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Topic: What are the best 3D Mario(s) in your opinion?

Posts 81 to 100 of 217

StarBoy91

Yeah, sorry about that Spoiler, cooladam.

To each their own

Xkhaoz

Sunshine.

http://steamcommunity.com/id/xkhaoz

Kid_A

weirdadam wrote:

Reasons We Do Not Like Sunshine:

  • FLUDD is not fun, and it completely overrides all your traditional Mario skills, making it another game entire.
  • Isle Delfino is boring, and its babbling citizens inane.
  • Bowser Jr. is annoying, and Shadow Mario generic (wow, a shadow version of the protagonist? that's never been done before).

I don't know why any of this has to be "explained." Some people like some games, and some people don't.

Sorry, how does FLUDD override all traditional Mario Skill? I mean it's all a matter of opinion, of course--Isle Delfino is my favorite hub world in any videogame ever, and I found it's inhabitants charming. I thought Shadow Mario was kind of cool, even if it was a bit generic. The only problem I had with the entire game was the voice acting, but the story itself was great.

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Adam

Jumping is Mario's forte, and yet now he can hover and rocket to the sky. Jumping on enemies was once how he rolled, but now he can just shoot them. If Nintendo wants to make a new game, more power to them, but why they have to drag Mario into everything, I don't know.

Come on, friends,
To the bear arcades again.

The_Fox

Anything besides Super Mario Sunshine. I'm pretty sure I've never mentioned it, but I really dislike that game.

"The government of the United States is not, in any sense, founded on the Christian religion."

-President John Adams

Treaty of Tripoly, article 11

Mabbit

Twario wrote:

I liked galaxy because it's mario, just mario. No gimmicks. The spin is not a gimmick, It's like the spin jump in SMW.

well, it has no gimmicks other than the fact that hes in SPACE

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Timwario

That's not a gimmick. Running on spheres is a first for mario so it's more of an innovation than a gimmick.

Edited on by Timwario

Timwario

The_Fox

Twario wrote:

That's not a gimmick. Running on spheres is a first for mario so it's more of an innovation than a gimmick.

I'm pretty sure the Ratchet and Clank series did it first, so you can't really call it an innovation.

"The government of the United States is not, in any sense, founded on the Christian religion."

-President John Adams

Treaty of Tripoly, article 11

Timwario

Well, I still had way more fun with one minute playing Super Mario Galaxy than even one level in Ratchet&Clank.

Edited on by Timwario

Timwario

I liked Shadow Mario, until I found out who it really was anyway. Then, I didn't like him!

Rensch

I am still not over how awesome Super Mario Galaxy is. It is superior to Super Mario 64 in most areas. I can't seem to enjoy Super Mario Sunshine, though.

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Kid_A

weirdadam wrote:

Jumping is Mario's forte, and yet now he can hover and rocket to the sky. Jumping on enemies was once how he rolled, but now he can just shoot them. If Nintendo wants to make a new game, more power to them, but why they have to drag Mario into everything, I don't know.

Yes heaven forbid we try to innovate the Mario series and try new things with it.

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3DS Friend Code: 2277-7231-5687
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Adam

Heaven forbid we completely misunderstand the word innovate to mean "replace with something completely different but not necessarily better."

Come on, friends,
To the bear arcades again.

JTC-Pingas

Only 3D Mario(s) I've played are Galaxy and 64. I'd say Galaxy is the best

JTC-Pingas

deadly_by_design

64 was great for its time, but Galaxy is definitely out of its league.

deadly_by_design

Kid_A

weirdadam wrote:

Heaven forbid we completely misunderstand the word innovate to mean "replace with something completely different but not necessarily better."

You mean like Mario being in space?

Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf

Timwario

deadly wrote:

64 was great for its time, but Galaxy is definitely out of its league.

What do you mean about it "being out of it's league"? The game is fantastic nonetheless.

Timwario

Adam

Last time I checked, Sunshine was not set in space. If you're going to defend Sunshine's FLUDD mechanics by bringing up its superior sequel which ditched the FLUDD entirely, well, I'll be eager to see how this argument shapes up.

Galaxy builds on Mario 64. Same skills, but enhanced by an extra shake jump, and complicated by gravity situations. Same skill set, though, but innovated situationally and with one additional skill. Sunshine, however, implements a whole new set of skills that renders your old skill set mostly unnecessary. No real point in jumping around when you can just hover or rocket there. No use jumping on enemies when you can just shoot them.

Of course, Galaxy has the shooting enemies aspect, too, which I thought was pointless, making an already easy game easier and making your jumping skills less important. I'm not sure what assumption you're working under, but just to make it clear, I'm not a Galaxy fan either, though I definitely think it's a step in the right direction after Sunshine. As I've stated earlier on, I'm not a huge fan of any of the 3D Marios, but there are specific levels I enjoy in each, Sunshine's FLUDDless levels actually being my favorites, though the rest of the game was so unenjoyable and unMario that it sinks to the bottom of my preferred 3D Mario list.

Like Sunshine all you want, I was just answering your question as to why so many don't like it. Shake your innovative finger if you must, but innovation does not necessarily equate with fun.

Come on, friends,
To the bear arcades again.

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