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Topic: Unpopular Gaming Opinions

Posts 7,021 to 7,040 of 7,067

Anti-Matter

@RedderRugfish
"so if there's a sequel that fixes these issues then I might be willing to try it."

Try Harvest Moon Tree of Tranquility Wii.
You can play as either Boy or Girl.
If you are boy, you are looking for wife and if you are girl, you are looking for husband.
You still need to give gifts to them but to get engaged with them, you must do their favors. You must join in lunch date, do their request and accept their love confession. After that there will be an event about Blue feather (an item to propose eligible bachelors / bachelorettes) and after you get that item, you can propose your lover.

Old Harvest Moon didn't have specific events to get engaged more with your lover. Just keep giving them gifts until they are eligible enough to get married. But starting from Harvest Moon Tree of Tranquility, you must do their quest to able to marry them.

Btw, i played as a Girl on Tree of Tranquility and married with Owen because i'm looking for Handsome Husbando, not interested with Waifus.

My Top 6 games :
1. Dance Dance Revolution series (100)
2. Dragon Quest Builders 2 PS4/Switch (95)
3. The Sims 4 PS4 + All contents (93)
4. Portal Knights PS4 (90)
5. Final Fantasy VIII PS1 (90)
6. Animal Crossing New Leaf: Welcome Amiibo 3DS (89)

Switch Friend Code: SW-8364-7166-5608 | 3DS Friend Code: 2638-4872-0879 | Nintendo Network ID: TAGunderground

iKhan

I like the platforming mechanics in Super Paper Mario more than I like them in the full 2D Mario Platformers. Mario's movement just feels so much more natural like it does in the 3D Mario games.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

Sunsy

Splatoon is not unplayable without motion controls. I used a wired Yoshi controller to play one day because my Joy-Cons needed charging. Didn't do too bad with joystick aiming and won a few games. Maybe it helps as I've played other shooter games on Switch and Wii U with joysticks, so I'm use to it.

Sunsy

AlliMeadow

@Grisinblue they have released 4 new IPs since the release of the Switch. Although one could debate their quality. 1-2-Switch, Snipperclips, Arms and Labo are all new Nintendo IPs.

They also have third party studios making exclusive new IPs like Astral Chain and Mario + Rabbids Kingdom Battle.

They've also had several new IPs over the years since the 3DS and Wii U were released:
Boxboy
Code Name: Steam
Pushmo
Dillon's Rolling Western
Ever Oasis
Tank Troopers
Nintendo Land
Splatoon
Star Fox Guard

Again, not saying all those IPs are brilliant, and most of them didn't take off. Splatoon being the exception. So they are doing original IPs, and almost the quantity you want.

Not arguing against you. I'd also like more original IPs from Nintendo.

Currently remaking Super Mario Land 2 in Mario Maker 2.

02F-C3H-X4G

Nintendo Network ID: Alli-V-Meadow

kkslider5552000

Grisinblue wrote:

For a while now, I feel like the Nintendo game development teams have been creatively bankrupt.

...eh.

Like on one hand, I do think Nintendo is kinda mostly stuck on its popular IPs right now. They know what sells, they know what people want, and at best they'll sneak an Arms in there if a team is available not working on their popular thing. At some point I would like to see them focus a bit more on something new and exciting. I always adored how during the Dreamcast era Sega basically said "**** it" and put out as many bold, creative games as possible.

But that was also clearly dumb, since the Dreamcast killed Sega's role as a first party gaming company (granted, it was the final nails in the coffin built by Sega's terrible Saturn decisions...). And when most of what people want is from their pre-existing franchises, its hard to justify making more games like...um...Arms. And I think it's really unfair to undersell the creativity and effort put into a lot of these sequels.

BOTW fundamentally broke 20 years of the Zelda formula and went against a number of normal gaming conventions, especially in the open world genre it was going for. It was almost like if Team Ico was given the task to make Skyrim at points, it's pretty out there for such a major title. Super Mario Odyssey is absolutely filled with creative ideas with the countless "captures" you can do, that almost inherently has more variety than the other 3D Mario games. Super Smash Bros. Ultimate was intentionally made to be a best of Smash Bros rather than a wholly new game, and still included a completely new style of story mode and spirit gameplay to go along with it. That's even ignoring the time they gave Mario to Ubisoft and we somehow got "Rabbids crossover strategy game". Like if they really wanted to make something uncreative, they could, and would likely get away with it. I mean, some of the best selling Switch games are just ports of Wii U games.

Edited on by kkslider5552000

Bioshock Infinite Let's Play, please watch and enjoy!:
LeT's PlAy BIOSHOCK < Link to LP

3DS code: 2878 - 9709 - 50...

LzWinky

Grisinblue wrote:

@AlliMeadow
You make some good points, but unfortunately none of them did anything for me.
Nintendo Labo is the perfect example for the points I was trying to make earlier. From a hardware perspective it's a truly creative and amazing little idea. But from a software perspective, it's nothing to write home about. The games included are boring at best.

I love Nintendo for their hardware, they're by far the best and most innovative in the business when it comes to that, but that creativity doesn't seem to shine through in their games anymore.

So...basically...you want new IPs that appeal to you, but any other new IPs don’t count. Got it!

Current games: Dragon Quest Builders 2

Switch Friend Code: SW-5075-7879-0008 | 3DS Friend Code: 2234-7139-4188 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

RedderRugfish

I'm fine with certain games never getting sequels and remaining one hit wonders. Particularly, action games with a unique gameplay gimmick that pretty much the entire game revolves around.

Games like Drill Dozer and Mischief Makers were really fun and unique games, and yet I don't really feel the need for a sequel. I'm sure die hard fans of those games will disagree, but personally I felt that there wasn't really much more the creators could have done with them and that a sequel would just be overstaying their welcome a little bit.

Mario Maker 2: JN2-5GV-VTF
Latest Level: The Mario Repair Shop 361-D5D-1CG

Krull

RedderRugfish wrote:

I'm fine with certain games never getting sequels and remaining one hit wonders. Particularly, action games with a unique gameplay gimmick that pretty much the entire game revolves around.

Games like Drill Dozer and Mischief Makers were really fun and unique games, and yet I don't really feel the need for a sequel. I'm sure die hard fans of those games will disagree, but personally I felt that there wasn't really much more the creators could have done with them and that a sequel would just be overstaying their welcome a little bit.

Couldn't agree more. I think of something like The World Ends With You, and it just doesn't need a sequel. By all means take those gameplay ideas or the aesthetic and go somewhere else with it, but don't try to continue a story that is already beautifully complete.

This is one of the beauties of series like Final Fantasy. Not every game is a winner, but each numbered entry does a pretty good job of being distinct from the previous one.

Switch ID: 5948-6652-1589

Tyranexx

Yoshi's Island, while clearly a platformer that had a lot of care put into it, is a sloggy collectathon.

[Begin slight rant]
I also don't think the Pokemon removal and animation controversies for Pokemon Sword/Shield are anything to get too up in arms about, particularly since we don't have all the details for how Pokemon Home will work just yet. I'm tired of seeing the complaints about those various facets and, honestly, the complaints in the article comments here and elsewhere online have made me not even want to discuss the game with fellow fans. I've actively been avoiding topics of discussion and have just been following the news on my own for the most part.
[/End slight rant]

Video Corner: How SM3DW Actually Started (language)
Currently playing: Dragon Quest IV (DS), SteamWorld Heist (Wii U)

Nintendo Network ID: Zelda_By_Night

Dogorilla

Tyranexx wrote:

Yoshi's Island, while clearly a platformer that had a lot of care put into it, is a sloggy collectathon.

You should see Crafted World! It's a really fun game for the most part but the number of collectibles is ridiculous.

Tyranexx wrote:

I also don't think the Pokemon removal and animation controversies for Pokemon Sword/Shield are anything to get too up in arms about, particularly since we don't have all the details for how Pokemon Home will work just yet. I'm tired of seeing the complaints about those various facets and, honestly, the complaints in the article comments here and elsewhere online have made me not even want to discuss the game with fellow fans. I've actively been avoiding topics of discussion and have just been following the news on my own for the most part.

Yeah I agree, some of the complaints are somewhat justified but the amount of negativity towards it is way over the top.

https://www.youtube.com/watch?v=3NCyD3XoJgM

PCkid

Bloodstained Ritual of the Night (whatever is the version of the game) is not a great game.
It's a poor parody of the greatest Castlevanias.
If the same game was made by someone else than Iga, this game will be considered as mediocre as it is.

PCkid

Tyranexx

@Dogorilla I agree that some of the complaints regarding Sword and Shield are justified, but I still think it's another classic case of the internet making a mountain out of a molehill.

I think my main problem with Yoshi's Island was that I should've played the game in smaller chunks. Some of the levels seemed a little too long for my liking. I think I was just expecting something sort of (but not totally) along the lines of Super Mario World, which I love to death. The game was also overhyped to me.

Video Corner: How SM3DW Actually Started (language)
Currently playing: Dragon Quest IV (DS), SteamWorld Heist (Wii U)

Nintendo Network ID: Zelda_By_Night

kkslider5552000

I love Yoshi's Island, but I actually understand that. I had similar problems with Tropical Freeze and more fittingly Wooly World. And even in Yoshi's Island its one of the only parts of the game I would actively consider a negative at points (though only if you try to 100% later levels).

It helped that I played it when it came out on GBA, and I barely knew it even existed before the remake came outl, so I had the complete opposite reaction.

Bioshock Infinite Let's Play, please watch and enjoy!:
LeT's PlAy BIOSHOCK < Link to LP

3DS code: 2878 - 9709 - 50...

RedderRugfish

I played all the way through Yoshi's Island, and I didn't really have any major complaints with it. I certainly wouldn't want to 100% the game though, and I wouldn't agree with those who think it's the best Mario game.

Mario Maker 2: JN2-5GV-VTF
Latest Level: The Mario Repair Shop 361-D5D-1CG

Rutty_YT

Speaking of Yoshi, I liked Yoshi’s New Island. Sure, it was easy, but it’s like a Kirby game.

Rutty_YT

Switch Friend Code: SW-8345-2077-2420 | 3DS Friend Code: 4270-6739-1319 | My Nintendo: Coolcario | Nintendo Network ID: K-Star

NEStalgia

@Tyranexx I love Yoshi's Island, but, it was also confusing because it was labeled as SMB World 2. And after SMB1, SMB2, SMB3, SMB4/World....one has a certain expectation of how the game plays. And Yoshi's Island was a very different type of new game. Not really a sequel to World at all. But it was amazing in it's design.

NEStalgia

Dodger

I'll throw one out.

If people say that Candy Land is a game, but say that "walking simulators" like Edith Finch and "interactive visual novels" like Danganronpa are not games, they are being inconsistent. Games can be about player choice and multiple endings, but the concept is ambiguous and wide enough that it can envelop experiences which are entirely predetermined.

Dodger

NEStalgia

Gunpei Yokoi thought that a game has to be essentially competitive and didn't understand the appeal of RPGs. Now THERE is an unpopular opinion!

NEStalgia

Tyranexx

@NEStalgia I think my main problem with Yoshi's Island was the pacing when playing longer sessions. I didn't marathon it exactly, but I did tend to play multiple levels in hour-long sessions or so.

Overall it's a decent game that clearly had a lot of TLC put into it. That said, parts of World 5 had me seizing at different points (Sooo much falling. It's like dealing with Moldorm in LoZ). Plus, I think Baby Mario is an effective tool for Mushroom Kingdom Parenting 101. 🤪

Edited on by Tyranexx

Video Corner: How SM3DW Actually Started (language)
Currently playing: Dragon Quest IV (DS), SteamWorld Heist (Wii U)

Nintendo Network ID: Zelda_By_Night

StableInvadeel

I believe Yoshi’s island is meant to give you a bit of freedom, you decide how much you want to do in every level.

If you decide to go and scrutinize every level to find every secret, then yes, it will be a slow frustrating slog. But you can also just play the levels at you own pace.

I just find the game a little bit slippery or floaty. I often end up scrambling to stay on a platform after a jump.

Edited on by StableInvadeel

Invading your ranch, taking your cows.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

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