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Topic: Unpopular Gaming Opinions

Posts 7,181 to 7,186 of 7,186

HobbitGamer

...I enjoyed Ziplash

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Buizel

kkslider5552000 wrote:

Buizel wrote:

To be fair, that was on one of Nintendo's poorest selling systems in the Gamecube (and towards the end of its life in the West). They've never really given the series much of a chance.

It was on DS and 3DS (before Ziplash). In terms of Nintendo failures, it wasn't like Sin and Punishment 2 where they heavily promoted it and it still failed to sell. But it also wasn't Excitebots. Go back to Excitebots if you want to see a real example of a lack of marketing hurting a game, and one that would've had a bigger audience.

Wasn't aware of the DS game - it seems neither of those made it to Europe. And the 3DS game was another spin-off to my knowledge.

That said...I can't comment too much as the only game I've played in the series is Zip Lash!

Buizel

DarthNocturnal

The original is one of my favorite Gamecube games. I do have Ziplash w/ amiibo, but I've yet to play it. I got it for $15 (new), so, if it's a dud, I can feel good knowing that I only paid as much as the amiibo itself was worth.

"Sometimes, I just don't understand human behavior" - C-3P0

Ryu_Niiyama

@iKhan to explain it without using community jargon...A Tech fighter tends to have a very robust game play system in place, not just in terms of fighter movesets but in the structure of the gameplay itself. It offers more options for countering and escaping and works well for people that like a more realistic fighting game experience (as far as a video game can be) there are usually few special moves like fireballs or super kicks or what not if any (they do exist though, I consider samurai showdown to be closer to being a tech fighter even though it is rife with special moves) They also tend to be more aggressively balanced. The good thing about those is learning the underpinnings of the system plus your character gives you a greater chance to to become a strong fighter with any character. Virtua Fighter is usually the poster child for this.

A juggle fighter will ofter have a system in place to allow a character to be “juggled” as in successive strikes that keeps an opponent in mid air to deal damage unpunished. While still relying on technique (I will never say high level Tekken players are unskilled) there are often less options for breaks or guarding and those games are usually a little faster paced. The balancing can be a little less rigid but it is there. Tekken is usually the poster child for this.

Soul calibur meanders in both camps depending on the entry. However its presentation keeps it from VF fate imo. Mainstream gamers tend to like story in fighters or flashy characters and moves. VF is often considered boring. In part because it isn’t pick up and play really.

Granted as VF ages other games close that gap.

Edited on by Ryu_Niiyama

Taiko is good for the soul, Hoisa!
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Ryu_Niiyama

LzWinky wrote:

iKhan wrote:

Ryu_Niiyama wrote:

Also IMO due to the its similarity to VF as a technical fighter rather than a juggle combo fighter like Tekken makes it less "exciting" to folks that don't live and breathe Fighting games.

What is a technical fighter vs a juggle combo fighter.

Not Smash.

That’s mean. I don’t love smash but I try not to be that girl.

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

3DS Friend Code: 3737-9849-8413 | Nintendo Network ID: RyuNiiyama

Knighty_IX

While I am anticipating to see how the new 3D environments would be expanded in future Fire Emblem titles, I think it would've been far more efficient to explore the monastery in Fire Emblem: Three Houses like a Point-and-Click Adventure game in a way Fire Emblem Echoes: Shadows of Valentia handled with its towns. Spending less time running around just to talk with faster transitions moving from one place to another. This could lose some sense of scale and openness, but I find the open hub world to be more of an inconvenience and overall unnecessary than what its worth.

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