Showing 7,181 to 7,200 of 8,619
7,181. Posted: Sun 24th Feb 2013 06:36 GMT
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7,182. Posted: Sun 24th Feb 2013 08:48 GMT
Alright, some nice responses there, idk what else to say in this post, but yeah, read em' all as usual, keep the answers coming! A bit late but wooo 7000 posts!... heh...
Question #376: What aspect do you love the most in a game? (Story, Visuals, Sound, etc.)
Now here's something I haven't done in a LONG time:
My Answer: I love sound, its the music you'll be hearing throughout the game. I especially love the World of Warcraft music, just sayin, its so good. Haha
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7,183. Posted: Sun 24th Feb 2013 09:26 GMT
I like the interaction between the game and the player. I mean anyone can write a good story, or compose some epic music, but tying it with the game is something that really take effort.
This is one of the reasons why Majora's Mask is my favourite game of all time. The story, the NPC's, the environments. They were all great on their own, but what really impresses is me is how the game uses it's "three day cycle" to let you interact with them in lot's of different ways.
Edited on Sun 24th February, 2013 @ 09:27 by Jamouse
7,184. Posted: Sun 24th Feb 2013 09:27 GMT
The story is the most important part for me. A game should be made around a story and not like this; "we need a new game let's create a story" those are flops most of the times... Games with a story are also the games that you remember I also love it when there's good music in a game. it can give the game a certain mood like exciting, sad or creepy... and there's the overworld that's also pretty important, bigger is better, magic is always good, different areas and interesting villages and now i think of it, this is probably the reason why i like the legend of Zelda and final fantasy so much
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7,185. Posted: Sun 24th Feb 2013 10:45 GMT
Can I be a snobby Film Studies student and say the mis en scene?
For my actual answer, I'll say Level Design and Pacing. These things make me feel like a game is planned out and something more than a manufactured product, because they're both intricately tailored towards the player's wants and expectations. Not that I'm saying all games should have super awesome level design because I want that, I'm just saying that I tend to enjoy and value well planned out games more.
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7,186. Posted: Sun 24th Feb 2013 10:59 GMT
I think I like a little bit of everything. Clever level design, awesome music, nice looking environments, overall fun gameplay. Story is rarely that important to me though; after all, if I wanted a good story, I'd read a book/comic.
In some cases though, it seems that the music factor will being me back into playing the game. Just look at Brawl.
Edited on Sun 24th February, 2013 @ 11:40 by DreamyViridi
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7,187. Posted: Sun 24th Feb 2013 11:23 GMT
Its all about the graphics
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7,188. Posted: Sun 24th Feb 2013 17:24 GMT
Story for me. Maybe its cause I grew up during the NES era and the graphics didnt leave much to the imagination so alot of companies had to have a good story, for example RPGS. But yeah I dont care how bad the game's graphics are as long as it has an engrossing story I am a satisfied gamer. How else can I explain playing World of Warcraft all these years?
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7,189. Posted: Sun 24th Feb 2013 17:29 GMT
Well... MOST important... story. However, music, graphics, and gameplay are all important to me. In fact, a lot of the reason I love Awakening. It has great graphics(for 3DS), AMAZING music, a clever story, a TON of replay value, and smart, fun gameplay. There really aren't too many other games I've played that are that great, so yeah, a balance of all elements for me, in a way.
Edited on Sun 24th February, 2013 @ 17:29 by AddADashOfSalt
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7,190. Posted: Sun 24th Feb 2013 17:37 GMT
Music, music and music. I seriously don't think its possible to recreate what music can do for a videogame in any other way, just think how lame the Persona games would be without that awesome music.
Oh and story is definitely second.
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7,191. Posted: Sun 24th Feb 2013 17:58 GMT
If we're not gonna say gameplay then probably music, I love listening to video game tracks so a bad sound track can honestly be a deal breaker sometimes.
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7,192. Posted: Sun 24th Feb 2013 18:00 GMT
Story all the way!
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7,193. Posted: Sun 24th Feb 2013 18:06 GMT
Aside from gameplay I would have to say the Atmosphere. Games that create unique atmospheres that bring their worlds to life is really what gets me attached to the game. The reason I like Donkey Kong Country, Super Mario Sunshine, Metroid Prime, and other games is just how the make you feel connected to the world in the game. The main reason I prefer Super Mario Galaxy 1 over 2 is the Comet Observatory and the dark space feel of the levels in the first game.
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7,194. Posted: Sun 24th Feb 2013 19:21 GMT
Um, maybe graphics, but more specifically just straight up visual appeal. Like, I can always appreciate older games where the graphics aren't technically as good, but honestly any modern game with good, clean graphics is always intriguing. I'm not saying that in a game, better graphics > worse graphics, though. Nothing really hits home for me than more modern games with crisp pixels, like Mighty Switch Force or that new Epic Mickey game on 3DS. Sound and music certainly go a long way, too. Nothing that angers (and annoys) me more than repetitive music or games that use the same songs over and over.
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7,195. Posted: Sun 24th Feb 2013 19:29 GMT
I'm a huge sucker for story/atmosphere in games. Draw me in with a good story and I'll forgive shoddy gameplay. I know, I'm bad.
7,196. Posted: Sun 24th Feb 2013 19:30 GMT
I love a good Story. BUT, I don't expect/require every game to have one
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7,197. Posted: Mon 25th Feb 2013 01:30 GMT
I love it when a game has a good, engaging story line so that's my choice. Sound would be a close second as a good soundtrack can often help to make a game more memorable.
7,198. Posted: Mon 25th Feb 2013 01:33 GMT
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7,199. Posted: Mon 25th Feb 2013 01:35 GMT
An immersive atmosphere, gripping story and complex characters are all it takes to get me hooked on a game!
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7,200. Posted: Mon 25th Feb 2013 01:48 GMT
Music. It makes it so much more immersive. A crappy story is passable, same with crappy graphics. Audiophiles can't go without a great soundtrack.
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