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Topic: The Chit-Chat Thread

Posts 8,121 to 8,140 of 96,481

GuSolarFlare

@Gioku sure! I like reading codes.

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now working at IBM as helpdesk analyst
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TsunamiSensei

I have no talent when it comes to composing music. On the other hand, I'm not that bad at reading and playing music.

"Books are the real treasures of the world!"
-Skeletor

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CanisWolfred

My brother says he just learns music by ear. He can read most sheet music, but he doesn't really understand the intricacies of composition, apparently.

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GuSolarFlare

so today I'll have a pause in making that fantastic game. have to catch up to my games, 30% of unfinished games is a pretty high number.

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
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3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

sugarpixel

@GuSilverFlame awesome! So here's the code for my "test_player" object (which is just a green square ):

Create Event:

movespeed = 4;

Step Event:

if vspeed > 12 {
vspeed = 12;
}
if place_free(x,y+1)
{
gravity = 0.5
gravity_direction = 270
}
else
{
gravity=0
gravity_direction = 270
}

if !place_free(x,y+4) && keyboard_check_pressed(vk_space) {
vspeed = -10
}

Collision Event with object obj_Solid:

if vspeed > 0 {
vspeed = 0;
move_contact_solid(270,15);
}
if vspeed < 0 {
move_bounce_solid(1);
}

Keyboard Event for A-key Key:

scr_Walk("left");

Keyboard Event for D-key Key:

scr_Walk("right");

And this is scr_Walk (the most complicated part of the game for the moment ):

if argument0 = "left" {
dir = -1
}
else if argument0 = "right" {
dir = 1
}

anglesweep = -90+40*dir;
anglerem = 100;
pathclear = 0;

while (anglerem >= 0 && pathclear = 0){
anglesweep += 5*dir;
anglerem -= 5;
groundspotx = x+lengthdir_x(movespeed,anglesweep)
groundspoty = y+lengthdir_y(movespeed,anglesweep)
if place_free(groundspotx,groundspoty) && !place_free(groundspotx,groundspoty+5)
pathclear = 1
}

if (pathclear == 1 && !place_free(x,y+1)){
x+=lengthdir_x(movespeed,anglesweep)
y+=lengthdir_y(movespeed,anglesweep)
move_contact_solid(270,15)
vspeed = 0
hspeed = 0
}

else if place_free(x+lengthdir_x(movespeed, 90-90*dir), y)
x += dir*max(movespeed-abs(hspeed), 0)

else{
move_contact_solid(90-90*dir, max(movespeed-abs(hspeed), 0))
movingleft = 0
movingright = 0
}

Edited on by sugarpixel

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GuSolarFlare

@Gioku wow it's pretty simple and well organized!

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

sugarpixel

@GuSilverflame yeah and it works beautifully! :3
It's gonna get a bit more complicated now, though; I'm going to be adding acceleration (the character speeds up and slows down rather than just going a single speed); and variable jump height.

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GuSolarFlare

oh @Gioku that's smart you're making the arms separatedly to have less animation frames to make!

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

GuSolarFlare

@Gioku if you need help with any weapon design just say the word!(weapons, except guns, are probably the only thing, other than Kirby, I know how to draw)

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

Mickey

@Gioku What a wonderful and imaginative character sprite. That, the hauntingly beautiful music, and the eerie main menu screen have convinced me to play the game. Not on my computer, though, I'll find a different way...

-Looks at sibling's computer-

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Joeynator3000

Just woke up...what's everyone up to?

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Keep it PG-13-ish.

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GuSolarFlare

@Dark-Luigi, looks like a spoiler~
I'll be really mad if it is.

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

sugarpixel

Alright, now he runs!
Untitled
I wanted to go with a super-simple run animation, for that extra "retro" effect. ...still has no arms, lol.

Anyway, thanks you guys, too! And @GuSilverFlame I'll let you know; right now the only weapon I'm planning is a blaster that shoots... um... brown "stuff", that attaches to that thing he's wearing on his back.

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GuSolarFlare

@Dark-Luigi nah it's fine, I should have known that if I wanted to avoid spoilers I should have stayed away from the internet!

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

KarrotMan

@Gioku The sprite looks good, but the animation looks a bit off, maybe its the way the length of the legs aren't consistent. Try shortening the legs as the Robo character is off the ground. I was thinking something similar to the Mario walking sprite from SMW. But other than that (and a few coloring bits), I have no other problems. Just make sure the character stands out from the game's background.

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