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Topic: Video Game Nitpicks

Posts 1 to 20 of 65

Elvie

A forum to discuss features in any game that irritates you to no end but doesn't affect the overall experience. Prepare for foreign preferences and trivial analysis.

Elvie

Elvie

@ReaderRagfish Mario Kart Wii was one of the first M.K.s I've played, so whenever I play older ones, I'm just there waiting for that flailing animation to end even though it's not there.

Elvie

gcunit

Games that don't let you save until you've completed the tutorial but don't even make clear how long the tutorial will last. Especially if you've spent time customising your character and your base.

You guys had me at blood and semen.

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Anti-Matter

1. Games with Wall of texts like Animal Crossing.
2. Games with Auto-Save feature Only.
3. Games with annoying SFX when doing something.
4. Characters suddenly warped into buildings WITHOUT open the door first.
5. Tooot tooot tooot SFX from Conversations.

Anti-Matter

darkfenrir

Some games not letting me rewatch scenes. Seriously, let me just have event theater or something...

(And I wish Octopath will let you see all the dialogues instead of forcing them to be in your team...)

darkfenrir

Dogorilla

When you complete a game and it just sends you back to your last save point after you've seen the credits. (Most Zelda games do this.) I mean, it's understandable if something happens at the end which completely changes the game world or kills a playable character or something, but it would be really nice if you could return to the game and see what it's like after you've saved the world or whatever. Thankfully Super Mario Odyssey lets you do exactly that.

"Remember, Funky's the Monkey!"

Funky Kong

Heavyarms55

@Elvie Games being just shy of "too dark". Because for me, what most game devs seem to think is enough light, usually still isn't for me. If I have to squint, something ain't right.

Another nitpick that applies more to older games than recent ones: Not being able to squeeze through an area that clearly your character should be able to easily. Anime and cartoons do that crap too. "Oh know, I am in jail, whatever will I do?" How about you step out through that half a meter wide hole right there?
Also related to this: ledges that a character can't got up, that me and my lazy fat butt could get up easily in real life. Like, dude, you run 2km with a 40kg rocket launcher on your back, you can get up that meter high ledge!

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Elvie

@subpopz Like Chibi-Robo? I can't imagine the game without audible gibberish. Plus, it probably prevented bad voice acting reciting the script.

Although, it does makes the original Star Fox feel a bit awkward to go back to.

Edited on by Elvie

Elvie

Elvie

@Heavyarms55 Is this a problem in older games because it seems all the modern games I've playing have offered an option to adjust the brightness.

Elvie

boop22

the DQXI overworld theme. its a midi orchestrated loop thats 20 seconds, and you hear it for over 50 hours. its too bad, i really enjoy the rest of the OST.

boop22

Heavyarms55

@Elvie They do. But it still annoys me. This is a thread about nitpicks and I am nitpicking.

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Elvie

@subpopz Oh yeah, Castlevania III had this level where the screen scrolls up every few seconds and you are automatically dead as Luigi if it catches up with you. That was one of the most frustrating and baffling moments I've have played in a N.E.S. game.

Edited on by Elvie

Elvie

Elvie

@Heavyarms55 Oh, I kind of thought you meant it in a way where you're stuck with a locked brightness but I guess the need or range of adjustable brightness is still a pain.

Elvie

Elvie

One of my biggest nitpicks right now is in the Smash Bros. series. All of the games contain an undeniablly high level of quality, fun, and, most importantly, attention to detail. But that is where the games manages to drop the ball a bit (other than laggy online connections and a lack of a story mode).

For example, Luigi uses the ''Green Missile'' attack as his Side + B, even though he has a good wealth of games that can lend him a more faithful move. His Stun Flashlight from Dark Moon comes to mind as well as his ability to manipulate electricity from Mario & Luigi: Superstar Saga. Ganondorf is another character with this problem as he is based on Captain Falcon. Although, at least they are going in the right direction by changing his Smash Attacks to use his sword.

These unfaithful moves actually bring me on to another topic as well. The custom moves were a bit of a letdown because before they revealed the final batch of content for S.S.B. 4, I was hoping that they would add custom moves that use different attacks based on their games. Instead, the majority of the custom moves were just slight variations of their standard move set, which were apparently game breaking and had to be unlocked. To be fair, some characters had very few games or only one game to work with like the Ice Climbers. While Captain Falcon lacked any viable move set due to the the nature of his games. But it still felt like a missed opportunity not to have Mario swap out his F.L.U.D.D. special with something like the Tanooki Statue form.

Edited on by Elvie

Elvie

Elvie

I just realized I typed out a complaint the length of an article.

Elvie

DanteSolablood

Final Fantasy 8 - One of the most fun aspects of Final Fantasy 7 was collecting the summoning Materia that let you summon down giant creatures such as Bahamut and Shiva. You could head out at any time & in any order to collect these Materia, if you missed one during the game it was fine.. you could just comeback and grab it later.

However in Final Fantasy 8 they changed it up so that you now collected Guardian Forces, basically the exact same summons but with the added feature that if you missed them (and didn't save in the right place) you could NOT go back & get them... you'd missed out on the úber powerful collectable forever (or at least the first playthrough). It just seemed fundamentally unfair.

This just bugged me SO much I traded in my copy of FF8 for Mortal Kombat 4 on the Gameboy Color & dropped Final Fantasy altogether until FF:Tactics on the GBA. I may have overreacted at the time.

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Yosheel wrote:

When they take the language from the system settings and don't have an in-game way to change it.

Quote for truth.

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Elvie

@DanteSolablood That is pretty unforgiving. Maybe the designers thought they were making the game more challenging for the better.

Elvie

Elvie

-I decided to split my complaint about Smash Bros. into two posts since it's pretty long and drawn out.-

When the March Nintendo Direct teased B.O.T.W. Link, I thought it would indicate a few serious changes to the characters (this video link here discussed character updates that was fairly in line with my opinions, https://www.youtube.com/watch?v=MU33OaerX1s ). However, with Smash Bros. Ultimate, other than Link, the rest appear to be mechanically the same overall.

If S.S.B. Ultimate does have customs, I hope they are accessible immediately when the character is unlocked, varied and faithful, and maybe something more like Mortal Kombat X's character variations where you could have Scorpion use one of three sets of moves such as the Ninjutsu, Hellspawn, and Inferno sets. In Smash Bros. Ultimate, that would be like if Luigi had his ''Smash'' moveset containing his standard moves, a ''Haunted'' move set based upon Luigi's Mansion, and and a ''Jumper'' move set based upon his appearances in the Super Mario line of games. This way, people can still use the standard moves they have become accustomed to while having access to something more authentic. Plus, it could prevent to having a certain mix of moves from being unbalanced.

I know it's a bit much to ask for and a pipe dream but if they add this in then I don't think I'll be disappointed if there isn't a story mode.

Elvie

Sorry, this topic has been locked.