Showing 541 to 560 of 1,294
541. Posted: Wed 20th Apr 2011 07:59 BST
Also I think the reason that alot of people didnt care for six was the fact that it was made for the NES towards the end of the NES lifecycle. Alot of people at time were done with there NES and moved on to the SNES. In fact the NA version of MM6 wasnt even published by Capcom it was published by Nintendo. Alot of people just couldnt see why MM6 couldnt have been made for the SNES instead of the NES.
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542. Posted: Thu 21st Apr 2011 03:37 BST
@Ryno: I'm on that list, too. I have always wondered why people hated MM6. It has good music, good level design, and as far as I'm concerned, good bosses. Mega Man 5 on the other hand, while still a good entry in the series, just isn't as good. Most of the music lacks that certain catchiness and good sound that the music from the earlier titles had. The enemy selection for the Robot Master stages doesn't make sense (seriously, there are very few stage-themed/specific enemies, and most of them are reused in more than one stage even if they don't fit the level at all), most of the Master Weapons are terrible and give little reason to use anything but the Mega Buster, and the majority of the bosses are too easy to beat. Still, it is a Mega Man game, and it fits that title well. The gameplay is great, but it's not one of my favorites in the series.
Seriously, the only weapon that's even worth using ever is the Gyro Attack. The Charge Kick is completely useless. The weapons in MM6 aren't that impressive either, but they're still better than 5's.
543. Posted: Thu 21st Apr 2011 07:49 BST
MegaStoneSmash91 wrote:@Ryno: I'm on that list, too. I have always wondered why people hated MM6. It has good music, good level design, and as far as I'm concerned, good bosses. Mega Man 5 on the other hand, while still a good entry in the series, just isn't as good. Most of the music lacks that certain catchiness and good sound that the music from the earlier titles had. The enemy selection for the Robot Master stages doesn't make sense (seriously, there are very few stage-themed/specific enemies, and most of them are reused in more than one stage even if they don't fit the level at all), most of the Master Weapons are terrible and give little reason to use anything but the Mega Buster, and the majority of the bosses are too easy to beat. Still, it is a Mega Man game, and it fits that title well. The gameplay is great, but it's not one of my favorites in the series.Seriously, the only weapon that's even worth using ever is the Gyro Attack. The Charge Kick is completely useless. The weapons in MM6 aren't that impressive either, but they're still better than 5's.
Agreed, although I don't think Gyro Attack is the only weapon worth using. Water Wave isn't too bad, but it is limited to ground-based targets only. Napalm Bomb also isn't too bad, but it's not as good as Gyro Attack or Water Wave. I mostly just like to play around with it, even though it's a close range/ground-based weapon.
Some of the weapons in MM6 I actually find myself using somewhat cosistantly. Most of them are pretty basic, they just fire out a projectile that has a unique pattern from the other weapons:
-Silver Tomahawk travels straight for a short distance then curves upward, much like Air Shooter. -Knight Crusher arcs forward then travels back to you, similar to Quick Boomerang.-Yamato Spear is capable of firing rapid-fire spear heads in a pattern that resembles Needle Cannon.-Flame Blast shoots a short range fireball, which turns into a flame pillar upon contact with the ground or a wall. It's range is similar to Concrete Shot.They all do the same basic thing, but in a slightly different way. Each of these weapons, however, is a decent substitute for the Mega Buster. They have good power and a characteristic which makes them a different experience than the Buster. The best example from Mega Man 5 that doesn't fit these specifications would be Crystal Eye. Sure it splits up when it hits a wall, but you can't control were the split pieces go. It's an unreliable addition to the weapon and isn't worth counting on as a way to defeat enemies. What it all comes down to is just shooting the large crystal ball directly at the enemy, which is slightly stronger than an uncharged Buster shot, but not a Charge Shot. You might as well just use the Buster. It doesn't require any energy to use, anyway.
544. Posted: Thu 21st Apr 2011 07:56 BST
Yes, you have mentioned that before, but most of what I've heard is usually about the "terrible" and "tingy" music and the "lame" Robot Masters. I like most of the music and I don't see anything wrong with the Robot Masters. Yeah, we've already discussed this stuff too, but still.....
545. Posted: Sun 1st May 2011 04:23 BST
I'm not sure if this has been discussed on here, but this showed up as an ad on my facebook page. Looks interesting... http://geek-news.mtv.com/2011/04/29/new-mega-man-comic-book-t...
546. Posted: Sun 1st May 2011 05:17 BST
@StuffyStuff: I heard awhile ago that there was a comic book in the works didnt know if it fell through or what. Glad to see that it didnt fall through.
547. Posted: Sun 1st May 2011 18:43 BST
Being the young, naive gamer that I am, I had never played Mega Man II before today. It's always referred to as one of the all time greats, so I gave it a download today on the old VC.
Wowy-kablowy. This game is awesome.
My only other Mega Man experience was with Mega Man 9, which I thoroughly enjoyed, and this is already better. I haven't actually beaten any of the stages yet (I like to test run through all of them a couple of times so I get a feel of where my skill level is at) but I'm already blown away by the great level design, charming visuals and oustanding soundtrack. What's so great about these levels as opposed to those of 9, is that they really feel like mini-epics. Little journeys. Splash Man has you starting out on a rocky waterfall, then you slowly descend into the water itself, then you work your way back up again. 9 had great levels, but each screen felt like a self contained challenge that just happened to share a backdrop with the other screens in that stage. There's a real cohesiveness here in II that I just love.
Sorry to n00b up your fan thread here, but with my newfound appreciation for II, Mega Man X just released on the Virtual Console and all the other Mega Man games already available on the service, it might not be too long before I start joining you guys here regularly
Edited on Sun 1st May, 2011 @ 18:54 by Kid_A
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548. Posted: Sun 1st May 2011 18:49 BST
Glad you've finally come to appreciate Mega Man 2, Kid_A. It truly is a great game, best described in your own words. Welcome to the club.
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549. Posted: Sun 1st May 2011 18:54 BST
Thanks Mickeymac. How different is Mega Man X from the NES games? From what I've read and seen it just looks like it's a bit darker and there's more moves to learn, like wall jumping. Other than that is it structurally similar?
550. Posted: Sun 1st May 2011 20:42 BST
@Kid_A: Welcome to the club . Its good to hear such positive thoughts from someone who started with a Megaman game other than 2 or 3. For me Megaman 3 is slightly better but thats cause MM3 was the first Megaman game I played so it holds a speical place for me. Megaman 2 is one of the best of the series and as you found out for yourself it has one of the best soundtracks in the series.
As far as Megaman X goes the gameplay is pretty much the same as the original series there are some differences like having a wall jump and upgrading your life bar but otherwise its the same concept.
551. Posted: Sun 1st May 2011 20:47 BST
Have any of you guys played Megaman: Network Transmission on GCN before? It was a mostly overlooked part of the Battle Network saga, even though it played like the classic games while integrating the BN formula into it. A great game, but I'm nowhere near done due to that massive difficulty spike that is Gutsman. I swear, he's on steroids in this game.
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552. Posted: Mon 2nd May 2011 00:54 BST
@Dragoon Trainer: Unfortunately I have never played and of the Battle Network games so I cant really help you Dragoon Trainer. The only thing I can suggest is maybe check on Gamefaqs.com.
553. Posted: Mon 2nd May 2011 01:00 BST
Dragoon Trainer wrote:
That game was haaard. Fire/Heat/Flame/Hot Man was ridiculous.
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554. Posted: Mon 2nd May 2011 01:15 BST
We could never get past Gutsman. I bought it 3 times and sold it every time I got to him. It wasn't particularly good anyways, IMO. The MegaBuster is useless, and getting the chips at random just does not work with this kind of game.
555. Posted: Sat 7th May 2011 00:16 BST
Top 3 Mega Man songs:
3. Mega Man 2 - Dr. Wily Stage 1/2: http://www.youtube.com/watch?v=HFKtYCcMWT4
2. Mega Man 9 - Concrete Man: http://www.youtube.com/watch?v=FwQ9iCqtpUk
1. Mega Man 5 - Napalm Man:
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556. Posted: Sat 7th May 2011 00:25 BST
Ugh, I can't stand Napalm Man's song. The other two were good, though.
557. Posted: Sat 7th May 2011 02:09 BST
Concrete man's was one of my favorites growing up, i also liked Star man's as well. 5 definitly felt the most intune with 2 out of the 6 nes titles even though that's kind of stretching things a bit. Anyways, I'm dieeeeinggggg for MM5 to get a release date announcement already. How long do you guys think it will take to hit NA?
I still haven't downloaded X yet because knowing me i'm going to have to oder one of those damn Club Nintendo SNES controllers, because the classic controller has those horrible squishy L and R buttons. Using a squishy shoulder button to make X dash feels horrible.
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558. Posted: Sat 7th May 2011 03:09 BST
The megaman X 1,2 &3 were probably some of my favorite games on the Snes, I bought the collection for the ps2 and I play them regulary for the snes as well. As you can tell by my avatar, I was also a pretty big fan of the nes ones as well, I didn't own the games for the nes but I've played them before so I bought collection for the gamecube as well.
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559. Posted: Sat 7th May 2011 04:37 BST
I'm dieeeeinggggg for MM5 to get a release date announcement already. How long do you guys think it will take to hit NA?
Who knows really. My guess going with their patterns of releaseing MM games to NA VC I am thinking probably fall but really thats just a guess. Untill than I will just play MM5 on the AC.
560. Posted: Sat 7th May 2011 18:51 BST
When MM9 came out, I made Concrete Man's song my alarm. A funky way to start the day.