goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
My brother says he just learns music by ear. He can read most sheet music, but he doesn't really understand the intricacies of composition, apparently.
so today I'll have a pause in making that fantastic game. have to catch up to my games, 30% of unfinished games is a pretty high number.
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
@GuSilverflame yeah and it works beautifully! :3
It's gonna get a bit more complicated now, though; I'm going to be adding acceleration (the character speeds up and slows down rather than just going a single speed); and variable jump height.
oh @Gioku that's smart you're making the arms separatedly to have less animation frames to make!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
@Gioku if you need help with any weapon design just say the word!(weapons, except guns, are probably the only thing, other than Kirby, I know how to draw)
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
@Gioku What a wonderful and imaginative character sprite. That, the hauntingly beautiful music, and the eerie main menu screen have convinced me to play the game. Not on my computer, though, I'll find a different way...
-Looks at sibling's computer-
Formerly MickeyTheGreat and MickMick. Now I'm Mickey again!
@Dark-Luigi, looks like a spoiler~
I'll be really mad if it is.
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
I wanted to go with a super-simple run animation, for that extra "retro" effect. ...still has no arms, lol.
Anyway, thanks you guys, too! And @GuSilverFlame I'll let you know; right now the only weapon I'm planning is a blaster that shoots... um... brown "stuff", that attaches to that thing he's wearing on his back.
@Dark-Luigi nah it's fine, I should have known that if I wanted to avoid spoilers I should have stayed away from the internet!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
@Gioku The sprite looks good, but the animation looks a bit off, maybe its the way the length of the legs aren't consistent. Try shortening the legs as the Robo character is off the ground. I was thinking something similar to the Mario walking sprite from SMW. But other than that (and a few coloring bits), I have no other problems. Just make sure the character stands out from the game's background.
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