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Topic: The Mega Man Fan Club

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MegaStoneSmash91

@StuffyStuff: I personally don't find Turbo Man to be difficult to beat without the Noise Crush at all. I've got all his attacks and movement pattern down to a science, so I beat him regularly with the Buster. Actually, I heard Spring Man is supposed to be tough to beat using the Buster, but I can beat him without taking a single hit.

@Tasuki: The Super Adapter makes Turbo Man's stage easier to traverse, so I'd recommend using it for a majority of it. You should take it off when you reach the segment with the fire pillars (because you need to slide) and put it back on after you land on the back of the Semi-truck mini boss. Then use the Noise Crush on Turbo Man and you're home free, but remember to shoot at the wall and absorb the reflected Noise Crush wave before firing at Turbo Man himself.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

Lombax42

Battle Network is indeed an excellent series (except for #4), and Star Force is good too, if a bit weaker. I just wish the Legends series would get some love once in a while... I still want a third entry! It would also be nice if we could have Wily & Light's Rockboard: That's Paradise on VC, but I don't really see that happening...

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MegaStoneSmash91

Tasuki wrote:

@MegaStoneSmash91: Ummm Super Adapter looks like I missed something. Going to have to go back and check the stages for that.

Collect the R, U, S, and H circuit plates to acquire the Super Adapter. One of the plates is in each of the first four Robot Master stages (Burst, Cloud, Junk, Freeze), You can't miss the one in Burst Man's stage, since it's sitting out in the open. The ladder that leads to the one in Freeze Man's stage is easy to spot, and the one in Cloud Man's stage is also reached via ladder (but it isn't as easy to spot). Freeze some molten metal to find the letter in Junk Man's stage. If you missed getting the Super Adapter, then I'm sure there's loads of secret stuff in the game that you don't know about, since it's one of the most widely-known collectibles in Mega Man 7.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

Tasuki

@MegaStoneSmash91: Yeah I have the R and the H I think it is, well its two of the letters. There seemed to be alot of hidden stuff in MM7 compared to the previous six. Next time I play it I will check for those other pieces. I could easily look up a walk through but for the first time playing I like to try without looking at one unless I get really stuck.

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MegaStoneSmash91

Tasuki wrote:

There seemed to be alot of hidden stuff in MM7 compared to the previous six.

Indeed there is. Just finding all the items like the Rush adapters, the Exit unit, Energy Balancer, and the Proto Shield is already quite a bit of hidden things. There's also a few interesting things you can do in the stages, including an alternate path or two. The Master weapons can also be used for a number of things, like opening secret passages and altering stage objects. Every item you can buy at the shop can also be found in the stages themselves, so buying them isn't necessary if you know were to find them (saves you some screws that way).

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MegaStoneSmash91

Star Man's stage theme has such a different sound compared to the rest of the music in MM5, and I like that.

And the Complete Works version is excellent, maybe even better than the original.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

MegaStoneSmash91

Does anyone dislike Heat Man's stage because of the disappearing/reappearing block segment? I've made it past those blocks without using Item 2 several times, and it really isn't that complicated. Most of it is just jumping from one block to the next. There are only three tricky spots, and when you learn where they are the blocks aren't as hard to jump across as everyone says (or thinks).

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

StuffyStuff

MegaStoneSmash91 wrote:

Does anyone dislike Heat Man's stage because of the disappearing/reappearing block segment? I've made it past those blocks without using Item 2 several times, and it really isn't that complicated. Most of it is just jumping from one block to the next. There are only three tricky spots, and when you learn where they are the blocks aren't as hard to jump across as everyone says (or thinks).

I think it intimidates people so they take the easy route, and when using Item 2, you don't see the pattern of the blocks. It's not like the stage is long or difficult to get back to that part and keep trying if you keep dying. Mega Man is a platformer so I like jumping on platforms, but I guess Item 2 is a platform as well so my arguement is garbage at best. To answer your question, no. I like his stage. I used to think the lava was puke when I was a youngster.

StuffyStuff

Tasuki

Yep I too like Heatmans stage in fact its one of my favorites, but I will admit that I use item 2 mainly cause I am lazy and dont want to learn the pattern lol. I think the thing that scares most people with the Heatman stage blocks is the fact that its over a pit of lava that will kill you instantly if you miss the block. I dont remember any other Megaman game where they have the disappearing reappearing blocks over a pit of death but I can be wrong.

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MegaStoneSmash91

Tasuki wrote:

I dont remember any other Megaman game where they have the disappearing reappearing blocks over a pit of death but I can be wrong.

There's all sorts of those. Whether it's over spikes, lava, or just a bottomless pit, they've done it.

I don't have anything against Heat Man's stage either. I just thought I'd bring up the blocks, since everyone always skips them with Item 2, even though the pattern is fairly simple.

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StuffyStuff

If my memory serves me well this late at night/morning, the Wily castle in MM4 has a pretty tricky block sequence over spikes. Plug Man has them over pits too. I hear a lot of gripes about the blocks, but I think it's one of the few times in a Mega Man game where you have to think.

StuffyStuff

Tasuki

Yep I agree they are one of the few times where you have to think. A few of the games Icemans stage in MM1, Magnetmans stage in MM3 and a few others that escape me I do use the blocks but thats only cause at the time I dont have any other way around them. But as I stated earlier I am just to lazy and in a rush (pardon the pun) to learn the pattern so if I have an item like the Item 2 in MM2 or the Wire in MM4 I just use that to get around them if I can.

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MegaStoneSmash91

StuffyStuff wrote:

If my memory serves me well this late at night/morning, the Wily castle in MM4 has a pretty tricky block sequence over spikes. Plug Man has them over pits too. I hear a lot of gripes about the blocks, but I think it's one of the few times in a Mega Man game where you have to think.

Those two examples are the exact ones I was thinking of. I know there are more though. Magnet Man's stage has a small section of blocks over a pit, and Burst Man's has some over spikes. Perhaps there aren't as many as I thought, since I can't really remember any more of them.

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MegaStoneSmash91

@Dragoon: Use Drill Bombs if you aren't already, and make sure you detonate them with good timing. You may have to blow an E-Tank, so if you have some don't worry. If you're low on energy for the Drill Bombs, you can also hit him with the Wire Adapter if you got it, or just try the Mega Buster as a last resort (but it's difficult to hit with it). Try to dodge the energy he shoots while trying to hit him, since it doesn't take too long to defeat him using the Bombs. If you have plenty of Energy Tanks, don't worry about dodging as much.

Edited on by MegaStoneSmash91

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

StuffyStuff

Dragoon wrote:

The Wily Machine Part 2 in MM4 is SOOOO hard. Any tips?

I never use the Drill Bombs for anything other than opening up walls so I never knew they detonated by pressing B and it took me years to figure out how to beat him.

StuffyStuff

MegaStoneSmash91

StuffyStuff wrote:

Dragoon wrote:

The Wily Machine Part 2 in MM4 is SOOOO hard. Any tips?

I never use the Drill Bombs for anything other than opening up walls so I never knew they detonated by pressing B and it took me years to figure out how to beat him.

I didn't know you could blow them up early at first either. As a result, I used the Mega Buster on the Wily Machine. Unfortunately, you have to fire at the peak of your jump to hit the weak point, which is hard to do. But I do like the Drill Bomb as a weapon, I like using it and I think it's pretty cool. I consider it to be one of the better weapons in MM4, along with Pharaoh Shot, Dive Missle, Dust Crusher, and Ring Boomerang. Rain Flush is good once in a while (especially on the Hippos in Ring Man's stage), Flash Stopper is only useful in certain situations, and Skull Barrier isn't really the kind of weapon you want to fight with (although it's useful for when things jump at you or when you need protection to get past certain obstacles easily). Overall I think MM4 has a good set of weapons, and the Balloon and Wire Adapters are great little additions.

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StuffyStuff

I use the Rain Flush on the hippos too. Skull Barrier is good in Drill Man's stage in that section where the rocks are dropping on you. The only knock I have on MM4 is that most of the Cossack and Wily bosses weaknesses are the Ring Boomerang and Dust Crusher. I would have liked some more variety.

StuffyStuff

MegaStoneSmash91

I use Skull Barrier during the falling rock part too, and I also use it on the home stretch to the fight with Toad Man where those fish jump out of the water. And I never noticed that most of the fortress bosses have the same weaknesses. I use the Dust Crusher on the Moving Room at the end of Cossack 2, and The Ring Boomerang on that weird looking monstrosity with the moving platforms (can't remember what stage that was in). For the rest of them, not including Wily himself, I use the Mega Buster. The Buster worked well enough, so I guess I never experimented with the other weapons.

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