41hiptanakaWed 19th Dec 2012 Ok, to clarify, I meant Limbo is built around a physics engine that takes care of rigid body collision. (Havok, maybe?) I didn't mean to imply there's a sub genre named "Physics Puzzle Platformer". (Who really cares about genres, anyway?) What I'm getting at is that Limbo, as a result of treating the player as a ridig body in such a physics engine, it gets bouncy, floaty and generally imprecise. Not as pleasent from a platforming perspective as Mega Man, Super Meat Boy or even a puzzle platformer like Mighty Switch Force. Thus I wouldn't call it a "great platformer", but still a really cool game all things considered. Is that clearer? Metroid 5?