Topic: Saving Star Fox

Posts 21 to 26 of 26


PhoenixSage wrote:

Save Star Fox? Easy. Make a Star Fox game that's what the fans want; i.e. aerial dogfighting all the way through.


Now go say this to Miyamoto........and then spit on his shoe for good measure.

[insert 25 Cents here to play]


JayArr wrote:

Now go say this to Miyamoto........and then spit on his shoe for good measure.

I'm on it!


Somebody have a plane ticket to Japan I could borrow?

Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.


Yeah. I think Assault had too many walk around scenes. You can tell the game wasn't directed by Cuthbert.



Star Fox doesn't need any of this on-foot BS. Just make it a simple rail shooter, like the first two.
Slippy needs to go too. I hate having to save him every five seconds.

Edited on by cheetahman91

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Starfox Assult is actually my favorite Starfox game--and I thought the DS one was very good (even though the story was idiotic and the enemy design was terrible) with all it's strategy elements. I think the on-foot stuff was a lot of fun, and it has tons of potential--especially with the Wii pointer controls. The problem with Assult is that the on-foot stuff was very repetitive; your objective was always the same.
I wouldn't mind an all aerial Starfox game--Starfox 64 obviously is the least flawed of all the games--but I feel like they could do a lot with the on-foot stuff as well; as long as there's still lots of flying around and shooting stuff

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