I'm pretty creative when it comes to game ideas. So, name a genre (with exceptions) or gameplay type, and I'll try and come up with great ideas for it that would make it sell. Game design gets a little more complex than this, though. After I come up with these ideas, you guys tell me whether you'd buy them immediately, wait for reviews, or ignore it.
Rules: -No requests on specific game ideas (like aesthetics), but you CAN request a certain aspect (like how I'd do different difficulty levels) -No games in the following genres: -Sports -Real-time strategy, except tower defense -Board/card games -Puzzle games, unless they already exist (for example, how would I do different variations of Tetris?) -Non-games -One game type at a time, please. -Be honest about your opinion, the point of this thread is for me to get you guys' opinions. If my idea sucks, say so, but be constructive.
Here's an example of how it'd go:
Me: First post.
Guy: Tetris clone!
Me: -Many different modes (see below) -3D graphics, techno music -3D Tetris (clear a floor rather than a line) -Board game tetris (lines don't clear, you and player 2 share the board and make lines alternating turns) -Outer Tetris (pieces originate in the center and go in one of 4 directions outward) -Multiplayer (local and online) -Leaderboards -Cylindrical Tetris (the playing field loops around like a cylinder) -Special Mode (Tetris with powerups)
Sidescrolling open world adventure -16-bit sounds/graphics, great animation -A HUB, enter areas by using different vehicles (walk to the city, fly a plane to the sky, drive a drill car to a cave, etc.) -The goal of the game is to reassemble a torn map that details where a certain kidnapped person is, the last two levels (the path to the villain's lair and the lair itself) are linear -It's a fetch quest like SM64, but you rarely see an area in a level twice -30 main levels with several map pieces, 15 semi-linear ones with one each -10 special items that each give you a new attack or ability -The final mission in each level is a boss battle -Missions are long enough to require save points -You can unlock Evil Mode, where you're the bad guy and have to hide each map piece
The hub, map-finding goal, attack and ability acquiring, and Evil Mode are brilliant! And yes I was referring to a Metroid clone. It would be awesome if this game had Wario Land: Shake It!(hyphen), Project Q-, A Boy and His Blob-, or (cringe) Murmasa-esque graphics, if that's what you mean by great animation. Oh, but, depending on the longevity and design, I might have to wait for the reviews.
Turn-based tactics game -Takes place in the near future -Weapons from several periods (ancient swords, guns, and lasers) -You can play three campaigns: -You must protect your nation -You must take over the above nation -You must help protect the first nation (your country has an excellent army, so once you arrive, the war is pretty much over) -You can name each nation (but the default names are the United States, Romania, and Portugal) -Somewhat RPG like (in the future, all armor is good enough so that no one can die by a single bullet) -3D Battle scenes like Fire Emblem -You can call in air support for bombs, troops, or supplies -Multiplayer modes -Create your own maps
EDIT: @Odnetnin: By well-animated, I mean the sprites are smoothly animated, like Karateka or Prince of Persia.
RPG -The whole game is a story told by a grandfather to his grandkids, with plenty of narrations, comments, and questions (which can affect the game). -The real world takes place in the present, but the story takes place in medieval times -Humorous and/or strange dialogue -Can "buy" talents, like EXP, spells, etc. -The real world is 3D, but the story is 16-bit. (As you can all tell by now, I love retro games. ) -Rather than a Dragon-Quest-styled map, the whole world is one giant map (like Earthbound Zero) -You can create your own weapons -The four playable characters look like the grandfather and his three grandchildren -Paper-Mario-type action commands in battle -50 hours long -Can pick different classes for your characters (except the main character) -Random plot twists occur when the grandfather's kids intervene or ask questions (if you're fighting a big, scary monster, the youngest sister could interrupt her grandfather by saying that the monster suddenly becomes a butterfly, and not wanting to anger her, he just goes with it) -Either quick battles or low enemy encounter rates -Lots of puzzles -Hints of progress found mainly in dialogue with townspeople, so if you like to play RPGs without talking to people, you're screwed -When you die, the conversation goes something like this; Middle Boy: "Did they/he (depends on story progress) really die, Grandpa?" YES Grandpa: "Unfortunately, yes he/they did. The king and princess were killed, and the entire kingdom soon fell into chaos after main villain took over. The End. All right, children, it's time to go to bed. Good night." (GAME OVER) NO Grandpa: "Oh, wait, no they didn't. I must have lost my place in the story somewhere. Let me start over at the inn." (there's always save points at inns) You then start over at the last save.
Maze Game -100 levels -Level editor -3D graphics -3D levels (for example, slopes, overlapping areas, etc.) -Powerups -Reverse Mode, where you play as the enemy and have to catch the player before he completes the level (the player can be another person) -Downloadable game -Bonus items -Survival Mode, where you must last as long as possible while enemies continue to spawn -Multiplayer co-op -Many gimmicks and/or obstacles-First Mode, where you play the game from a first-person view
Guys, remember to tell me whether you'd buy these games if they really existed or not! Also, you can be specific on which game aspects you want. (e.g., powerups, modes, etc.)
Are you a game designer? So far I think I'd throw down for all of these. When reading the open world fetch quest game I was thinking Speed Rumbler or Jackal for some reason -- those kind of visuals. Your turnaround is quite good, so I imagine you've been sitting on these for awhile!
Forums
Topic: Test my game design ability
Posts 1 to 15 of 15
This topic has been archived, no further posts can be added.