Showing 81 to 100 of 1,576
81. Posted: Mon 20th Sep 2010 07:37 BST
@Dragoon - It's hard to argue with that tune. Solar Man has a rockin' song as well from the newer games. The best song from the original six games, for me, is a tossup between Metal Man and Dive Man. I like the songs that I can hear being done in a heavy metal fashion.
To answer Tasuki's question, the easiet is MM3's Wily forms. If you're no good with Top Spin, give him a few snakes and he's toast. Warm buttery toast. MM10 has a pretty weak Wily fight, but there's actually some technical dodging involved. The best fight is MM9.
Turbo Man is a nightmare without the Noise Crush and his stage is pretty difficult too. It's the only original series game I've not beat. I'd be more willing to beat it if the Gamecube controls for the Anniversary set weren't jacked up.
82. Posted: Mon 20th Sep 2010 08:27 BST
@MegaStoneSmash91: I meant all of his forms usually he has 2 or 3 per game. And yes its a combination of both his stage and him I usually lose most of my lives in his stage and than when I get to him I have very little energy and combine that with not knowing what weapon was his weak point = game over. After I do the stage a few more times I will get better at it right now its just a matter of not knowing the stage too well.
@StuffyStuff: Yeah Metalmans and Divemans songs are both good very up beat with a fast pace. I also liked Dustman song from MM4 but as I said a few posts back my all time favorite is Sparkmans from MM3.
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83. Posted: Mon 20th Sep 2010 08:35 BST
why is it taking Capcom so long to release Mega Man 5 on the Virtual Console!? I need to get my Gyro man on.
Well, let's look at the dates that each of the other Mega Man games arrived on the VC in North America:
Mega Man- August 18, 2008Mega Man 2- September 15, 2008Mega Man 3- November 10, 2008Mega Man 4- April 19, 2010
The First 3 games all got released within 4 months, but MM4 wasn't released until 2 years after that. Probably because the first 3 are some of the most popular games in the series, while 4, 5, & 6 weren't as popular (although they're still just as good). There might not be as high of a demand or something for the latter 3 games, so I say expect another year or so before Mega Man 5 hits VC.
That is all.
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84. Posted: Mon 20th Sep 2010 08:51 BST
@StuffyStuff: I personally don't find Turbo Man to be difficult to beat without the Noise Crush at all. I've got all his attacks and movement pattern down to a science, so I beat him regularly with the Buster. Actually, I heard Spring Man is supposed to be tough to beat using the Buster, but I can beat him without taking a single hit.
@Tasuki: The Super Adapter makes Turbo Man's stage easier to traverse, so I'd recommend using it for a majority of it. You should take it off when you reach the segment with the fire pillars (because you need to slide) and put it back on after you land on the back of the Semi-truck mini boss. Then use the Noise Crush on Turbo Man and you're home free, but remember to shoot at the wall and absorb the reflected Noise Crush wave before firing at Turbo Man himself.
85. Posted: Mon 20th Sep 2010 18:54 BST
@MegaStoneSmash91: Ummm Super Adapter looks like I missed something. Going to have to go back and check the stages for that.
86. Posted: Mon 20th Sep 2010 19:16 BST
Battle Network is indeed an excellent series (except for #4), and Star Force is good too, if a bit weaker. I just wish the Legends series would get some love once in a while... I still want a third entry! It would also be nice if we could have Wily & Light's Rockboard: That's Paradise on VC, but I don't really see that happening...
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87. Posted: Tue 21st Sep 2010 05:17 BST
Collect the R, U, S, and H circuit plates to acquire the Super Adapter. One of the plates is in each of the first four Robot Master stages (Burst, Cloud, Junk, Freeze), You can't miss the one in Burst Man's stage, since it's sitting out in the open. The ladder that leads to the one in Freeze Man's stage is easy to spot, and the one in Cloud Man's stage is also reached via ladder (but it isn't as easy to spot). Freeze some molten metal to find the letter in Junk Man's stage. If you missed getting the Super Adapter, then I'm sure there's loads of secret stuff in the game that you don't know about, since it's one of the most widely-known collectibles in Mega Man 7.
88. Posted: Tue 21st Sep 2010 07:41 BST
@MegaStoneSmash91: Yeah I have the R and the H I think it is, well its two of the letters. There seemed to be alot of hidden stuff in MM7 compared to the previous six. Next time I play it I will check for those other pieces. I could easily look up a walk through but for the first time playing I like to try without looking at one unless I get really stuck.
89. Posted: Tue 21st Sep 2010 19:04 BST
There seemed to be alot of hidden stuff in MM7 compared to the previous six.
Indeed there is. Just finding all the items like the Rush adapters, the Exit unit, Energy Balancer, and the Proto Shield is already quite a bit of hidden things. There's also a few interesting things you can do in the stages, including an alternate path or two. The Master weapons can also be used for a number of things, like opening secret passages and altering stage objects. Every item you can buy at the shop can also be found in the stages themselves, so buying them isn't necessary if you know were to find them (saves you some screws that way).
90. Posted: Tue 21st Sep 2010 19:11 BST
Star Man's stage theme has such a different sound compared to the rest of the music in MM5, and I like that.
And the Complete Works version is excellent, maybe even better than the original.
91. Posted: Wed 22nd Sep 2010 06:30 BST
Does anyone dislike Heat Man's stage because of the disappearing/reappearing block segment? I've made it past those blocks without using Item 2 several times, and it really isn't that complicated. Most of it is just jumping from one block to the next. There are only three tricky spots, and when you learn where they are the blocks aren't as hard to jump across as everyone says (or thinks).
92. Posted: Wed 22nd Sep 2010 07:05 BST
I think it intimidates people so they take the easy route, and when using Item 2, you don't see the pattern of the blocks. It's not like the stage is long or difficult to get back to that part and keep trying if you keep dying. Mega Man is a platformer so I like jumping on platforms, but I guess Item 2 is a platform as well so my arguement is garbage at best. To answer your question, no. I like his stage. I used to think the lava was puke when I was a youngster.
93. Posted: Wed 22nd Sep 2010 07:10 BST
Yep I too like Heatmans stage in fact its one of my favorites, but I will admit that I use item 2 mainly cause I am lazy and dont want to learn the pattern lol. I think the thing that scares most people with the Heatman stage blocks is the fact that its over a pit of lava that will kill you instantly if you miss the block. I dont remember any other Megaman game where they have the disappearing reappearing blocks over a pit of death but I can be wrong.
94. Posted: Wed 22nd Sep 2010 07:26 BST
I dont remember any other Megaman game where they have the disappearing reappearing blocks over a pit of death but I can be wrong.
There's all sorts of those. Whether it's over spikes, lava, or just a bottomless pit, they've done it.
I don't have anything against Heat Man's stage either. I just thought I'd bring up the blocks, since everyone always skips them with Item 2, even though the pattern is fairly simple.
95. Posted: Wed 22nd Sep 2010 09:44 BST
If my memory serves me well this late at night/morning, the Wily castle in MM4 has a pretty tricky block sequence over spikes. Plug Man has them over pits too. I hear a lot of gripes about the blocks, but I think it's one of the few times in a Mega Man game where you have to think.
Edited on Wed 22nd September, 2010 @ 09:44 by StuffyStuff
96. Posted: Wed 22nd Sep 2010 19:22 BST
Yep I agree they are one of the few times where you have to think. A few of the games Icemans stage in MM1, Magnetmans stage in MM3 and a few others that escape me I do use the blocks but thats only cause at the time I dont have any other way around them. But as I stated earlier I am just to lazy and in a rush (pardon the pun) to learn the pattern so if I have an item like the Item 2 in MM2 or the Wire in MM4 I just use that to get around them if I can.
97. Posted: Wed 22nd Sep 2010 21:21 BST
Those two examples are the exact ones I was thinking of. I know there are more though. Magnet Man's stage has a small section of blocks over a pit, and Burst Man's has some over spikes. Perhaps there aren't as many as I thought, since I can't really remember any more of them.
98. Posted: Wed 22nd Sep 2010 21:23 BST
The Wily Machine Part 2 in MM4 is SOOOO hard. Any tips?
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99. Posted: Wed 22nd Sep 2010 21:30 BST
@Dragoon: Use Drill Bombs if you aren't already, and make sure you detonate them with good timing. You may have to blow an E-Tank, so if you have some don't worry. If you're low on energy for the Drill Bombs, you can also hit him with the Wire Adapter if you got it, or just try the Mega Buster as a last resort (but it's difficult to hit with it). Try to dodge the energy he shoots while trying to hit him, since it doesn't take too long to defeat him using the Bombs. If you have plenty of Energy Tanks, don't worry about dodging as much.
Edited on Wed 22nd September, 2010 @ 21:38 by MegaStoneSmash91
100. Posted: Wed 22nd Sep 2010 23:00 BST
I never use the Drill Bombs for anything other than opening up walls so I never knew they detonated by pressing B and it took me years to figure out how to beat him.