Forums

Topic: Unpopular Gaming Opinions

Posts 6,841 to 6,860 of 6,965

Anti-Matter

I really wish FF XI remade again in OFFLINE version.

My Top 6 games :
1. Dance Dance Revolution series (100)
2. Dragon Quest Builders 2 PS4/Switch (95)
3. The Sims 4 PS4 + All contents (93)
4. Portal Knights PS4 (90)
5. Final Fantasy VIII PS1 (90)
6. Animal Crossing New Leaf: Welcome Amiibo 3DS (89)

Switch Friend Code: SW-8364-7166-5608 | 3DS Friend Code: 2638-4872-0879 | Nintendo Network ID: TAGunderground

Snaplocket

I think the next mainline Pokemon game should be a prequel.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

Heavyarms55

@Snaplocket That can work, for things like character skills, armor and such. But I still prefer a character with a defined personality, written into the story. Much like Xenoblade Chronicles 1 where you could change up the equipment on your characters and their equipped skills to adapt a wide range of play-styles. But the characters remained themselves.

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Feel free to add me

Snaplocket

@Heavyarms55 I personally think Xenoblade Chronicles X did it well and Link never had a defined personality nor did any of the Persona protagonists or Crono or Olimar.

As far as custom characters, I feel the recent Fire Emblem games did it best, especially Fates. Now Fates actual story had a BUCKET LOAD of other problems but that's besides the point.

Edited on by Snaplocket

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

CanisWolfred

@Heavyarms55 It's a stylistic choice, and which is better depends more on what you want from a game's story - do you want well-written character interactions & a dynamic main cast that play off of eachother? Or do you want a story where you, the player, have a noteable impact on the world? Where you feel like your character is yours to make, and their story is (at least implied to be) unique to your adventure? I'm not saying it's always done well, when games like Mass Effect 1-3 exist, I don't think it's fair to say that it's a limiting factor on storytelling, or at least, not anymore than things like the necessity for boss battles, gear, action sequences, etc. Sure, plenty of times it's used as an excuse to not put in the effort required to make it work, but then the issue is with lazy writing, not with the create-your-character protagoist.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

3DS Friend Code: 1418-6849-7569 | Nintendo Network ID: CanisWolfred

Heavyarms55

@CanisWolfred I adored ME 1-3 and thought they handled the delicate balancing act of character creation and story telling very well. But that is largely because the core story of Sheppard (I think that's how it was spelled) was the same no matter what else you changed. Man or women, merciful or a total jerk, who you chose to sleep with or not, the core story was still the same. The end result being a game with a ton of different details that can be changed without actually, radically changing the core idea. It was like the video game version of ordering a pizza, no matter what toppings you picked, you still ordered a pizza. That balancing act is a huge part of why I loved those games and still to this day want to see the full trilogy come to Switch and am still salty about only getting ME3 on Wii U.

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Feel free to add me

Danksparce

Astral Chains doesn't look good in the slightest. Combat looks dull, graphics look uninspired, and Platinum has a very mixed track record so there's no reason for me to blindly support titles from them.

That being said, I'll still be looking at reviews on launch day to see if I'm wrong or not.

Former Mod.

Dank.

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

Buizel

@Heavyarms55 I agree, both in the storytelling aspect (as described), but also in design. I personally hate having to design my own character...I'd rather a professional did it for me! My own design will always look like trash in comparison.

Edited on by Buizel

Currently playing: Pokemon White (DS), Persona 4 Golden (PSVita), Transistor (Switch)

Heavyarms55

@Buizel Purely in visual terms, I really like customizable characters. Within the limits of a story frame. Again, I feel Mass Effect did it best with Sheppard. It was still Sheppard's story, and Sheppard had a pretty defined character. But you still had a lot of freedom with what you could do. But I do understand your point, and that's why I think it's good to have some preset/pre-designed options as well.

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Feel free to add me

MegaSwitch

I think protagonists should both have there own personalities but still have lots of customisation. Because while I like characters with deep personalities, I also don't want to have to play as, balanced sword guy in every rpg.

MegaSwitch

MegaSwitch

I consider myself a big RayMan fan, it's one of my favorite game franchise's.
But I really don't like the first RayMan. According to one of the devs, the game wasn't play tested. And, oh boy does it show.

MegaSwitch

ReaderRagfish

@MegaSwitch I loved Rayman 1. A lot. Played it to about 70% completion without cheat codes as a teenager.

But the difficulty was pretty extreme, you can tell it was balanced by developers who were experts at their own game rather than having normal people play test it to see what they think. Takes practice for sure.

Still waiting for Atlus to make Snowboard Kids 3

Der

Disney's Toontown Online was the definition of a grind.

Der

ReaderRagfish

@Der It's an early MMO. They pretty much revolved around grinding.

Still waiting for Atlus to make Snowboard Kids 3

SamusLv7

Not sure if this counts as an unpopular opinion, but I would like to have a Yoshi's Story 2.

Now playing:
Octopath Traveler, Bravely Default.

darkfenrir

Unpopular Opinion, at least in my circle of friends.

Let people have some sort of accessibility to change the difficulty of the game. (' - ' ) Doesn't need to be crazy, even just little thing like "yeah you keep everything even if you die including your exp", or even the "half damage woohoo".

Like just little thing that can make a game more manageable.

Edited on by darkfenrir

darkfenrir

Switch Friend Code: SW-0242-3593-1338

Anti-Matter

I don't think the Chibi form from Metroid Prime Federation Force was really bad idea. It looked cute somehow.

My Top 6 games :
1. Dance Dance Revolution series (100)
2. Dragon Quest Builders 2 PS4/Switch (95)
3. The Sims 4 PS4 + All contents (93)
4. Portal Knights PS4 (90)
5. Final Fantasy VIII PS1 (90)
6. Animal Crossing New Leaf: Welcome Amiibo 3DS (89)

Switch Friend Code: SW-8364-7166-5608 | 3DS Friend Code: 2638-4872-0879 | Nintendo Network ID: TAGunderground

diwdiws

@darkfenrir adding accessibility is fine and adding difficulty sliders is not a problem. it just that no one is entitled to it. You cant force developers do add it if they dont want to

diwdiws

darkfenrir

@diwdiws Indeed, not like I have any power to force them to. Just that I wish nearly everything has that option shrug

Although not sure if this fall under unpopular opinion, but I hate it when devs put in difficulty option... and decide player isn't allowed to get good ending/or even get any ending unless they pick harder difficulty. Ending shouldn't be tied to difficulty at all.

darkfenrir

Switch Friend Code: SW-0242-3593-1338

Top

Please login or sign up to reply to this topic