Open World is one of the most misused gaming term since Action/Adventure...I'm very tempted to go on another rant about this, but at the end of the day, it's not really too much of an issue...so long as you don't say stupid $#!+ like Metroid being Open World when it is the exact opposite. Metroid is a very linear, confined game. The world is small, you progress in a set order by getting certain power-ups. That doesn't have to be a bad thing, since it gives you more things to do, a good sense of growth and frequent accomplishment, and you always have goals that the game gives to you (they just don't tell you what to do or how to get there, you have to figure that out on your own). It's just that that isn't Open World. An open world game has a large environment with lots of places to go and things you can do, but none of which is required for actual progression, if there's even an in-game goal you can progress.
And before you say anything, there are very few Open World games in the true sense of the term...that's why it's such a misused term.
Gender-Biases for game genres (FPS games are for boys, Match-3 Games are for girls, etc.) don't exist.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Metroid is a very linear, confined game. The world is small, you progress in a set order by getting certain power-ups.
While you do go from Point A to Point B, the only thing funneling you there is the progression of the main objective. I remember backtracking and exploring plenty in the Metroid games to find Energy Tanks. Open World may not have been the correct term in my original post, but if the game is ultra linear (Examples: The Last of Us, Uncharted, New Super Mario Bros.) I feel constricted and tend not to want to replay the game.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
Metroid is a very linear, confined game. The world is small, you progress in a set order by getting certain power-ups.
While you do go from Point A to Point B, the only thing funneling you there is the progression of the main objective.
Which is not open world. Hell, in the most literal sense of the term (coming from games like Elite that the term was coined for) there shouldn't be a "main objective". Open world and intuitive design are not the same things.
Amiibo's, in the grander scheme of things, have probably failed. Instead of becoming insanely popular for children, borderline on a craze akin to Skylanders or Disney Infinity........they have instead become super desirable collectibles for Nintendo fans, most of which are not the inital demographic and are instead teen to 30-some year olds splurging money on what was suppose to be a toy line for kids and tweens.
Amiibo's, in the grander scheme of things, have probably failed. Instead of becoming insanely popular for children, borderline on a craze akin to Skylanders or Disney Infinity........they have instead become super desirable collectibles for Nintendo fans, most of which are not the inital demographic and are instead teen to 30-some year olds splurging money on what was suppose to be a toy line for kids and tweens.
What's that matter to Nintendo if people still bought them though?
@Jaz007 and Skywardlink - Pretty much. They're Sandbox games, which is very different and basically was most "open world" games should be called, but for some reason, the industry forgot about that term. Maybe because it was actually descriptive and not super vague so no one knows what they're talking about, themselves included?
Open World is one of the most misused gaming term since Action/Adventure...I'm very tempted to go on another rant about this, but at the end of the day, it's not really too much of an issue...so long as you don't say stupid $#!+ like Metroid being Open World when it is the exact opposite. Metroid is a very linear, confined game. The world is small, you progress in a set order by getting certain power-ups. That doesn't have to be a bad thing, since it gives you more things to do, a good sense of growth and frequent accomplishment, and you always have goals that the game gives to you (they just don't tell you what to do or how to get there, you have to figure that out on your own). It's just that that isn't Open World. An open world game has a large environment with lots of places to go and things you can do, but none of which is required for actual progression, if there's even an in-game goal you can progress.
And before you say anything, there are very few Open World games in the true sense of the term...that's why it's such a misused term.
I think it's just a matter of difference in phrasing. A game can have an open world without being an open world game. I'd say an open world is just an overworld with large open space. On the other hand, an open world game is exactly what you described.
Twilight Princess and Tales of the Abyss have open worlds, but they are very very far away from being open-world games, as both have very little to do in the overworld. On the other hand, Spider-man 2 is an open world game, where a fundamental component is just going around exploring and fulfilling missions.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Amiibo's, in the grander scheme of things, have probably failed. Instead of becoming insanely popular for children, borderline on a craze akin to Skylanders or Disney Infinity........they have instead become super desirable collectibles for Nintendo fans, most of which are not the inital demographic and are instead teen to 30-some year olds splurging money on what was suppose to be a toy line for kids and tweens.
What's that matter to Nintendo if people still bought them though?
I should think it matters because rather than attract new customers to the Nintendo world, it's just existing customers buying them up, preventing any sort of buzz building up with the kids.
Sure, Nintendo will be making a little bit of cash from the Amiibos, but only peanuts really, unless they bring with them new customers who then start buying into all the other Nintendo products.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
Open World is one of the most misused gaming term since Action/Adventure...I'm very tempted to go on another rant about this, but at the end of the day, it's not really too much of an issue...so long as you don't say stupid $#!+ like Metroid being Open World when it is the exact opposite. Metroid is a very linear, confined game. The world is small, you progress in a set order by getting certain power-ups. That doesn't have to be a bad thing, since it gives you more things to do, a good sense of growth and frequent accomplishment, and you always have goals that the game gives to you (they just don't tell you what to do or how to get there, you have to figure that out on your own). It's just that that isn't Open World. An open world game has a large environment with lots of places to go and things you can do, but none of which is required for actual progression, if there's even an in-game goal you can progress.
And before you say anything, there are very few Open World games in the true sense of the term...that's why it's such a misused term.
I think it's just a matter of difference in phrasing. A game can have an open world without being an open world game. I'd say an open world is just an overworld with large open space. On the other hand, an open world game is exactly what you described.
Wow, you are just taking this to whole other level.
I honestly don't mind so-called "Movie" games. In fact, i enjoy some of these "movie" games more than "actual games" and vice versa.
The closest thing to a "movie-game" I've played would be The Walking Dead, The Last of Us, and Uncharted. If those count, then movie games are some of the best games.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
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