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Topic: What game has surprised you the most?

Posts 21 to 31 of 31

Terry94

This thread was meant to be for the Switch but I'm fine with it being in general.

Terry94

Octane

@gcunit I sort of agree on Woolly World. I don't think the game itself is bad, it just doesn't do anything new, which is a shame. ''It's another 2D platformer.'' It doesn't stand out from the rest, apart from its aesthetics, but we've seen yarn graphics before in Kirby, so even that isn't exactly new. I think I prefer the Wii U Kirby game over Yoshi. I don't mind touch controls, and it was different.

Octane

Maxz

Mario Maker and Splatoon both surprised me from the day they were announced until long after their releases. They really gave the Wii U a sense of identity I don't feel it had before that, and I've sunk a silly amount of time into both of them.

Art Academy Atelier was brilliantly constructed as a basic drawing package, but most surprising was the depth and insight given by the tutorials. I didn't get through all of them, as each painting would leave me pretty exhausted, but I really got a much more from that game than I expected.

More recently, Zelda was completely groundbreaking for me, and ARMS was... good! I had a go at predicting that it would flop (after failing to get the hang of it at a Switch preview event), but I think it can stand proud in the Switch's lineup.

In terms of portables, I recently had a go at the first Ace Attorney game, and while I liked bits of it, I found the general aesthetic to be a weird mix of drab concrete environments and unsettlingly camp and gaudy characters, superimposed over them. I also found the whole clairvoyant thing a little bit jarring. It's a unique vibe, and I know a lot of people are really into it, but I wasn't super keen.

Anyway, I've been playing through the prequel (Great Ace Attorney), and that's surprised me because I'm really, really enjoying it. It's set around the turn of the last century (around 1900), so there's much less concrete, and while there are still plenty of larger-than-life characters, they're somehow more endearing and less irritatingly tacky. The whole world has a more intiguingly Victorian vibe to it, whilst also feeling more grounded than the camped-up clairvoyant concrete jungle of Ace Attorney 1. So I was slightly disappointed by the first game in the series (perhaps controversially), but I've been surprised by the prequel, which feels like it's really grown the basic formula, and swapped the setting for one with a slightly more Layton-esque (or perhaps Dickensian) flavour.

Edited on by Maxz

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MarcelRguez

@gcunit @Octane Same here, definitely. It's a good 2D platformer, but I played it after completing Tropical Freeze and...

That said, I never finished it. I killed my own momentum by not moving to the next stage before 100%ing the previous one. Yoshi games are a nightmare in that regard.

MarcelRguez

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Octane

@MarcelRguez Yeah, I think I gave 100%-ing up midway through the second world.

Octane

kkslider5552000

As someone who finished Wooly World yesterday......eh, kind of?

I feel like the problem is mostly that a lot of levels are like 33% longer than necessary, so every other cool gameplay idea is overdone JUST enough and too quickly without enough worthwhile additions.

But at the same time, the good levels are very fun (unless you try to 100% everything, which is questionable even in parts of the original Yoshi's Island). And it's still significantly better than the other handheld Yoshi games.

Tbh, I got EXACTLY the game I thought I was going to get. And in retrospect, I have no idea why Kirby's Epic Yarn was a great game by comparison, since there was very little difference from that game to this one (except maybe that the more tedious stuff was all kept as side missions in that one). In retrospect, this game was an obvious one to make too, since Kirby's Epic Yarn was kinda like a Yoshi's Island game more than a Kirby game.

It's hard for me to surprised by games since I tend to agree with the general consensus for a game's quality. That being said, I knew nothing about Dead Space before I played it outside of a trailer that made it seem really boring to me, but it was instead awesome, so that was cool.

As for a disappointment that I really didn't see coming, Stick it to the Man is a comedy game that did not make me laugh once so there's that.

Edited on by kkslider5552000

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shaneoh

@SKTTR
Good post.

Deus Ex (the original, not the gimped sequels) certainly surprised me, particularly once I figured out it wasn't a first person shooter (ashamed to say it took a while). Great story, great characters and the devs seemed to have considered the vast majority of ways the player might complete a quest and interact with the environment.

Dwarf Fortress, I mean, I had heard stories and browsed the forums a little, but the level of detail it takes a game to is beyond belief. Waiting twenty more years for version 1.0 seems like a reasonable wait.

Edited on by shaneoh

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SKTTR

@rallydefault It's just an opinion from someone who plays Nintendo since 1993 and who has about 80-300 games on every Nintendo console.

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Krull

Best surprise for me was The World Ends With You. Bought expecting another Square Enix JRPG, but turned out to be like nothing else I'd played before - or since. Great art style, unusual setting, unique combat, intriguing story and a simply superb soundtrack. Loved it.

I'll also throw out King of Dragon Pass (PC/iOS). Again, like nothing else I've ever played. I'd recommend anyone to do themselves a favour and give it a shot. Somewhere between RPG, strategy and interactive fiction, with excellent writing.

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Lethal

Outside of Fast RMX on the Switch, the next game that surprised me the most would probably be Onechanbara Z2 Chaos on the PS4. I had no idea what this game was and it was sooooooo much fun.

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Anti-Matter
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  • Super Mario Odyssey
  • ARMS

Anti-Matter

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