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Topic: The Mega Man Fan Club

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Tasuki

1,561. Posted:

One interesting fact I read about Mighty No. 9 I read was that Inafune said that if Capcom would agree to it he could easier change Mighty No. 9 into a Mega Man game. Perhaps he was making a point to Capcom as to how easy for him it would to get the fans of Mega Man to follow him even though he didn't own the name rights to Mega Man. I just can't help to have that feeling when it comes to Mighty No. 9

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Karakato

1,562. Posted:

Yeah, the way MN09 looks right now isn't really eye pleasing and a show for a game. I mean, the franchise is getting a cartoon show this early when the game is not even near completion. The cartoon concept itself isn't looking too hot either, but if TMNT and the Starwars cgi cartoon are anything to go by, then the MN09 cartoon could be good. Still wished it went with its 2D art though, 3D Beck's design is just... meh.
Untitled
It could be worse.

Anyway, I'll reserve judgement when the game is in its BETA phase or when it gets a playable demo.

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Tasuki

1,563. Posted:

Well I have been playing Mega Man Ultimate the past few days (found out that my PS4 controller will work on the game XD) for a fan game this game is done really well. The only thing I find that the difficulty can be a tad on the high side especially Rainbow Man's stage. Still it is a real great game. Have any of you guys played it yet? If so what did you think of it?

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Karakato

1,564. Posted:

I'm still at the Fortress stages of Megeman Unlimited. Took a break from it to play other games but I know I'll beat it within the year just like I did with MM9&10. It really is challenging, I'd classify it on the same league as MM 9. Have you tried Yoku Man's stage? For a secret stage, it is one trippy romp that incorporates the disappearing blocks along with a lengthy labyrinth to boot. The music itself sounds great too.

If you liked MMU, then I recommend you to try out Mega Man Rock Force, another solid attempt of a Classic style Classic game. The Day in the Limelight games are fun too, you get to play as the Robot Masters in playing in the RM stages that ascend them (eg MM1 bosses take on MM2 stages; MM2 bosses take on MM3, etc).

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Tasuki

1,565. Posted:

@Karakato: I haven't tried Yoku Man's stage yet but I have seen Roham Mythril's play though of it and it is indeed a very interesting stage. I know that stage will give me quite a challenge especially the parts with those hologram machines I guess I would call them are in.

I have yet to play Rock Force mainly cause I can't get a controller to work on it, yeah I know I can use the keyboard but I just can't do to well with the keyboard it just feels awkward playing NES style games using a keyboard if that makes sense at all. I will have to check out The Day in the Limelight games didn't even know about them till now but they sound interesting.

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WaveWarlock

1,566. Posted:

Nah, i won't play 'fan made' mega man games. :P if it's not legit, the sooner i'll quit. lol
On another note, mighty n.9 looks lifeless....Here's hoping it gets an overhaul before release!

Edited on by WaveWarlock

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ogo79

1,567. Posted:

WaveBoy wrote:

Nah, i won't play 'fan made' mega man games. :P if it's not legit, the sooner i'll quit. lol
On another note, mighty n.9 looks lifeless....Here's hoping it gets an overhaul before release!

yer gonna miss out on the sensational bosses: instant ramen man, e coli man, illuminati man, cellulite man, freezer burn man, scab man, cupcake man, and mr goodbar man

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As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
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8BitSamurai

1,568. Posted:

WaveBoy wrote:

Nah, i won't play 'fan made' mega man games. :P if it's not legit, the sooner i'll quit. lol
On another note, mighty n.9 looks lifeless....Here's hoping it gets an overhaul before release!

If by an overhaul, you mean they're going to start begging for money anew, then I'd say it's fair to expect it.

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Karakato

1,569. Posted:

Untitled
What came into my room this morning? It's the long awaited, hair raising sequel of one of my favorite Mega Man games, none other than Rock Man and Forte: A challenger from the Future for the Wonderswan. Oh, I also got a WS crystal if that means anything. Anyway, I've always wanted to play this authentically (I played it years ago on an emu) since grade school. Maybe it's the obscurity, maybe it's the weird Robot Masters (Aircon Man) but I've always been drawn to own a copy one day. And the day is now!!!

I've always known that this was a subpar game, and the novelty of the obscurity will rub off in sometime, but when I first saw this game back on the early 2000's, I was mystified because I didn't know much about it when I already played all the MM classic games(up to Bass). This was before I got acquainted with emu's mind you. I've always seen this as the game I was never meant to play because of it's obscurity and region, as if Fate held me back. And now that I own this, I feel like a part of my Mega Man fanatic has been completed.

I did not just get this game to play it for the experience, but to complete the metaphor (literal and figurative) of having fate in your own hands. For my friends, we are the masters of our own fate.

Sorry for the ramble, I'm off to play some Megaman Wonderswan action.

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CapnPancakes

1,570. Posted:

I recently found a Youtube user that has made some really cool remixes of the Classic and X soundtracks using Sega Genesis soundfonts. While not all of them are amazing, there are definitely some songs that sound really good in that style and benefit from the thumping drums and bass lines. Here are a few of my favorites:

Mega Man X3 - Opening Stage

Magma Man

Plug Man

Snake Man

Napalm Man

Boomer Kuwanger

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WaveWarlock

1,571. Posted:

Anybody else feel that Mega Man V for the GB gets too good of a rap?

Sure, it's easily the best of the 5 GB mega man games and doesn't remix the previous NES entries and instead gives us a fresh new experience, but it's forgettable soundtrack(outside of maybe 3 songs) and default Black & White visuals(I know, this isn't exactly a fair complete due to the GB's monochrome pea soup visuals) suck the life and energy out of the experience. Level design is pretty decent, but doesn't exactly come to the technical genius of lets say 3, 9 or 2. I'll admit I had a more enjoyable experience with the first 4 Stardroids than the 2nd 4.

I'd say it's still a little better than 5 & 6, but not by much. Also, I'm baffled that the controls are still a slower side in comparison to something like Mega man 3.....It's the 5th entry in the portable series and it still hasn't gotten the zippity speed of meg man right....And it's also not as challenging as Mega Man 1,2,3 or 4 either, again more in line with NES-MM5 with just a 'pinch' of more challenge.

Edited on by WaveWarlock

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kkslider5552000

1,572. Posted:

I've never played them but I am confused on why the GB Megaman games were so lackluster. I mean, they did a better job making Gameboy Zelda games than Gameboy Megaman games, how does that even happen?

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Storytime7

1,573. Posted:

WaveWarlock wrote:

Anybody else feel that Mega Man V for the GB gets too good of a rap?

Kinda. It's definitely a solid entry in the series, but I'd choose 2, 3, or 9 over it anyday.

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Joruus_Cbaoth

1,574. Posted:

So what Battle Network games have you guys completed 100%? I mean getting all the emblems or stars at the title screen which unlocks the omega form final boss. I have completed 100% :

Battle Network 1
Battle Network 4 Red Sun
Battle Network 5 Team Colonel
Battle Network 6 Gregar

Edited on by Joruus_Cbaoth

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Tasuki

1,575. Posted:

WaveWarlock wrote:

Anybody else feel that Mega Man V for the GB gets too good of a rap?

Sure, it's easily the best of the 5 GB mega man games and doesn't remix the previous NES entries and instead gives us a fresh new experience, but it's forgettable soundtrack(outside of maybe 3 songs) and default Black & White visuals(I know, this isn't exactly a fair complete due to the GB's monochrome pea soup visuals) suck the life and energy out of the experience. Level design is pretty decent, but doesn't exactly come to the technical genius of lets say 3, 9 or 2. I'll admit I had a more enjoyable experience with the first 4 Stardroids than the 2nd 4.

I'd say it's still a little better than 5 & 6, but not by much. Also, I'm baffled that the controls are still a slower side in comparison to something like Mega man 3.....It's the 5th entry in the portable series and it still hasn't gotten the zippity speed of meg man right....And it's also not as challenging as Mega Man 1,2,3 or 4 either, again more in line with NES-MM5 with just a 'pinch' of more challenge.

I dont know I enjoyed Mega Man V alot. Maybe cause I waited 20 freakin years to play this game. As far as music goes yeah I will give you that Wavey its not as memorable as some of the NES ones. Graphics though I can't knock them on that one cause as you said Gameboy had only the pea soup coloring, however they did release this game to take advantage of the GBC I think it was (either that or it was the Super Gameboy I dont feel like looking it up now :P) and I have seen that version on some LPs on Youtube and the coloring does make a big difference.

Still I think it is unfair to compare a GB game to an NES one as during that time handhelds were not in the same ball park as home consoles technology wise. I mean nowadays you can compare a 3DS game to a Wii U game (like MHU3 or SSB which amazes me how far handhelds have come) but back then not so much.

So to answer your question does Mega Man V gets too good of a rap? No not really. When you compare them to the other Gameboy Mega Man games, I can agree with the good rap it gets. If you compare it to the NES well you are comparing apples to oranges.

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Karakato

1,576. Posted:

I'd say MMV is easily on my top 5 Classic games behind MM&B, MM9 and MM3. I don't know about you but I felt like the game had a larger scale with the likes of the stardroids and the final boss who isn't another Wily teleporting battle. I'd say the slowdown in the controls hold it back from being perfect but the level design is fun enough for me to look past it. The music gets the job done for the most part with only a couple of standout tunes but yeah, when compared to the other soundtracks of the series MMV is a bit weak. Also, I don't think this game gets enough attention, mostly due to the fact it was a GB release but I'm happy it's easily accessible with the likes of the eshop.

On a different topic, I just got myself a SNES copy of Mega Man X2 and after playing X3 I can tell that the stage designers knew what they were doing in this game. I didn't think much of X2 when I played it on the MMX Collection, but I've come to appreciate it. MMX3 is harder yes but I really like the level design of X2 better and how the secrets are kept. It just felt like X3 wanted to throw a lot to the player like the ride armors, pink enhancements and Zero but all felt like an afterthought. As for the music, hands down, X2 is better though it's not saying much since X3's soundtrack is lackluster. Sure, X3 had some great tracks like Gravity Beetle but the rest were forgettable or worse, outright dull like Blizzard Buffalo. Overall, X2 is the better game IMO and it comes almost up to par to the likes of X1 and X4.

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