General Discussion Forum

Topic: pixelman's blog

Showing 41 to 60 of 140

AuthorMessage
Avatar

pixelman

41. Posted:

@Adam: WAVs can work, but I'll be converting them to OGGs so I can keep the archive size down. As for implemented game features, I haven't done anything yet - you can move and jump around, and that's it. Besides being able to shoot, I'm planning on adding the ability to swing on ropes and grab ledges. What I'm looking for are gameplay elements - anything you can think of, whether it be a type of boss, an obstacle, enemy, ability, anything.

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: pixelpowa

AuthorMessage
Avatar

Odnetnin

42. Posted:

@Adam This is an example of music that I find perfectly bearable even when looped infinitely. pixelman hates it though, so don't make your music anything like that. :P You're welcome.

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter: Odnetnin

AuthorMessage
Avatar

OldBoy

43. Posted:

@pixelman LOL. Sorry didn't know you were only 16,or a nerd, but are you thinking of game development as a future career? I think you should ,the world need's more 2D games :)

What's this bit for again?

AuthorMessage
Avatar

Terra

44. Posted:

Hope all works well for the game. Sounds pretty good so far

Terra

3DS Friend Code: 3480-2530-5557 | Twitter: HDStockdale

AuthorMessage
Avatar

pixelman

45. Posted:

@Odnetnin: No. Comment. :|

@Adam: Something like this would be ideal (maybe more of a tune to it, but you get the idea):

@Luigi78: I absolutely love making games, but I don't think I'd enjoy it as a career. I will continue creating them throughout my life, but I most likely won't be doing them for a living.

@Terranigma: Thanks. :)

Edited on by pixelman

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: pixelpowa

AuthorMessage
Avatar

Adam

46. Posted:

If it is going to be a game without upgrades and experience points (not sure if you've decided on either), the character should be pretty agile. I think double jump is over used, but I don't mind it. Sliding would be good. Swinging sounds good, too.

Climbing up ledges you can barely reach would be a nice feature, but perhaps make it so you have to rapidly press a button or hold a button to do so, rather than just have it automatic like in the GBA Metroids. It would add some excitement if you have to quickly climb up a ledge while being shot at.

Perhaps a shield, but if the character is agile enough, you might as well just force him to dodge shots.

If you do use upgrades like in Metroid games, I think it's best to take either the Metroid or Super Metroid approach. In the first game, you can only have one weapon at a time, which keeps the game from feeling linear since your weapon isn't necessarily just getting better and better -- you have to choose wisely (though the weapon selection is pretty limited in that game, you basically want either ice or wave beam). Super Metroid is interesting since you can combine some weapons, so again you still have choice rather than just wanting to constantly use your biggest and best weapon.

Cave Story has a very good weapon system now that I think about it, too.

As for bosses, if you haven't already, you should check out An Untitled Story. I quite like those bosses. They're all quite simple, something the game strives for in all it does.

No game I've ever played had a feature to create bosses, so it's hard for me to imagine where one would even start. However, in the Jumper Two editor I made what I called boss levels using these objects called shooters. They're just stationary objects that every couple seconds shoot a projectile in the direction of your current location, so you can easily move these around in an editor to make interesting possibilities. Something like that would be useful to have in the editor.

Come on, friends,
To the bear arcades again.

AuthorMessage
Avatar

Adam

47. Posted:

Oh, just saw that video. I like that. I could see making something like that and having a melody slide in softly at first and gradually become more intense and intricate. I wish I were more experienced and could do something where the intensity were variable based upon the screen you're on. I think Galaxy did something like that, right? But that's not something I'd know how to do.

Anyway, yea, I would imagine something between that video and Metroid for NES. Mostly ambience, but with an electronic, alien-ish tune coming in. I could put small buffer corridors between areas where the music will fade to nothing or almost nothing (like the little hallways joining areas in Metroid, or before Dr. Wily in Megaman) so that I can switch to a similar track with melody for more intense areas, rather than having the music intensify randomly even if you are just sitting idly or trying to do some basic task like swing across a rope, haha.

Edited on by Adam

Come on, friends,
To the bear arcades again.

AuthorMessage
Avatar

Odnetnin

48. Posted:




Yeah, I know it's not very good, but it totally sufficed for me throughout N+ though that was probably because it didn't detract from the gameplay.

Edited on by Odnetnin

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter: Odnetnin

AuthorMessage
Avatar

Adam

49. Posted:

Oh wow, I don't like that either. Not a fun of the types of sounds used or the melody itself, though it's mostly the sounds.

Come on, friends,
To the bear arcades again.

AuthorMessage
Avatar

pixelman

50. Posted:

@Adam: Woot, thanks, I like those ideas. And I will be doing upgrades, ala super metroid and zelda.

For the music, just a looping soundtrack kinda like what I posted (merged with what you suggested) would be great. If you could, some hyperactive boss music would rock too.

@Odnetnin: Stop torturing my ears! N+'s music (of all things) doesn't fit this type of game, lol.

Edited on by pixelman

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: pixelpowa

AuthorMessage
Avatar

Odnetnin

51. Posted:

I suppose opinions can differ...

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter: Odnetnin

AuthorMessage
Avatar

Adam

52. Posted:

Odnetnin wrote:

I suppose opinions can differ...

I don't think so.

Come on, friends,
To the bear arcades again.

AuthorMessage
Avatar

Odnetnin

53. Posted:

weirdadam wrote:

Odnetnin wrote:

I suppose opinions can differ...

I don't think so.

Oh. I guess not.

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter: Odnetnin

AuthorMessage
Avatar

pixelman

54. Posted:

Heeeeere we go, in-game screenshot:

Untitled

And the hero's run animation:

Untitled

Edited on by pixelman

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: pixelpowa

AuthorMessage
Avatar

Odnetnin

55. Posted:

Deliciously tantalizing. Don't you find it weird when someone compares art, pictures, or video to yummy food?

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter: Odnetnin

AuthorMessage
Avatar

Ravage

56. Posted:

Ok, that looks really cool!

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."
Q: How many physicists does it take to change a light bulb?
A: Two, one to hold the light bulb, the other to rotate the universe.
Just Say No To Toast!

AuthorMessage
Avatar

SonicMaster

57. Posted:

@pixelman
I thought you were makiing a game with the guy in your avatar.

I have trouble finishing games.
Current victims of shelving: Ni no Kuni, Dragon Quest VIII, Ratchet Deadlocked

AuthorMessage
Avatar

pixelman

58. Posted:

@SonicMaster: I was, but I was making it in Java - one of the most atrocious languages known to (pixel)man.

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: pixelpowa

AuthorMessage
Avatar

pixelman

59. Posted:

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: pixelpowa

AuthorMessage
Avatar

Adam

60. Posted:

Very nice. And I like the idle animation. It's so simple, but it makes it feel alive.

I started messing around with my keyboard while watching it. I'm thinking just some simple wind effects with a slow, low electronic melody with just a simple bass drone occasionally. I'm not currently equipped to record keyboards, but that ought to be changed by the weekend. Supposed to be playing keys on a couple songs for a show in Mobile this weekend (who knows why we're playing so far from home).

Anyway, are you planning to have different environments or at least color palettes? For more action-intensive areas, would you be against chip-tune-y NES-ish sounds? Or would you rather "real" instruments? As a Metroid and Super Metroid fan, I'm very partial to electronic sounds for exploring alien worlds.

When I have some stuff ready I'll post it here to give you an idea (no telling when that'll be), and you can feel free to shoot it down if it sucks or doesn't fit. I've never done this before, so you can't hurt my feelings.

Edited on by Adam

Come on, friends,
To the bear arcades again.