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Topic: What Game are YOU currently playing?

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Gamer83

Street Fighter x Tekken on Vita and Strider on PS4.

Gamer83

SkillToad

Playing Wind Waker HD and it's my first time playing this Zelda title at all, believe it or not. I'm loving it so far!

SkillToad

RR529

Mostly relaxing with Arc Style: Solitaire as of late.

It's not anywhere near as bad as the NL review made it out to be.

Sure, it's just a no-frills Solitaire game, so if you already have Solitaire on your 3DS in some form there's no reason to consider it, but I haven't ran into any of the technical issues the review mentioned, so I have no idea how they came to the conclusion that it was broken (both the button & touch controls have worked fine for me these past few days, with not a single hiccup).

I'm almost convinced that they just trashed the game because they knew it was one most here could care less about, and figured the review would get more attention if they played up (made up?) the issues for a humorous "bad" game review. I've honestly never felt that way about a NL review before, and am a bit disappointed in them...

Blog: https://rrblogweb.wordpress.com/

Currently Playing: Hitman GO

Recently Beat: Castle of Illussion: Starring Mickey Mouse, Lara Croft GO, Front Mission Evolved

CanisWolfred

CanisWolfred wrote:

Decided to play the original Donkey Kong Country to see if it's still as bad as I remembered. For the most part it was going pretty good...until I got to the first Mine cart level. Holy god that level is awful. They put the check point way too early, and the level itself is much too long. And later games supposedly are even worse with their Mine cart levels. Also the game doesn't save when you beat the boss...why?!

I finally beat the Mine Cart level after no less than 20 tries, and then I find that I can't save, and I game overed on a cheap jump in the very next level. Wow. I'm totally done with this game.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun

3DS Friend Code: 1418-6849-7569 | Nintendo Network ID: CanisWolfred

Yoshi

CanisWolfred wrote:

CanisWolfred wrote:

Decided to play the original Donkey Kong Country to see if it's still as bad as I remembered. For the most part it was going pretty good...until I got to the first Mine cart level. Holy god that level is awful. They put the check point way too early, and the level itself is much too long. And later games supposedly are even worse with their Mine cart levels. Also the game doesn't save when you beat the boss...why?!

I finally beat the Mine Cart level after no less than 20 tries, and then I find that I can't save, and I game overed on a cheap jump in the very next level. Wow. I'm totally done with this game.

Could've used the warp. There's a warp in every level in the first two worlds.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Mario + Rabbids: Kingdom Battle (Switch) | Ever Oasis (3DS) | Stardew Valley (PC)

Nintendo Network ID: brewsky93

cookiex

CanisWolfred wrote:

Decided to play the original Donkey Kong Country to see if it's still as bad as I remembered. For the most part it was going pretty good...until I got to the first Mine cart level. Holy god that level is awful. They put the check point way too early, and the level itself is much too long. And later games supposedly are even worse with their Mine cart levels. Also the game doesn't save when you beat the boss...why?!

The only way you can save the game (at least in the SNES version) is by going to Candy's Save Point which is usually before the boss. It's pretty inconvenient in hindsight.

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

CanisWolfred

brewsky wrote:

CanisWolfred wrote:

CanisWolfred wrote:

Decided to play the original Donkey Kong Country to see if it's still as bad as I remembered. For the most part it was going pretty good...until I got to the first Mine cart level. Holy god that level is awful. They put the check point way too early, and the level itself is much too long. And later games supposedly are even worse with their Mine cart levels. Also the game doesn't save when you beat the boss...why?!

I finally beat the Mine Cart level after no less than 20 tries, and then I find that I can't save, and I game overed on a cheap jump in the very next level. Wow. I'm totally done with this game.

Could've used the warp. There's a warp in every level in the first two worlds.

A what? Looks it Up

Untitled
Untitled

How the hell was I supposed to find a magical warp point at the bottom of a bottemless pit?! It looks like it's at a certain point of the cliff, too.

It's official, I hate this game.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun

3DS Friend Code: 1418-6849-7569 | Nintendo Network ID: CanisWolfred

CanisWolfred

Used the trick, and made it to level 4 of world 2 before game overing twice. I would've made it farther, but I was having trouble with this one jump on level 1...

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun

3DS Friend Code: 1418-6849-7569 | Nintendo Network ID: CanisWolfred

Spagem

All this Donkey Kong Country talk is making me want to retry it now. I never really liked it either... felt like a watered down version of Mario to me.

Anyways... I'm currently playing Castlevania:SOTN, and I'll be starting up Halo 4 later this week... Oh, and I've been playing Pikmin 3 quite a bit too.

Edited on by Spagem

Spagem

3DS Friend Code: 2406-5638-4729 | My Nintendo: Spagem | Nintendo Network ID: smp1998

Joeynator3000

Was playing Tropical Freeze, but I decided to go back and record another favorite level (mine cart, of course. xD ) to upload on Youtube, now I'm just...sitting around waiting on dinner. lol

CanisWolfred

mega wrote:

All this Donkey Kong Country talk is making me want to retry it now. I never really liked it either... felt like a watered down version of Mario to me.

To me it feels more like a Super Mario World that's less obtuse and frustrating. Still nowhere near my favorite platformer, but it is enjoyable. I just think I'd like it more if I could save after a level. Actually, that's my qualm with a lot of Super Nintendo games before they went portable...

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun

3DS Friend Code: 1418-6849-7569 | Nintendo Network ID: CanisWolfred

RR529

CanisWolfred wrote:

mega wrote:

All this Donkey Kong Country talk is making me want to retry it now. I never really liked it either... felt like a watered down version of Mario to me.

To me it feels more like a Super Mario World that's less obtuse and frustrating. Still nowhere near my favorite platformer, but it is enjoyable. I just think I'd like it more if I could save after a level. Actually, that's my qualm with a lot of Super Nintendo games before they went portable...

Yeah, I've always disliked that aspect of DKC (even though I like it as a whole).

Still not as bad as Crash Bandicoot though, where you can only save in bonus stages, that is if you actually make it to the end of the bonus stage (as they get progressively more difficult as the game goes on).

Blog: https://rrblogweb.wordpress.com/

Currently Playing: Hitman GO

Recently Beat: Castle of Illussion: Starring Mickey Mouse, Lara Croft GO, Front Mission Evolved

Spagem

CanisWolfred wrote:

mega wrote:

All this Donkey Kong Country talk is making me want to retry it now. I never really liked it either... felt like a watered down version of Mario to me.

To me it feels more like a Super Mario World that's less obtuse and frustrating. Still nowhere near my favorite platformer, but it is enjoyable. I just think I'd like it more if I could save after a level. Actually, that's my qualm with a lot of Super Nintendo games before they went portable...

Super Mario World wasn't actually that frustrating to me...

And I hear ya. Not being able to save whenever you want is a huge pain.

Spagem

3DS Friend Code: 2406-5638-4729 | My Nintendo: Spagem | Nintendo Network ID: smp1998

BearHunger

RR529 wrote:

Still not as bad as Crash Bandicoot though, where you can only save in bonus stages, that is if you actually make it to the end of the bonus stage (as they get progressively more difficult as the game goes on).

Moreover, the game lets you save after you collect a gem or key. It only saves the fact that you earned the collectable, though, not that you cleared the level. So if you quit and then resume, you'll have to go through the level again even if you already have its gem. I kind of like the game's evil save system, in a masochistic sort of way.

Anyway, I'm currently playing the PS2 game Shinobi, downloaded from the PlayStation Store. So far, the controls are tight and the game runs about as smooth as Hotsuma's flowing red scarf.

BearHunger

Nintendo Network ID: Bear_Hunger

BenAV

I've been playing Donkey Kong Country: Tropical Freeze and Weapon Shop de Omasse.
Next I'd like to find some time to get started on Inazuma Eleven.

BenAV

Switch Friend Code: SW-4616-9069-4695 | 3DS Friend Code: 3652-0548-9579 | Nintendo Network ID: Ben_AV

CanisWolfred

Putting Donkey Kong Country on hold until I see whether or not I can get a copy of the GBA version.

Util then, I'm playing Dustforce (Vita), and today I also played the trials of Banjo-Kazooie and Banjo-Tooie on XBLA. Dustforce is incredibly fun, but mad hard. It's gonna take me a while to get it down, but luckily it has tons of levels unlocked at the onset.

As for Banjo-Kazooie/Tooie, I got the urge to give them another shot, and I'm glad I did, they were much more fun this time. Kazooie still has its little annoyances, and I can see why I didn't like it before - I honestly spent most of my time in the overworld, and when I finally got to the level, I probably picked up two Jiggies straight away and got forced out of the demo before I really got a feel for the game plays. This time though, I made sure to go straight for the level, avoided the jiggies and explored the level in its entirety. Now the game seems as big and creative and secret-filled as people always told me it was. And that was only the first level. So long as it doesn't pull a Super Mario 64 and make the last few levels maddeningly difficult to the point where I almost don't want to finish the game out of spite, I think we might have something here.

All that said, though, Banjo-Tooie is by far the better game, even right from the getgo. It's not even a question. The game is less childish and whimsical, and the story and humor are better because of it. The slightly darker turn actually make it feel like a game that can more appeal to all ages (it's tough to say, but Kazooie comes off as a game that's just following the "How to appeal to kids guidebook"), and it blatantly threw out the shticks that I personally thought didn't work in Kazooie (though they left in the annoying "random sounds to make up for the lack of voice acting" thing in there...). Gameplay-wise the levels feel even more creative, complex, and well designed, and the new powers seem really useful (Thankfully they didn't go the Metroid route where they take all your previous powers away just to get them back later). It also fixes nealy every one of those little annoyances I had with the previous game, like having to collect hundreds of Notes/eggs/etc. one at a time(now you collect bunches as one item)). Mostly though, it just seems like it cranked the charm meter up to 11. It's hard to explain from what basically amounts to 30 minutes of play, but I'm sure all you guys who played it already know what I'm talking about anyways. Actually, I sort of regret playing the Tooie demo, since now it might be tough going back to Kazooie.

Phewph...and yeah, all that text for just one level per game. Imma go buy them now.

Edited on by CanisWolfred

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun

3DS Friend Code: 1418-6849-7569 | Nintendo Network ID: CanisWolfred

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