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Topic: The Mega Man Fan Club

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Tasuki

61. Posted:

Well I played a quick game of MM3 last night and ended up at the end of the game with 16 lives and no I didnt farm them I just got the ones laying around the levels and a few I got from killing enemies. I probably could have ended the game with 20 but I died twice once in Shadow mans revisited stage and once somewhere else that I cant remember where now. Also two 1-Ups were dropped by flying enemies that went straight down a pit :(. At first I thought the limit was capped at 9 but I guess I was mistaking.

@MegaStoneSmash91: Thats not a really big problem the screen size after a few minutes of playing it I will get use to the small screen. If all else fails I can just get a Gameboy Advanced player and pull my GC out of the closet.

As for MM8 I just couldnt get into the game I dont know if it was the bad voice acting or that fact that it reminds me more of the X series graphic wise but I tried it and after playing it for an hour I ended up shutting it off and going to MM7.

Edited on by Tasuki

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Philip_J_Reed

62. Posted:

WaveBoy wrote:

Chicken+Brutus wrote:

Finally started playing MM8. I'm four robot masters into it and I have to say, it's actually quite fun. I expected to really be disappointed by it, but it's a great game. The robot masters (so far) are cool, the stages are varied, the animated cut scenes look awesome (though the voice acting is awful)...I'm happy with it.

That leaves only MM6 to be the weak link, if there indeed is one. I'll play it next and find out!

Don't forget the terrible anime-ambient japanese bubble gum techno music. Honestly, this is the only MM game in the main franchise with such a completely different style of music and I couldn't stand it for the most part. I swear if the music was more 'mega man' and memorable, and the voice acting was actually decent I have a feeling I would of enjoyed this game much more than I did. But I love Grenade man, he sounds like such a retard.lol

Yeah, the music in MM8 is the very definition of "blah." I've played it for a few hours now, beat 5 robot masters, and can't remember a single tune from the game as being any better than any other. I would argue, though, that it's not the only main series game with a completely different style of music. MM7's music is extremely dissimilar to the classic sound, and that's down to its composition rather than just an additional 8 bits of orchestration.

That said, MM7 had some great tunes buried in there (Spring Man and Shade Man came quickly to mind), even if they don't sound anywhere near at home with 1-6 and 9 and 10.

I'm liking 8 though. I'm having fun with it. A few of the battles have been a great deal of fun, and I applaud their decision to spice up the levels a bit, with Frost Man's snowboarding segments, and Sword Man's puzzle-dungeon. It's an interesting attempt that might not be totally successful, but it's certainly not an out and out failure either.

Edited on by Philip_J_Reed

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MegaStoneSmash91

63. Posted:

Tasuki wrote:

Well I played a quick game of MM3 last night and ended up at the end of the game with 16 lives and no I didnt farm them I just got the ones laying around the levels and a few I got from killing enemies. I probably could have ended the game with 20 but I died twice once in Shadow mans revisited stage and once somewhere else that I cant remember where now. Also two 1-Ups were dropped by flying enemies that went straight down a pit :(. At first I thought the limit was capped at 9 but I guess I was mistaking.

@MegaStoneSmash91: Thats not a really big problem the screen size after a few minutes of playing it I will get use to the small screen. If all else fails I can just get a Gameboy Advanced player and pull my GC out of the closet.

As for MM8 I just couldnt get into the game I dont know if it was the bad voice acting or that fact that it reminds me more of the X series graphic wise but I tried it and after playing it for an hour I ended up shutting it off and going to MM7.

I think you misunderstand what I mean. The screen had to be cut slightly so the game would work on the Gameboy Advance. In other words, you can see less on the screen than on the Super Famicom version. It isn't too much of a problem, and most of what you can't see is the ceiling or part of the floor. It isn't the screen size, but what you can see on the screen that's a problem.

And I like the music in MM8 :(

Edited on by MegaStoneSmash91

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MegaStoneSmash91

64. Posted:

I love Tengu Man's theme, it just fits so well with the stage. It's upbeat and fun to listen to.

And how can you not love the stage select tune?

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TKOWL

65. Posted:

This song is easilly the best MM tune in existence:

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turtlelink

66. Posted:

Dragoon wrote:

My favorite game of the original series is MM4, but I think I'm the only person here who LOVES the Battle Network series.

Make that 2!

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Tasuki

67. Posted:

MegaStoneSmash91 wrote:

Tasuki wrote:

Well I played a quick game of MM3 last night and ended up at the end of the game with 16 lives and no I didnt farm them I just got the ones laying around the levels and a few I got from killing enemies. I probably could have ended the game with 20 but I died twice once in Shadow mans revisited stage and once somewhere else that I cant remember where now. Also two 1-Ups were dropped by flying enemies that went straight down a pit :(. At first I thought the limit was capped at 9 but I guess I was mistaking.

@MegaStoneSmash91: Thats not a really big problem the screen size after a few minutes of playing it I will get use to the small screen. If all else fails I can just get a Gameboy Advanced player and pull my GC out of the closet.

As for MM8 I just couldnt get into the game I dont know if it was the bad voice acting or that fact that it reminds me more of the X series graphic wise but I tried it and after playing it for an hour I ended up shutting it off and going to MM7.

I think you misunderstand what I mean. The screen had to be cut slightly so the game would work on the Gameboy Advance. In other words, you can see less on the screen than on the Super Famicom version. It isn't too much of a problem, and most of what you can't see is the ceiling or part of the floor. It isn't the screen size, but what you can see on the screen that's a problem.

And I like the music in MM8 :(

Ah gotcha yeah I misunderstood what you said.

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Noire

68. Posted:

MegaStoneSmash91 wrote:

The weapon you get from Web Spider in MMX4 shoots a web, and an electric one at that! Plus you can use it as a wall to reach high places.

copyright infringement

where are my lawyers

miles edgeworth is go

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MegaStoneSmash91

69. Posted:

PhoenixAran wrote:

MegaStoneSmash91 wrote:

The weapon you get from Web Spider in MMX4 shoots a web, and an electric one at that! Plus you can use it as a wall to reach high places.

copyright infringement

where are my lawyers

miles edgeworth is go

Ummmmm......?

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MegaStoneSmash91

70. Posted:

This is my favorite version of the classic Robot Master intro theme. Mega Man 7 is awesome.

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Philip_J_Reed

71. Posted:

So I made it to MM8's first Wily stage.

And it's...a long, pit-filled rehash of Frost Man's snowboarding segment, a positively evil series of Thunder Claw swing-jumps over more bottomless pits, and a luck-based boss fight requiring the use of the god-awful, nearly-impossible to aim Mega Ball.

This'll be where the game starts to suck I take it.

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Xkhaoz

72. Posted:

Chicken Brutus wrote:

So I made it to MM8's first Wily stage.

And it's...a long, pit-filled rehash of Frost Man's snowboarding segment, a positively evil series of Thunder Claw swing-jumps over more bottomless pits, and a luck-based boss fight requiring the use of the god-awful, nearly-impossible to aim Mega Ball.

This'll be where the game starts to suck I take it.

Man, I can't pass the boarding part :P

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Kingbuilder

73. Posted:

My favorite MM tune of all time. Mega Man 5 ftw!

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MegaStoneSmash91

74. Posted:

@Chicken_Brutus: Yeah, Wily 1 is almost like a "hump" you've got to get over before the game starts getting better again. It's probably the hardest Wily stage in MM8, but once you finish it it's smooth sailin'.

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Tasuki

75. Posted:

Ok guys I got one for you. Everyone who has played the original Megaman series knows that Wily is always the end boss, so which one of his many ways of attacking did you find the easiest. To me I have always found him the easiest in MM4. The first part of the first battle if you do it right wont even cause you to take a single hit and all you have to use is the megabuster. The second part can be a little tricky getting the timing down with the drill bombs but the third time you fight him is so simple if you use the Pharaoh shot.

So which one did you guys find the easiest to beat Wily?

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MegaStoneSmash91

76. Posted:

Mega Man 5 has the easiest version of the Wily Capsule (7 has the hardest) but the difficulties of the Wily Machines vary. The Machine in MM1 can be difficult because of the lack of Energy Tanks, but it's not too bad. The Wily Machine in MM2 isn't hard, and both forms are roughly the same. The one in MM3 is very easy to beat if you use the right weapons (Rush Jet makes this Wily Machine a breeze). The first form of Wily Machine 4 (in MM4) is very simple, but the second form is more challanging and I almost always need to drain an E-Tank fighting it. Wily Machine #5 is easy to beat, and so is #6. #7 can be a pain if you don't destroy it quickly (dodging the mini skull walkers while shooting Wily is difficult). Wily Machine #8 has a few hard-to-dodge attacks, but once you've fought him a couple times he gets much easier. The Wily Capsule in MM8 can be tough, and making good use of Rush Heal is crucial. It's been a while since I beat MM9 & 10, but I remember the Wily Machines being fairly challenging, but not too difficult. The Capsules were both pretty easy, though.

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Tasuki

77. Posted:

Yeah I forgot how easy Wily can be in MM3 if you are good enough you can beat him in one hit with the top spin.

I still havent been able to beat MM7 I keep getting my butt kicked in Turbomans stage. I finally got up to Turboman but I couldnt find the right weapon for him and died. Might give it another go here in a few days when I have the time.

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MegaStoneSmash91

78. Posted:

Tasuki wrote:

Yeah I forgot how easy Wily can be in MM3 if you are good enough you can beat him in one hit with the top spin.

I still havent been able to beat MM7 I keep getting my butt kicked in Turbomans stage. I finally got up to Turboman but I couldnt find the right weapon for him and died. Might give it another go here in a few days when I have the time.

I was actually talking about the Wily Machine in MM3, not Gamma (the final boss). Did your original post just mean final bosses (such as the Wily Capsules), or ALL of Wily's crazy contraptions?

Turbo Man's weakness is the Noise Crush you get from Shade Man. And what's keeping you from finishing his stage? Is it the fight with Turbo Man himself or a stage hazard? Or both?

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WaveBoy

79. Posted:

why is it taking Capcom so long to release Mega Man 5 on the Virtual Console!? I need to get my Gyro man on.

Edited on by WaveBoy

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Dezner

80. Posted:

The Gravity of the MM5 VC release will take some time to materialize, methinks. :p

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