I disagree with the concept that Mario Party 9 is more luck based than the past 8 Mario Parties. Going back to the game, it puts a lot of focus on being good in the minigames as oppose to anything else. Boss battles are worth a worthy amount of mini stars and generally minigames are the serious make or brake moments of Mario Party 10, as oppose to going into Mario Party DS, where I found that my make-or-brake moments were mostly me hoping to roll a 10 on the dice.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
By the time the Nintendo NX releases, game consoles will be outdated
This has been said every year since the 80s. If it does actually happen this time, it will be Sony and Microsoft's own fault for designing a console that is literally just a PC in a smaller box.
I'm not sure what will happen in the next 2 years though that will make consoles outdated. Sure as heck isn't going to be those $800 steamboxes.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
While I appreciate Amiibo as a business tactic, I really hope they are implemented less as what is essentially on-disc DLC, and more in ideas that fundamentally take advantage of the concept of scannable figures. I'm not really interested in figure collecting, so it's really just not for me.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Based on some other comments I'm not sure this is all that "unpopular" but here goes:
"The Last of Us is grossly overrated and rides almost entirely on its presentation, high production values and non-standard story; whilst it's gameplay is at the most sub-par."
I don't think there's anything wrong with basic gameplay. Nintendo's philosophy for 30 years has been simplicity in mechanics, complexity in design. It's about taking basic gameplay and doing amazing things with it through great level design. Taking that philosophy and applying it to a cinematic game like The Last of Us isn't a bad thing. Yes, it kind of plays like a PS2 game when the cool CG sequences aren't playing. But that's OK.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
Taking that philosophy and applying it to a cinematic game like The Last of Us isn't a bad thing. Yes, it kind of plays like a PS2 game when the cool CG sequences aren't playing. But that's OK.
That is the exact opposite of my problem with The Last of Us. I think it does too much and succeeds at almost none of it. :/ I can't tell if it wants to be an action game, a survival horror game, a stealth game, a plank-laying simulator...it would be fine if it felt like it was meshing those elements together well, but it just feels disjointed, like they're getting in the way of eachother. When I'm fighting bad guys, the combat feels too clunky to be fun. The horror elements aren't very scary, just annoying, since the only "survival" element is an extremely limited amount of resources, which would be fine if I felt like I could easily shoot. These aspects then force you to utilize stealth, which would be great, except I have to kill most everything I come across - I just can't be seen doing it. That's not a good stealth game. Stealth should allow confrontations to be optional, but I don't recall a single point where the game where the game let me go until I killed everything in the room, with the possible exception of the clickers. It certainly doesn't help the limited resources, either.
And the "puzzles" were lame, no way around that...functional, but they served no purpose other than a vain attempt to break up the pacing between fights...
By the time the Nintendo NX releases, game consoles will be outdated
This has been said every year since the 80s. If it does actually happen this time, it will be Sony and Microsoft's own fault for designing a console that is literally just a PC in a smaller box.
I'm not sure what will happen in the next 2 years though that will make consoles outdated. Sure as heck isn't going to be those $800 steamboxes.
But this gen, there is a more convenient, easier to use and (over the long run) cheaper alternative. PC & Mobile Gaming have finally become enough to overthrow the console market, with services like GRID+ and OnLive allowing you to stream games instantly to your PC, Video game marketplaces like Steam and Good ol' Games selling you quality titles for an affordable price, and ports to mobile platforms so you can take those games with you wherever you go.
EDIT: Also, Nintendo has made their fair share of mistakes in recent memory too.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Taking that philosophy and applying it to a cinematic game like The Last of Us isn't a bad thing. Yes, it kind of plays like a PS2 game when the cool CG sequences aren't playing. But that's OK.
That is the exact opposite of my problem with The Last of Us. I think it does too much and succeeds at almost none of it. :/ I can't tell if it wants to be an action game, a survival horror game, a stealth game, a plank-laying simulator...it would be fine if it felt like it was meshing those elements together well, but it just feels disjointed, like they're getting in the way of eachother. When I'm fighting bad guys, the combat feels too clunky to be fun. The horror elements aren't very scary, just annoying, since the only "survival" element is an extremely limited amount of resources, which would be fine if I felt like I could easily shoot. These aspects then force you to utilize stealth, which would be great, except I have to kill most everything I come across - I just can't be seen doing it. That's not a good stealth game. Stealth should allow confrontations to be optional, but I don't recall a single point where the game where the game let me go until I killed everything in the room, with the possible exception of the clickers. It certainly doesn't help the limited resources, either.
And the "puzzles" were lame, no way around that...functional, but they served no purpose other than a vain attempt to break up the pacing between fights...
That's basically why in the "Stealth" sections I basically used bricks and bottles to attract groups of infected then unleashed a mixture of molatovs and explosives to clear the place out.
My biggest gripe is that I ended the game feeling like I achieved nothing. No real sense of enjoyment or accomplishment, no connections with the characters, no memorable moments, no nothing. Just a bratty foul mouthed kid and a morally questionable adult with some daughter issues and in need of a shave.
Then I went to play Shantae and the Pirate's Curse where I smiled, laughed, swore, tensed up and felt satisfaction and joy in the space of a single hour of play.
Sony is breaking records with PS4 sales. They've sold over 20M so far. The console market isn't dying, and anyone who says it is while giving reasons for people would abondon it (like has been happening since before I was really gaming even) is denying numbers which aren't lying. There simply isn't evidence to support the idea that consoles are dying.
That's basically why in the "Stealth" sections I basically used bricks and bottles to attract groups of infected then unleashed a mixture of molatovs and explosives to clear the place out.
I did that with the Infected once or twice, too, and that was arguably the best part of the game. However, every action section may as well be a stealth section, since general combat is nowhere near favorable. There were a lot of situations where once the enemy saw me, my only option was to sit in a corner taking pots shots against an enemy with an assault rifle or even machine gun that had seemingly endless ammunition. One time I was sitting there for basically 20 minutes because no matter where I went, two guys with machine guns saw me. I tried running a couple times, only to get gunned down in seconds. Eventually I was able to stealth kill one of them, and just ate the other's bullets while I got a headshot in. It was infuriating. I'm surprised I didn't quit right there...
That's basically why in the "Stealth" sections I basically used bricks and bottles to attract groups of infected then unleashed a mixture of molatovs and explosives to clear the place out.
I did that with the Infected once or twice, too, and that was arguably the best part of the game. However, every action section may as well be a stealth section, since general combat is nowhere near favorable. There were a lot of situations where once the enemy saw me, my only option was to sit in a corner taking pots shots against an enemy with an assault rifle or even machine gun that had seemingly endless ammunition. One time I was sitting there for basically 20 minutes because no matter where I went, two guys with machine guns saw me. I tried running a couple times, only to get gunned down in seconds. Eventually I was able to stealth kill one of them, and just ate the other's bullets while I got a headshot in. It was infuriating. I'm surprised I didn't quit right there...
I'll admit that long stretch of the game where you go from bandit encampment to bandit encampment was frustrating. Not because of sloppy controls or mechanics, but simply because the A.I. is smart and resources are scarce. If there are a ton of enemies in an area, the best defense really is just to mount a strong offense.
And I played on normal. I'm not looking forward to trying to platinum this, with its long multiplayer modes you have to beat and its nightmarish levels of difficulty you can unlock.
Forums
Topic: Unpopular Gaming Opinions
Posts 1,901 to 1,920 of 12,088
Please login or sign up to reply to this topic