Posts 21 to 40 of 43

grumblebuzzz

I was just thinking about this the other day since I recently completed NSMB on DS again and then immediately started playing the sequel on Wii. I feel like the DS version has better level designs, although NSMBW has some neat ones later on in the game. The DS game has more compact levels, meaning there's challenges and enemies in more abundance in the game; NSMBW's levels often have big open spaces with a much lower count of enemies and hazards because it was designed with having four players on the screen at once in mind.

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CanisWolfred

Its-Mii-Will wrote:

"Designed for multiplayer?" "Frustrating single player experience?" What? What game are you talking about? O.o

What game do you think I'm talking about? New Super Mario Wii. Many people have already noted this. It's not like I'm saying anything new or out there.

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Wolfrun?

Kingbuilder

What's a "level design"?

All I know is that I love Donkey Kong Country Returns.

Edited on by Kingbuilder

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IAmNotWill

Mickeymac wrote:

Its-Mii-Will wrote:

"Designed for multiplayer?" "Frustrating single player experience?" What? What game are you talking about? O.o

What game do you think I'm talking about? New Super Mario Wii. Many people have already noted this. It's not like I'm saying anything new or out there.

Obviously a joke. You are the only person I have seen on the internet thats said those 2 things. NSMBWii wasn't that hard and worked fine for single player.

Edited on by IAmNotWill

Why can't Metroid crawl?
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CanisWolfred

Its-Mii-Will wrote:

Mickeymac wrote:

Its-Mii-Will wrote:

"Designed for multiplayer?" "Frustrating single player experience?" What? What game are you talking about? O.o

What game do you think I'm talking about? New Super Mario Wii. Many people have already noted this. It's not like I'm saying anything new or out there.

Obviously a joke. You are the only person I have seen on the internet thats said those 2 things. NSMBWii wasn't that hard and worked fine for single player.

It's not a joke but I'm too lazy to prove it. I'll just say you've obviously been living under a rock and leave it at that.

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Wolfrun?

IAmNotWill

Mickeymac wrote:

Its-Mii-Will wrote:

Mickeymac wrote:

Its-Mii-Will wrote:

"Designed for multiplayer?" "Frustrating single player experience?" What? What game are you talking about? O.o

What game do you think I'm talking about? New Super Mario Wii. Many people have already noted this. It's not like I'm saying anything new or out there.

Obviously a joke. You are the only person I have seen on the internet thats said those 2 things. NSMBWii wasn't that hard and worked fine for single player.

It's not a joke but I'm too lazy to prove it. I'll just say you've obviously been living under a rock and leave it at that.

I put the " O.o " because it was a joke. And can you explain why NSMBW was a frustrating single experience and built for multiplayer?

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NeoShinobi

I like the Wii version the best.

I thought the DS game was pretty dull.

.... or something like that.

pikku

DKCR > Wario Land Shake It! > NSMBWii >> KEY >>>>> NSMBDS

pikku

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LzWinky

edhe wrote:

Why did you make a topic about a question so limited in how people can answer. Why not ask what Mario game has the best level design.

It's like asking someone on these forums "what's your favourite colour, Red or Blue?"

Don't ask that, by the way.

Why not just answer the question?

Honestly the levels in Wii were much better in my opinion

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y2josh

Wii version.

y2josh

Rocossa

I loved NSMB...

Rocossa

tylers_username

i'd have to say NSMB:DS just because NSMBW's levels were made for multiplayer and if you played them on multiplay then your team members would pick you up and throw you off the ledge, or eat you and spit you down a never ending mountain of regret of buying a second wiimote.

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VmprHntrD

Between the two definitely the Wii game. There's more levels and stages overall, but the designs are a lot more varied and interesting too. The DS game is pretty small, very straight forward, fairly limited on abilities, and the morons locked 2 full worlds away unless you figure out using the micro mushroom to get the other ending in a couple boss stages will get you there effectively potentially locking away a 1/3 of the game. : The DS one I found boring, took me forever to bother finishing it, now the other 'Super Mario Bros' games I enjoy far more, and while the Wii one is nice, neither of them feel 'right' compared to the previous entries.

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TeeJay

tylers_username wrote:

i'd have to say NSMB:DS just because NSMBW's levels were made for multiplayer and if you played them on multiplay then your team members would pick you up and throw you off the ledge, or eat you and spit you down a never ending mountain of regret of buying a second wiimote.

What? Playing multiplayer in NSMB Wii is hilarious and fun! You must have some jerk friends. Don't blame the game for that.

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LordTendoboy

Which game had better level design?

Sonic Colors (Wii version)
Sonic Generations (PS3/Xbox 360 versions)
Sonic Unleashed

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Mr_Trill_281

mario games...

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