Showing 21 to 40 of 50
21. Posted: Sat 8th Aug 2009 18:01 BST
For me good Gameplay = Replayability, and it's the most important thing on any game. I also like a nice coherent story; and I barely discovered that, even if I like the gameplay, I just can't play a game if I can't stand the principal character (I'm looking at you Kratos ).
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22. Posted: Sat 8th Aug 2009 18:23 BST
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23. Posted: Sat 8th Aug 2009 18:25 BST
Which includes box cover.
I'll buy a game for a sexy cover.
24. Posted: Sat 8th Aug 2009 18:27 BST
Gameplay and controls. What good is a game with an epic story, epic soundtrack and fancy graphics if it's boring/ controls badly?
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25. Posted: Sat 8th Aug 2009 18:30 BST
1. Gameplay2. Story3. Multiplayer (online or local, I really like co-op, but most shooters need a deathmatch mode to impress me...)4. InnovationIf the game is fun to play, that's great. If it has an engaging story, it's even better!Thus, with friends, the experience only gets better right? (...usually)Also, if all else fails, if the game is refreshingly new, I'll stand playing it.EDIT: Oh yeah and I always appreciate a nice soundtrack, but that's never a game seller for me
Edited on Sat 8th August, 2009 @ 18:31 by BleachFan
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26. Posted: Sat 8th Aug 2009 18:31 BST
Odnetnin wrote:Graphics.Which includes box cover.I'll buy a game for a sexy cover.
That's the one reason I bought Star Wars: The Force Unleashed.
27. Posted: Sat 8th Aug 2009 20:31 BST
For me it would be how quickly it grabs my attention.Now some people think Resident Evil 4 is a great game. I just couldn't get into it at all when I tryed it. I wandered about for a bit but it failed to get my attention. I turned it off after about 15 minutes and never played it again.
For me it would be how quickly it grabs my attention.
Now some people think Resident Evil 4 is a great game. I just couldn't get into it at all when I tryed it. I wandered about for a bit but it failed to get my attention. I turned it off after about 15 minutes and never played it again.
Wandered around? Did you get to the town part, with the lynched policeman, and everyone attacking you and chainsaw guys going for you? Cuz that's usually the part that wakes people up and grabs their attention.
Edited on Sat 8th August, 2009 @ 20:32 by clicketyclick
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28. Posted: Sat 8th Aug 2009 20:36 BST
Gameplay, definitely. A game could look awesome and have a great story, but if you can't figure out how to play it/or the controls are messed up, there really is no point.
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29. Posted: Sat 8th Aug 2009 20:39 BST
He probably didn't. It's the only possible explanation.
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30. Posted: Sat 8th Aug 2009 20:41 BST
Gameplay. What good are great graphics and epic story if the gameplay sucks?
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31. Posted: Sat 8th Aug 2009 20:49 BST
Gameplay is key, but personally I enjoy good production values like clean sound and visual effects, soundtracks, and graphics that demonstrate that the developer took real pride in the presentation, not just the programming. World of Goo is a perfect example.
Edited on Sat 8th August, 2009 @ 20:51 by Vendetta
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32. Posted: Sat 8th Aug 2009 20:51 BST
Fun/gameplay. Next comes lasting appeal, and then production.
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33. Posted: Sat 8th Aug 2009 21:09 BST
Blue+Protoman wrote:Average 360 fan:1. Graphics2. Online capabilities3. Violence4. Graphics5. Graphics6. Graphics7. Graphics8. GameplayThat was uncalled for, the thread is about what's most important to you not to others. Don't turn this thread into another eyepokeingly awful 360/PS3 thread. And let's end it at that.
Average 360 fan:1. Graphics2. Online capabilities3. Violence4. Graphics5. Graphics6. Graphics7. Graphics8. Gameplay
That was uncalled for, the thread is about what's most important to you not to others. Don't turn this thread into another eyepokeingly awful 360/PS3 thread. And let's end it at that.
Then this must describe you, as you appear to be defending 360 fans. If you weren't one, you wouldn't have said that about my list.
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34. Posted: Sat 8th Aug 2009 21:14 BST
Well, I could narrow this down to just one, but I like lists better, so here we go.
1. Gameplay2. Story (I had trouble deciding between the first two, but I just wouldn't be a Nintendo gamer if I didn't put gameplay before story)3. Music4. Graphical Style5.Everything else, with online possibly last.
@ Blue Protoman, you forgot to list story as #9 on your 360 list.
Edited on Sat 8th August, 2009 @ 21:19 by grenworthshero
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35. Posted: Sat 8th Aug 2009 21:16 BST
I think art is more important than graphics, polygon power alone wont make a game look good.
36. Posted: Sat 8th Aug 2009 21:18 BST
You are a moron. How you can interpret my reply as such is beyond me.
Edited on Sat 8th August, 2009 @ 21:20 by Firkraag
37. Posted: Sat 8th Aug 2009 21:25 BST
Blue Protoman means 'baffling awful reasoning skills' in japanese.
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38. Posted: Sat 8th Aug 2009 21:41 BST
1. Controls2. Gameplay3. Replay value4. Story (Particularly for Single Player games)5: Graphics 6. Music7. Multiplayer8: Online
39. Posted: Sat 8th Aug 2009 21:49 BST
Gameplay, that is more important than all other aspects.
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40. Posted: Sat 8th Aug 2009 23:11 BST
Story or level design.
theblackdragon wrote:story. i've been known to force myself to suffer through boring/repetitive gameplay in order to get through a game with a good story (I'm looking at you, SMT: Devil Survivor)...Would you please expand on this? I was thinking of buying that game and would like to know your opinion, if you don't mind.
Story or level design.
story. i've been known to force myself to suffer through boring/repetitive gameplay in order to get through a game with a good story (I'm looking at you, SMT: Devil Survivor)...
Would you please expand on this? I was thinking of buying that game and would like to know your opinion, if you don't mind.
It got pretty grueling toward the end. The game kinda stacks things against you to the point where you absolutely have to merge yourself new demons and copy new skills before each major battle in order to stay ahead of the enemies... attempting to grind (like in other RPGs) won't get you very far, because you get crap for XP in battle if you go back in just to grind. I can't stand the merging thing; I'm the kind of person who got their team of Pokemon set up early on in R/B/Y and didn't change them out at all throughout the entire rest of the game (unless I had to for HM reasons or because I absolutely needed more of a certain type in order to win whatever battle), y'know? The idea of up and disposing of a demon I worked hard to set up in battle in order to create another one entirely made me feel kinda bad, but either way, it's like you do some story stuff, you merge demons/learn you some abilities by fighting a random battle or three, and then you fight the real battle. Repeat. Wipe hands on pants.
And it's not like the battles are over quickly, either... you're in a battle for a good fifteen minutes at least on average, I'd say (and I would bet I'm guessing on the low side of that scale, especially the farther in you get, and I'm also not taking do-overs into consideration). There's nothing terribly exciting about most of the battles in the game. Some have somewhat interesting terrain/obstacles to deal with, or objectives that change over the course of the battle depending on what happens, but when you're just trying to learn abilities in random battles and earn money to buy demons to merge, it's so boring... it kinda gets to the point where all you want to do is skip the battles just to get back to the story, which is honestly interesting.
If you're a huge strategy RPG fan, I'd say go for it (some people are really into that kind of thing I suppose :3), but I just remember I'd be in the middle of a battle and thinking of other things I could be doing that would've been more fun, and then I'd rush to get the battle over with just so I could shut the DSi off and do those other things. Seriously. I was that bored. D:
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