Showing 741 to 760 of 1,613
741. Posted: Sat 14th Jan 2012 17:47 GMT
I just want to point out that Megaman's 25th anniversary is coming up later this year and here's the logo Capcom hid in their sloppy MMX iphone release:
Now the thing is, alot of fans have the perception that the Megaman franchise is Dead based on the fact that at least three big projects were canceled in a span of one year. I doubt that Megaman is dead. Yes, Capcom does show a lack of confidence in the blue bomber, and yes, it isn't a blockbuster compared to Monster hunter and Resident Evil, but the thing is, there is still a profitable market out there and Megaman 9&10 proved that Megaman can still be successful in this day and age, even if they were DL games. Now why am I still optimistic on the franchise's fate? Well I'll just have to wait and see what Capcom has in store for Megaman's 25th. I mean, The company knows how the audience feels about Capcom's current stand with the series, they even pointed it out in Ultimate MvC3:
I'm certain that Capcom has something special and they never will say never, I guess. I may be wrong, or whatever, but thats my take and I will stand by it. I won't give up on Megaman yet, unless Capcom pulls a Crapcom later this year by not releasing any form of megaman title. If that is to happen, I will lose all hope on Gaming companies. PERIOD.
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742. Posted: Sat 14th Jan 2012 18:04 GMT
NEW MEGAMAN GAME
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743. Posted: Sat 14th Jan 2012 18:14 GMT
@JumpMad That didn't work the first time you tried it. >:3
Edited on Sat 14th January, 2012 @ 18:14 by Detective_TeeJay
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744. Posted: Sat 14th Jan 2012 18:16 GMT
The next time we'll see Mega Man is probably in Super Smash Bros 4.All I want is a MM11 - 100 and I'll be happy.
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745. Posted: Sat 14th Jan 2012 18:29 GMT
Wouldn't it be nice if we had a Megaman 11 on release that features slick 2D sprites that animate fluidly, a story that connects the Classic series to the X series and similar physics to the retro titles? I mean, we already know that Dr. Wily created Zero, why not make a classic title that revolves on that plot. I'm also hoping for an option that would let you fight against or as all the past Robot masters from mm1-10 including mm&b(DLC or whatnot). That would be the ultimate treat.
Off course this is all wishful thinking...
EDITNot sure if worth a double post so... I've been playing through the Classics (1-10 including mm&b) and I've been thinking, Was Megaman 8 really that bad? Voice acting aside, I really find it to be enjoyable... even to rank it in the middle. Half the bosses were cool, There were alot of catchy tunes, and I'd say it plays better than 7. What do you guys think of the game?
Edited on Sat 14th January, 2012 @ 18:39 by Karakato
746. Posted: Sat 14th Jan 2012 18:38 GMT
Wouldn't it be nice if we had a Megaman 11 on release that features slick 2D sprites that animate fluidly, a story that connects the Classic series to the X series and similar physics to the retro titles? I mean, we already know that Dr. Wily created Zero, why not make a classic title that revolves on that plot. I'm also hoping for an option that would let you fight against or as all the past Robot masters from mm1-10 including mm&b(DLC or whatnot). That would be the ultimate treat.Off course this is all wishful thinking...
Capcom should just sell the Mega Man series to Inti Creates, cause they've done a better job with it over the past 10 years (Mega Man Zero, Mega Man ZX, Mega Man 9 and 10). Or just dump it on Keiji Inafune's door.
But your idea is pure gold! GOLD I TELL YOU! Pitch that idea to Capcom, maybe they'll go with it.
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747. Posted: Sat 14th Jan 2012 18:45 GMT
I just hope we get a new game for megaman's 25th anniversary. If we don't even get a poster or announcement of him in SSB 4 we know he's dead. I'm sure we'll see something cool later this year though.
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748. Posted: Sat 14th Jan 2012 19:02 GMT
Nintendo never mentioned the Metroid or Donkey Kong anniversaries, and those franchises are still around. DKC Returns was basically an anniversary game, even though Nintendo failed to mention it.
749. Posted: Thu 19th Jan 2012 01:11 GMT
Megaman 7 remains my least favorite in the series followed by 8. The game plays well and the graphics aren't bad, but I found the levels to be dull and almost mazelike in certain situations ( cough astro man cough ). The music isn't my personal favorite but the boss battles were fun.
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750. Posted: Thu 19th Jan 2012 04:22 GMT
Guess I'll post this piece of awesomeness here. Bit Brigade playing the Mega Man 2 soundtrack while another dude plays through the game! I can't imagine the God complex I'd get with a kick ass band providing the music, and a crowd watching! Um, actually I guess I personally would run away and hide, let someone else do it. [youtube:GnQ7bDGhOLI]
Oh and how lovely. Not a peep out of Capcom about Mega Man anymore, trying to forget the Blue Bomber ever existed. You suck these days, Capcom.
Edited on Thu 19th January, 2012 @ 04:24 by FluttershyGuy
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751. Posted: Thu 19th Jan 2012 04:26 GMT
pretty sure the mega man comic id still going.
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752. Posted: Thu 19th Jan 2012 06:09 GMT
Oh god imagine how awkward it would be if he died in the game.
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753. Posted: Thu 19th Jan 2012 16:58 GMT
Hey, are you guys in the mood for a megaman game? Well good news everybody, a new game has just been released...... A fan made Flash game starring a gender swapped rockman! Rokko Chan!Amazingly, aside from the fact that our blue bomber is a girl, it really seems convincing as a Classic title. You guys owe it to yourselves to try it out.PLAY IT HERE!
754. Posted: Thu 19th Jan 2012 17:26 GMT
Bah, I Skeletor-scoff at fan made flash games. I don't care how good it is, it just aint' the real thing.
Anyways, which game do you guys find the toughest out of the 4 Zero games? I toyed around with Zero 2 for a while and that Snake Based Boss completely whooped my Proto tooshy. That battle seemed too complicated with the platform constantly moving around. The music however during that stage was flat out amazing.
Edited on Thu 19th January, 2012 @ 17:29 by WaveBoy
755. Posted: Thu 19th Jan 2012 17:33 GMT
@WaveBoy Heck, I'd take any quality fan game over the Starforce series any day, even if they are fake. At least they replicate some of the best of the Classic series. Hey, it doesn't hurt to try it out right? Just one little click and you're there.
756. Posted: Fri 20th Jan 2012 00:42 GMT
Capcom is so dumb. They put mega man in a closet with every robot master ever, with no power ups or e-tanks and told him he could come out only when he could beat them all on one life. They are even getting bored with 1942. They release a game for online download every yar or so but they don't release a full game, but this a mega man thing so I might as well not talk about 1942. Anyway the blue bomber should make a comback on maybe a tablet so a new generation of gamers will know him as that awesome app that killed angry birds:)
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757. Posted: Mon 23rd Jan 2012 22:52 GMT
Zero 1 was unrelenting, but Zero 2 and Zero 3 were still bitchin' hard. Zero 4 was by far the easiest but also had the best ending COUGH I'd say a toss-up between parts of 2 and 3 were the toughest. Also, no scoffing! Rokko Chan is really REALLY good for a fan game. DO IT!
Also a cool article popped up on TMMN, and was pretty fun to read. Looking forward to seeing more on the rest of the stages!
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758. Posted: Tue 24th Jan 2012 00:13 GMT
MEGA MAN #13 "Spiritus ex Machina" Part One: Mega Man joins Dr. Light at the Advanced Robotics Trade Show to address the future of thinking machines. New faces abound – who are Drs. Cossack and Lalinde? What sinister forces lurk behind the scenes? Meanwhile, Dr. Wily searches for something to give him the edge deep in the forbidden Lanfront Ruins. All thisplusthe debut of RUSH! Script: Ian Flynn Art: Jonathan Hill, Gary Martin, John Workman and Matt Herms Cover: Patrick "SPAZ" Spaziante Villain Sketch VariantCover: Jonathan Hill Shipping Date: 4/25 On Sale at Comic Specialty Shops: 5/9 32-page, full color comic $2.99 US.
Edited on Tue 24th January, 2012 @ 00:14 by shingi_70
759. Posted: Thu 26th Jan 2012 15:50 GMT
The variant cover for #13 is also pretty awesome, kind of like the variant for #9!
760. Posted: Fri 27th Jan 2012 04:45 GMT
that looks nice. I'm on issue 6 currently. this looks like the only way to get amegaman fix in the foreseeable fut love how all the comments and ahorts are about where's protoman.