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Topic: Violence in Video Games

Showing 61 to 69 of 69

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CaviarMeths

61. Posted:

ZB42 wrote:

Most people can make that kind of distinction. However, the recent stabbing of a 12 yr old by her friends so they could meet Slenderman says that some people are receptive to some media that is clearly fictional.

This is exactly what I was talking about with parenting though. If a 12 year old doesn't understand that people die and are gone forever when you stab them, mom and dad seriously dropped the ball. It's pretty obvious that that kid was raised by TV and video games. It's not the media's fault. It's not a video game's fault.

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SuperMalleo

62. Posted:

Are we gamers or are we parents? I thought this was covered already in news stories and articles......

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Zizzy

63. Posted:

It's really a shame how many things in this world should nowadays only be accessible after a full mental evaluation.

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Dezzy

64. Posted:

I've got views on both sides of this debate. First of all, I think it's ridiculous how acceptable violence has become in pretty much every form of entertainment. Most issues that have negative effects on real people's lives are treated very respectfully in the media. You just need to hear the word 'cancer' to know what I mean. Well violence ruins people's lives too and is often completely avoidable.

This bizarre double standard has been brought home to me quite often on game review sites. One example was a review of Assassin's Creed 4. The reviewer went out of his way to warn players that there was some very controversial whale hunting in the game. I felt compelled to leave a fairly cheeky comment questioning why he didn't think the 24 (I counted) human deaths in the video were also controversial. Another example was when various reviewers were pointing out that there weren't very good female portrayals in GTA5. A game where the main activity is mass murder. A bizarre double standard to want gender portrayals to match your moral standards while you're gunning down thousands of innocent people.

Now onto the other side of things. I just don't think games lead to violence at all. 2 main reasons:
1) Basic introspection. I can play the most violent games in the world and it doesn't make me remotely aggressive. If anything, it calms me down. It's good escapism. This trend seems to be true in every other gamer I know as well. None of whom have ever committed violent crimes.
2) The violent crime rates in the US have dropped hugely in the last 20 years (yes, the same 20 years which contained nearly all of video game history). These figures are available at a number of sources (http://psychcentral.com/blog/archives/2013/09/18/violence-video-games-a-weak-meaningless-correlation/) and are pretty much agreed on by everyone who isn't trying to make you join a religion. So what does this prove? Well nothing for sure. But it's pretty strong evidence that any causal link between games and violence is either non-existent or so weak that it might as well be. In light of this data, which I encourage you to double-check if you doubt it, studies that report people are a bit aggressive after playing games clearly don't carry any weight in any way that matters.

Edited on by Dezzy

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Gioku

65. Posted:

@Dezzy the thing to remember here is that correlation does not equate causation — though I don't think you were implying it, but the statement could be taken as video games have caused the decrease... I think more it proves that video games could not have caused an increase in violent crimes because violent crimes have been decreasing during the same time frame as video games have existed... which is a very strong argument.

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Dezzy

66. Posted:

Gioku wrote:

@Dezzy the thing to remember here is that correlation does not equate causation — though I don't think you were implying it, but the statement could be taken as video games have caused the decrease... I think more it proves that video games could not have caused an increase in violent crimes because violent crimes have been decreasing during the same time frame as video games have existed... which is a very strong argument.

Yes, it's the latter point I was making. I don't think anyone would suggest that games could cause the decrease in violence. Or maybe they could (kids more likely to be inside or something along those lines). But I wouldn't take it that seriously. I think it's more likely down to other social factors.

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CanisWolfred

67. Posted:

CaviarMeths wrote:

ZB42 wrote:

Most people can make that kind of distinction. However, the recent stabbing of a 12 yr old by her friends so they could meet Slenderman says that some people are receptive to some media that is clearly fictional.

This is exactly what I was talking about with parenting though. If a 12 year old doesn't understand that people die and are gone forever when you stab them, mom and dad seriously dropped the ball. It's pretty obvious that that kid was raised by TV and video games. It's not the media's fault. It's not a video game's fault.

Or maybe he was just crazy/impulsive. The human psyche is extremely complex, and when you're talking about someone who has lost all sense of rational thought, the reasons behind what they do become even more difficult to understand. Humans always wish that things were so simple, that one thing caused something else. But its rarely that easy...

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Dezzy

68. Posted:

CanisWolfred wrote:

Humans always wish that things were so simple, that one thing caused something else. But its rarely that easy...

There's a lot of truth in that. It's part of the reason I think when the media actually reports on science, they almost do more harm than good. Most people just don't really understand how the world works in a scientific sense. I've got a degree in maths and physics and I still don't have a clue. But I know enough to spot when people are completely failing in how they digest information.

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ZB42

69. Posted:

CaviarMeths wrote:

ZB42 wrote:

Most people can make that kind of distinction. However, the recent stabbing of a 12 yr old by her friends so they could meet Slenderman says that some people are receptive to some media that is clearly fictional.

This is exactly what I was talking about with parenting though. If a 12 year old doesn't understand that people die and are gone forever when you stab them, mom and dad seriously dropped the ball. It's pretty obvious that that kid was raised by TV and video games. It's not the media's fault. It's not a video game's fault.

I totally agree. The point is that in some very specific instances, certain media can have an influence on a particular individual. Does this mean we censor video games? No, absolutely not. I do believe that the video game causes violence argument is merely a political tool. However, we should concede that games and all forms of entertainment have some kind of effect and in certain cases negative. Parents need to be involved in what their children see, hear, and play.

Dezzy wrote:

This bizarre double standard has been brought home to me quite often on game review sites. One example was a review of Assassin's Creed 4. The reviewer went out of his way to warn players that there was some very controversial whale hunting in the game. I felt compelled to leave a fairly cheeky comment questioning why he didn't think the 24 (I counted) human deaths in the video were also controversial. Another example was when various reviewers were pointing out that there weren't very good female portrayals in GTA5. A game where the main activity is mass murder. A bizarre double standard to want gender portrayals to match your moral standards while you're gunning down thousands of innocent people.

Great point.

Edited on by ZB42

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