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Topic: The Mega Man Fan Club

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Retro_on_theGo

581. Posted:

The only Megaman X games I've ever played are x4, x7, and x8. x4 best Megaman X game hands down. (i've only seen videos of the original megamanX so I might change my opinion when I play it.) I remember playing megaman x4 a lot. Must have beaten it at least 5-10 times. Probably beat x7 at least 10-12 times.(Now that I go back and play I can't believe I did that.) x8 5-8 times. That should have been the first 3D megamanX game. The X series was my introduction into Megaman. What a great world it led me into. I got to say I absolutely LOVE the original 8-bit Megaman games much more then MegamanX. Love the MegamanZero series too. (getting really frustrated with Zero2 though.) Hope we get some compilation of Megaman 1-10 with a bonus 11 on 3DSware and all other online shops some day. Maybe x-x4 too.

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StuffyStuff

582. Posted:

@Tasuki - It's cool that the classic GB games, at least one of them, is being released. I have all five so I don't have a use for it, but it's still nice to see. I personally like III-V. I think they are comprable to the NES versions, just smaller and more congested, but given the small screen, that's expected. The first two, however, suck. MMII is so bad I've actually only played it once, finished it with no problem and put it away.

And Spark Mandrill has the best track in MMX :-)

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MegaStoneSmash91

583. Posted:

WaveBoy wrote:

But yup! I just finished MMX Last night....4 hours straight....ugh, after the 2 hour mark my eyes went gooey, and i forced myself to finish it in one sitting. Never will i game for 4 hours again, and no more than 2 1/2. :p I don't know how people do it, mind you i never took a break. My eyes went into a goopy altered megafied state. B-)

Anyways, great game obviously. But be warned, don't try and get X's Armor early on in the game....As it makes the 8 robot masters ridiculousl easy to finish off with your buster, not to mention it makes the stages a pure breeze. Having that armor which reduces 50 percent damage makes you careless, makes the game easier, less intense and defeats the purpose of mastering patterns. My advice? Get it once you beat the 8 robot masters. I got it after beating 7, leaving me with Launch Octopus which imo is the hardest RM in the game. But I wish i would of gotten it after beating him, because with the armo the fight felt ridiculously easy and careless. X is just too strong with it....But It is needed when you hit up Sigma's stages. The bosses do more damage so be prepared.

But ya....what was the deal with X's helmot upgrade? I never even used it.....I saw a couple of rocks in one stage that were covering a heart upgrade, but you can just use your boomerang weapon to snatch it. lol So what's the point is what I'm saying?
Also, i never got that one heart in Sting Chameleions stage, you know that one in that wide pit where you have to make some crazy leap to get it which is impossible....How in the hell were you supposed to get that one!?

Anyways, again not a fan of the X series but the original is an exception. Brings back some crazy memories, but i still totaly prefer MM2 and MM9.

and what else.... Oh ya, I couldn't believe how much of a wuss Vile was once he was out of his War Machine. You'd think he'd put up a better fight. I mean he's pretty quick, but weak.

Actually, the 8 bosses in the X series games aren't called Robot Masters, but Mavericks. Also, I don't consider Launch Octopus to be too difficult unless you fight him before you collect a few things (I think the hardest Maverick to beat is Sting Chameleon without having the Boomerang Cutter). Choosing his stage first is obviously a bad idea, so you should go there after collecting a few Heart Tanks, the Dash boots, and even the Rolling Shield if you want to make it even easier. You don't even need to have the Armor, you only need the things I listed and your X Buster. Oh, and I've never once been caught in his Energy Drain vortex, even when I first played it. As long as you can dash you should never get caught in it.

You're right to question the value of the Helmet Upgrade, as it isn't used for much. It's main uses are getting occasional small amounts of energy hidden above breakable blocks and getting the Buster Upgrade in Flame Mammoth's stage. Other than that, it has no purpose.

And that Heart Tank in Sting Chameleon's stage? After defeating Launch Octopus, some deep areas in the stage get filled with water, including the one with the Heart. A dash jump using the buoyancy of the water will allow you to reach it. Then simply do another dash jump through the water to get back.

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Tasuki

584. Posted:

So have any of you guys picked up Megaman 5 for the NES today? Since I have it on the GC Collection (Yes I know the buttons are backwards) I figure I dont need this one right now. Besides right now I am saving up for the Phoenix Wright games on Wiiware.

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WaveWarlock

585. Posted:

MegaStoneSmash91 wrote:

WaveBoy wrote:

But yup! I just finished MMX Last night....4 hours straight....ugh, after the 2 hour mark my eyes went gooey, and i forced myself to finish it in one sitting. Never will i game for 4 hours again, and no more than 2 1/2. :p I don't know how people do it, mind you i never took a break. My eyes went into a goopy altered megafied state. B-)

Anyways, great game obviously. But be warned, don't try and get X's Armor early on in the game....As it makes the 8 robot masters ridiculousl easy to finish off with your buster, not to mention it makes the stages a pure breeze. Having that armor which reduces 50 percent damage makes you careless, makes the game easier, less intense and defeats the purpose of mastering patterns. My advice? Get it once you beat the 8 robot masters. I got it after beating 7, leaving me with Launch Octopus which imo is the hardest RM in the game. But I wish i would of gotten it after beating him, because with the armo the fight felt ridiculously easy and careless. X is just too strong with it....But It is needed when you hit up Sigma's stages. The bosses do more damage so be prepared.

But ya....what was the deal with X's helmot upgrade? I never even used it.....I saw a couple of rocks in one stage that were covering a heart upgrade, but you can just use your boomerang weapon to snatch it. lol So what's the point is what I'm saying?
Also, i never got that one heart in Sting Chameleions stage, you know that one in that wide pit where you have to make some crazy leap to get it which is impossible....How in the hell were you supposed to get that one!?

Anyways, again not a fan of the X series but the original is an exception. Brings back some crazy memories, but i still totaly prefer MM2 and MM9.

and what else.... Oh ya, I couldn't believe how much of a wuss Vile was once he was out of his War Machine. You'd think he'd put up a better fight. I mean he's pretty quick, but weak.

Actually, the 8 bosses in the X series games aren't called Robot Masters, but Mavericks. Also, I don't consider Launch Octopus to be too difficult unless you fight him before you collect a few things (I think the hardest Maverick to beat is Sting Chameleon without having the Boomerang Cutter). Choosing his stage first is obviously a bad idea, so you should go there after collecting a few Heart Tanks, the Dash boots, and even the Rolling Shield if you want to make it even easier. You don't even need to have the Armor, you only need the things I listed and your X Buster. Oh, and I've never once been caught in his Energy Drain vortex, even when I first played it. As long as you can dash you should never get caught in it.

You're right to question the value of the Helmet Upgrade, as it isn't used for much. It's main uses are getting occasional small amounts of energy hidden above breakable blocks and getting the Buster Upgrade in Flame Mammoth's stage. Other than that, it has no purpose.

And that Heart Tank in Sting Chameleon's stage? After defeating Launch Octopus, some deep areas in the stage get filled with water, including the one with the Heart. A dash jump using the buoyancy of the water will allow you to reach it. Then simply do another dash jump through the water to get back.

I know they're called Mavericks, but i hate that name. :p
And aside from the useless helmet, the Armor upgrade is for Mega whimpies. That armor was a joke, I'm glad i got it towards the end of the game, but it seriously botches the fun since it makes you way too tough during the Robot Master stages. And I never noticed water appearing in Sting Chameleon's stage, yet apperantly you can use Chill Penguins special attack and ride a piece of Ice to get it.

As much as I like MMX, i actually enjoyed the boss battles a smidge more in MMZero....That game is so tight, refined and polished.

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WaveWarlock

586. Posted:

Anyways, where's the love for Mega Man 5!?
It was just released on the Wii's VC yesterday!!! B-)
Once I'm done plowing through a few 3DS games, I'm going to give it a go. I haven't played MM5 since the early 90's when I was around 8.
Hopefully it will get rid of that mediocre awful taste that MM4 'the letdown' left me after playing the superior MM3, even though 3 isn't even one of my favorites. Yet I remember enjoying MM5 more than any MM sequal on the NES aside from 2....2 as we all know is just amazing, or it was especially at the time.

Untitled

Edited on by WaveWarlock

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Tasuki

587. Posted:

WaveBoy wrote:

Anyways, where's the love for Mega Man 5!?
It was just released on the Wii's VC yesterday!!! B-)
Once I'm done plowing through a few 3DS games, I'm going to give it a go. I haven't played MM5 since the early 90's when I was around 8.
Hopefully it will get rid of that mediocre awful taste that MM4 'the letdown' left me after playing the superior MM3, even though 3 isn't even one of my favorites. Yet I remember enjoying MM5 more than any MM sequal on the NES aside from 2....2 as we all know is just amazing, or it was especially at the time.

Untitled

Personally I liked 4 better than 5. As I stated so many times in this thread 5 was soooo bland compared to the others.

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WaveWarlock

588. Posted:

@Tasuki

MM6 seems to be the most bland....From an artistic stand point and Robot Master wise it seems completely uninspired, uncreative and sickenly bland....Although Centura man looks pretty rad. :p

4 however was when the franchise got stale imo, it had this kitchen-sink level design and it was piss poor compared to MM3's for the most part. MM5 got me excited about the franchise again when I was a kid. After all, it brang back the Sky, Water and Forest themed stages like Gyro, Wave and Napahlms levels. To each their own, but i haven't played this one in ages so I'm curious to see how it holds up and if i'm not blinded by nostalgia. :p

One thing is for sure, most of MM5's tunes are pretty bland....A lot of has the same type of sound, it all just sounds the same in ways and a lot of it sounds fitting for a Space stage.lol

Edited on by WaveWarlock

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StuffyStuff

589. Posted:

I'm not sure if you can call Wave Man's stage a true water stage since you never actually get in the water. Like Tasuki said, this is a revolving conversation, but 4 is better than 5 imo in every way. The Proto castle bosses are all the same pretty much. It's like they couldn't think of anything cool to put in his castle.

Anyway, has anyone heard of a new Mega Man title coming out anytime soon? I know Legends 3 has been out there for a while and I think I heard it might be on the 3DS, but is there a new X title, Mega Man 11, anything of that nature? Personally I wouldn't mind seeing the series take a stab at a FPS and making it more like an adventure game like Legends. I think it would be cool to see 8 robot masters it massive worlds to explore, all of the worlds being "connected" , not the classic pick and choose your boss format, with modern graphics and all of that. I might get some harsh criticism for the suggestion, but I still would like your thoughts anyway :-)

Edited on by StuffyStuff

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CanisWolfred

590. Posted:

I agree with Tatsuki that Mega Man 5 was pretty bland. Not something to get excited over, IMO.

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Tasuki

591. Posted:

StuffyStuff wrote:

I'm not sure if you can call Wave Man's stage a true water stage since you never actually get in the water. Like Tasuki said, this is a revolving conversation, but 4 is better than 5 imo in every way. The Proto castle bosses are all the same pretty much. It's like they couldn't think of anything cool to put in his castle.

Anyway, has anyone heard of a new Mega Man title coming out anytime soon? I know Legends 3 has been out there for a while and I think I heard it might be on the 3DS, but is there a new X title, Mega Man 11, anything of that nature? Personally I wouldn't mind seeing the series take a stab at a FPS and making it more like an adventure game like Legends. I think it would be cool to see 8 robot masters it massive worlds to explore, all of the worlds being "connected" , not the classic pick and choose your boss format, with modern graphics and all of that. I might get some harsh criticism for the suggestion, but I still would like your thoughts anyway :-)

I think that the reason for Waveman's stage not being a underwater stage is explained in his name, *WAVE*man. Waves appear on the top of the water not under. If you look at all the past "water" robot masters Bubbleman, and Diveman for example their names imply underwater. You "dive" to go under the water and you blow "bubbles" under the water, but thats just my thoughts on it. It could be that they just didnt want to do an underwater stage who knows.

@StuffyStuff: I have not heard of any new Megaman games. I think I heard one was canceled but I cant remember right now. I havent heard of a Megaman 11 coming out on Wiiware or what. The only Megaman related news I have heard is that Megaman on Gameboy is supposedly going to come the the 3DS VC.

ANd yes I can see a FPS Megaman game something like the newer Metroid games with the HUD and everything. I know that Capcom isnt a stranger to shooter games look at like the RE series but I think it might just be that they are afraid to change the format of Megaman so drastically all at once. After all the formula for Megaman is what made the games so famous in the first place.

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StuffyStuff

592. Posted:

I think the Prime series was the best thing to happen to Metroid. I somewhat liked the side scrollers, but my favorite games on both the GCN and Wii have been the Prime games. I believe there are enough Mega Man games out there to merit a new twist on things. They could carbon copy Prime and replace the metroids with mets and I'd be just fine with that. Some master weapons are used for exploring new areas or are the only means of accessing certain items (Crash Bombs and Spin Wheel, for examples) so exploration and puzzling elements would be easy to incorporate into a Prime-esque style of gaming.

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WaveWarlock

593. Posted:

Ya, we've had this same MM4/MM5 discussion before, yet I'm just suprised how people went crazy and took notice on NL when MM4 was released on the VC, then comes MM5....And there's still no Nintendo Life review and Nobody, zilch, nadahh, no one is talking about it.lol What the flipping frig bud!? :p

It was announced, nobody said anything and that was that. Is it really that bland? I'm suprised Corbs hasn't reviewed it yet considering it's his favorite MM game.

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Tasuki

594. Posted:

WaveBoy wrote:

Ya, we've had this same MM4/MM5 discussion before, yet I'm just suprised how people went crazy and took notice on NL when MM4 was released on the VC, then comes MM5....And there's still no Nintendo Life review and Nobody, zilch, nadahh, no one is talking about it.lol What the flipping frig bud!? :p

It was announced, nobody said anything and that was that. Is it really that bland? I'm suprised Corbs hasn't reviewed it yet considering it's his favorite MM game.

Yes it was that bland. You can probably skim through this thread and find where we stated on it being bland. Some of the reasons that if felt bland was that they reused most of the enemies in the levels, For example in Bubble mans stage in MM2 you had robot frogs and those giant robot fished and other robotic sea creatures. Megaman 5 just seemed to have generic badguys that appeared in most levels nothing that stood out as oh this is a water level so robotic crabs make sense or oh a desert level and they have robotic scorpions. It was more like oh look theres that robotic chicken that was in Chargemans stage and Stonemans and Wavemans etc.

My personal feeling is that MM5 just felt rushed thats all it just didnt have the same charm that the previous 4 had. To me it just seemed that they just ran out of ideas. Dont get me wrong its not a bad game its just not on the top of my favorite Megaman games.

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MegaStoneSmash91

595. Posted:

Kudos to you Tasuki, for explaining the reused enemies concept better than I have. Put simply, Mega Man 5's flaws are:

1. The lack of variety in the music
2. The terrible Robot Master weapons
3. The extreme overuse of most of the enemies
4. The lack of variety in the castle stage bosses
5. The overall fairly easy difficulty of the game (not to mention the unlikely possiblility of a Game Over, due to the all too frequent 1-up drops from enemies)

.......but, it's still a solid Mega Man gameplay experience, and anyone who likes the series should play it for sure. Not a bad game, but not the best by a longshot. I certainly don't hate the game, as I still play it from time to time.

Anyway, that's enough rambling on about something we've already discussed. On another note, I find myself extremely tempted to buy MM4 & 5 on the VC even though I don't even need them. Still, I did already download the first 3, and I don't need them either. Just for the sake of completing the collection I suppose?

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Tasuki

596. Posted:

@MegaStoneSmash91: Thanks Mega and its good to see you again :).

I guess if you did download them that will just prove how die hard of a Megaman fan you are :D, which of course theres nothing wrong with that. I have thought about buying them as well but with having the AC on the Gamecube (Yes even with the reverse buttons) I rather use my money on games I dont have.

Oh and BTW Mega, I have finished MM 9 and 10 since we last talked and I have to say I did enjoy both of them. It was nice to see Megaman go back to his 8 bit roots. I have to say I enjoyed 9 more than 10 but 10 was good to. I hope that they make a Megaman 11 here soon.

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StuffyStuff

597. Posted:

@Tasuki - 9 blew me away considering we hadn't seen an 8-bit game in like fifteen years or something like that, right? The Endless level is still a nightmare for me. I'm lucky to get to 40 screens, and I feel I'm a pretty seasoned Mega Man gamer. It's those jumps that require absolute precision that always get me. 10, on the other hand, has a tame Endless level that I really enjoyed. What I really liked about 10 was...everything. The difficulty was lowered, and the addition of Bass is great. I have a hard time playing through the game as him, increasing the difficulty for me, so it seemed more balanced. Alternate routes were great to see, and some items are really REALLY well hidden. Wily was a disappointment, but the music in the last stage is awesome.

I just had an idea for MM11. You know how in the X series, you can charge any of the boss weapons? I think that would be cool to see in an original series game. Also, NO SHIELD WEAPON! If I'm not mistaken, only 1 and 3 don't have a shield. It needs to take a break on the next game.

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MegaStoneSmash91

598. Posted:

@Tasuki : You're welcome on the kudos, and thanks for the advice on my download situation. I'll probably end up downloading them eventually, but I'll get new games first. I'm Glad you enjoyed 9 and 10. I haven't played either in a while, but I do enjoy both of them as well. I might even enjoy 10 more than 9, but I'll have to play them again soon just to make sure.

@StuffyStuff : I highly enjoyed 10, too. Having 3 playable characters is a great addititon to the game (even though I hardly ever play as Proto Man). The Robot Masters are all pretty cool and most of the weapons aren't bad either. Some of the music is downright awesome (particularly Solar Man's and Nitro Man's stage themes, as well as a couple of the Wily songs and the Stage Select). Getting to fight some incarnations of the older Robot Masters was great as well.Also, forgive me if I can't remember, but what "hidden" items are you referring to exactly?

I don't know about the rest of you, but I hope WaveBoy finishes up his other games soon so he can play Mega Man 5. I want to hear his most recent opinion of the game since he hasn't played it in so long.

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Tasuki

599. Posted:

@MegaStoneSmash91: Yep thats where I am on the VC downloads. I really dont need them it would just be nice especially since I have never owned Megaman 5, 6, or 7 except for on the AC and I would like to see the difference between the originals and the AC version.. Heck that was the main reason I bought the AC was so I could play Megaman 6 at last :D. However since I do have them on the AC I can wait. ANd yes I agree Waveboy needs to hurry up and finish his backlog, play Megaman 5 and tell us what he thinks.

@StuffyStuff: I agree with ya no more shield weapons but than again would it be a Megaman game if there wasnt a shield weapon?

Edited on by Tasuki

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MegaStoneSmash91

600. Posted:

@Tasuki: That's a good method of doing things, in terms of more important downloads that is. And I know I've listed the differences between the AC and the original versions of the games in this thread at least once, but perhaps seeing them for yourself would be a better way of comparing them. There is one thing I noticed that I haven't mentioned yet, and that is the fact that, on the Anniversary Collection port of Mega Man 5 (might affect the other games too, not sure), the very bottom of the screen is cut off from view. Two very noticeable examples are the password screen, which contains a blue line on the bottom that is not visible on the AC, and a part in Gravity Man's stage that looks like a pitfall on the AC but actually is just a very low platform. It's not too big of an issue, but it's still annoying. In fact if I remember right, all the AC ports look kind of zoomed in. The sprites and everything look bigger on the screen than they do on the original versions of the games. That could explain the cut off section on the bottom.

Also, in the classic series, there is no shield weapon in Mega Man 3, 8, or Mega Man & Bass. Fire Storm in the first game could be considered one depending on who you ask. While it does produce fireballs that surround Mega Man when he fires the weapon, they only last about one or two seconds, so I would not call it a shield weapon. It's a projectile weapon more than anything else, which is what it is intended to be. Anyway, the shield-type weapon is somewhat of a staple in the series, despite not being included in all games. As long as it functions like the Jewel Satellite or Water Shield I'm fine with it, but I don't want to see another Plant or Skull Barrier or even Star Crash. Those three just weren't very useful and were mediocre shield weapons.

Edited on by MegaStoneSmash91

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