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Topic: There's a serious problem with the gaming industry today

Posts 61 to 80 of 85

AlexSays

You realize that last part would be my point..

Not fighting the first part, if you think new entrepreneurs are more prevalent than existing business, good for you

AlexSays

Super_Gravy

@AlexSays: I guessing you thinking otherwise but care to agree to disagree?

Umm… Care to have some gravy?

AlexSays

I would, I don't exactly notice new businesses sprouting up all over the place. Especially given the sporadic economic conditions during the past decade.

AlexSays

Super_Gravy

@AlexSays: Yes that is a very good point. I guess the timing is important as well.

Umm… Care to have some gravy?

sugarpixel

Reading stuff like this makes me want to crawl into a corner somewhere and cry... :/

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AlexSays

Gioku wrote:

Reading stuff like this makes me want to crawl into a corner somewhere and cry... :/

Fellow Madden and COD fan?

I feel you bro : (

AlexSays

CanisWolfred

I haven't been reading any of the walls of text in this thread, so excuse me if I misunderstand, but I honestly don't think lack of originality is the problem. I was thinking more along the lines of improper use of money and bloated budgets. I do think that a lot of companies are digging themselves into a hole by putting all their eggs into a few franchises. I do think that they should spread out their resources a little more, making more small and mid-tier games. We're already seeing a movement towards that, with a lot of companies making games for download platforms like PSN and the eShop. I do think there's more that could be done there, and I think there is a market for bigger, more mid-tier games than we've seen, like how there are quite a few games in the $30 range on Steam. Not to say there shouldn't be big AAA games, but I don't see why nearly every game a big company puts out should be either a huge monster event, or a mobile game...

There are other problems, too, but my brain went on me while writing this, so I'll save those for another time...

Edited on by CanisWolfred

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GuSolarFlare

CanisWolfred wrote:

I haven't been reading any of the walls of text in this thread, so excuse me if I miss understand, but I honestly don't think lack of originality is the problem. I was thinking more along the lines of improper use of money and bloated budgets. I do think that a lot of companies are digging themselves into a hole by putting all their eggs into a few franchises. I do think that they should spread out their resources a little more, making more small and mid-tier games. We're already seeing a movement towards that, with a lot of companies making games for download platforms like PSN and the eShop. I do think there's more that could be done there, and I think there is a market for bigger, more mid-tier games than we've seen, like how there are quite a few games in the $30 range on Steam.

There are other problems, too, but my brain went on me while writing this, so I'll save those for another time...

that sounds right too, maybe I'm too easily convinced.......

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New_3DaSh_XL

AlexSays wrote:

Why put additional effort into something for the same or lesser reward? If you had a business, would you seek out a new business venture that would likely be less successful rather than sticking with a proven model that will mostly likely be successful?

Of course not. Developers aren't here to personally make you happy. Its their career and they need to put food on the table. Not risk their livelihood because random people on Internet forums believe they should be more creative.

Nobody here risks their job due to the moral appeal from others.

Yes, I would. If I was a developer — and trust me, someday, I will be, you can count on that — I would work as diligently as possible to try to please my audience and risk money and time for those things. So your statement is not entirely correct.

I'd also like to say that this is a gaming site, and most of what I know that isn't strictly academically related is about video games. Thus, it would be hard for me to create a thread talking about corrupt companies in other industries. To add on to that, my walls of text would be much longer. I know it's prevalent in every industry. You're stating the obvious. I'm just talking about the gaming industry (we are on a gaming site, after all, or so I thought).

As for how we decide if I game is "changed enough," I shouldn't need to explain this, and I'm not. Figure it out for yourself. I'm tired of this. I've stated everything I wanted to state. Please, continue disagreeing with me. I know what I'm talking about. You're grasping for ways to prove me wrong even when what you're saying is so extreme it's not even plausible. Go on ahead. Have fun thinking forever that the entire world is a pretty dang terrible place and that it's not even worth trying to change it. You keep thinking that every company out there that isn't corrupt isn't making money. You have fun with that.

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CanisWolfred

DashChargedShot wrote:

Yes, I would. If I was a developer — and trust me, someday, I will be, you can count on that — I would work as diligently as possible to try to please my audience and risk money and time for those things. So your statement is not entirely correct.

You're only 14. Reality hasn't broken you, yet.

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AlexSays

CanisWolfred wrote:

DashChargedShot wrote:

Yes, I would. If I was a developer — and trust me, someday, I will be, you can count on that — I would work as diligently as possible to try to please my audience and risk money and time for those things. So your statement is not entirely correct.

You're only 14. Reality hasn't broken you, yet.

Amen

Money and time were very different concepts back then

AlexSays

AlexSays

DashChargedShot wrote:

Have fun thinking forever that the entire world is a pretty dang terrible place and that it's not even worth trying to change it. You keep thinking that every company out there that isn't corrupt isn't making money. You have fun with that.

This reaffirms that your bias will not let you comprehend anything I'm saying

The world is a great place. I love the free market, it works well. I'm glad Madden and Call of Duty get released yearly since there is a high demand. The world you're hoping for would be awful. Video games that are in high demand should be not punished because people like them as is

Also, a company that follows a successful business model, like you're describing, is not corrupt. That company is smart. The people that produce Call of Duty and Madden are smart. Not corrupt. Big difference.

Let's have this conversation ten years from now when you sacrifice money and time from your family to make games that may or may not be appreciated by anyone.

AlexSays

LzWinky

AlexSays is right. The publishers keep releasing the "same" games because that's what the market wants. Despite Nintendo's efforts to be different and somewhat original, the market was not as well-received.

In short, originality does not guarantee success.

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sugarpixel

You know, you can even look at something wildly successful like Angry Birds, and even they just re-used an already existing concept. Castle Crashers and all its clones existed long before Angry Birds took off. Angry Birds hit it right by being charming, not by being original.

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sugarpixel

CanisWolfred wrote:

^Charming, cheap, and early to the iOS App party, then as it got going, a strong marketing campaign.

Yeah, geez, I should have remembered that! When Angry Birds was at its peak, it had merchandise everywhere. I'd never seen anything like it!

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Socar

Unca_Lz wrote:

AlexSays is right. The publishers keep releasing the "same" games because that's what the market wants. Despite Nintendo's efforts to be different and somewhat original, the market was not as well-received.

In short, originality does not guarantee success.

Nintendo always tries to make original concepts. The problem is that people just can't see the uniqueness in each game Nintendo makes.

Super Mario 3D Land is an original game so does that mean 3D World isn't? No it doesn't.

I don't like these third party devs going to stuff that people don't really want. Did we honestly wanted Sonic Boom to be in our wishlist? No. We wanted a Sonic game that plays like Colors or Generations.

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sugarpixel

Artwark wrote:

Unca_Lz wrote:

AlexSays is right. The publishers keep releasing the "same" games because that's what the market wants. Despite Nintendo's efforts to be different and somewhat original, the market was not as well-received.

In short, originality does not guarantee success.

Nintendo always tries to make original concepts. The problem is that people just can't see the uniqueness in each game Nintendo makes.

Super Mario 3D Land is an original game so does that mean 3D World isn't? No it doesn't.

I don't like these third party devs going to stuff that people don't really want. Did we honestly wanted Sonic Boom to be in our wishlist? No. We wanted a Sonic game that plays like Colors or Generations.

...you kinda contradict yourself here. So only Nintendo gets to be unique? If other developers try to be unique, it's a bad thing?

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SomeBitTripFan

You know what the biggest issue with the gaming industry is? Brands. While they're good for letting people know what to expect from a specific game, buying a game purely for the shape of the polygons, the style of music (assuming it's all equally enjoyable), and the name on the box is a curse on the industry. I don't have an issue with brands in general, but they greatly dictate what we end up buying, regardless of true quality. If you need an example, I have one question. Would you buy Hyrule Warriors if it was a regular game in the Warriors series? How many of you first started playing Kingdom Hearts because of the Disney and Square Enix properties? If Oceanhorn was an actual Zelda game on the 3DS, would you buy it?

Edited on by SomeBitTripFan

Just Someloggery
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SomeBitTripFan

Gioku wrote:

Artwark wrote:

Unca_Lz wrote:

AlexSays is right. The publishers keep releasing the "same" games because that's what the market wants. Despite Nintendo's efforts to be different and somewhat original, the market was not as well-received.

In short, originality does not guarantee success.

Nintendo always tries to make original concepts. The problem is that people just can't see the uniqueness in each game Nintendo makes.

Super Mario 3D Land is an original game so does that mean 3D World isn't? No it doesn't.

I don't like these third party devs going to stuff that people don't really want. Did we honestly wanted Sonic Boom to be in our wishlist? No. We wanted a Sonic game that plays like Colors or Generations.

...you kinda contradict yourself here. So only Nintendo gets to be unique? If other developers try to be unique, it's a bad thing?

The two sides of a Nintendo fan:

"Nintendo games are always innovative and different."

"Super Mario Galaxy 2 is the best game ever."
"Where is Pikmin 3!?!?!?"
"Where is Super Mario Galaxy 3!?!?!?"
"Where is Majora's Mask HD!?!?!?"

What are you supposed to get from this? Nintendo fans want the exact opposite of what they say the company actually does. That doesn't always mean it's the same people asking for one or the other, but there are quite a few who fall into this area. Companies, consumers, we're all guilty for putting the industry in its current state. The fact that we allow games and consoles to project an image of ourselves is also flawed. I don't see there being any way to save the industry from falling, both sides of it are at fault. Whenever this big mess falls into the valley, we just have to hope there is a brighter future at the apex.

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